Search found 251 matches
- Thu Mar 30, 2017 14:01
- Forum: WIP Mods
- Topic: [mod] Pokétest [alpha]
- Replies: 34
- Views: 5755
- Wed Mar 29, 2017 18:51
- Forum: WIP Mods
- Topic: [mod] Pokétest [alpha]
- Replies: 34
- Views: 5755
Re: [mod]pokétest[pree alpha]
No im not Tired xDAndrey01 wrote:Mbb, you kind of like to develop trains or already tired?:)
- Wed Mar 29, 2017 15:41
- Forum: WIP Mods
- Topic: [mod] Pokétest [alpha]
- Replies: 34
- Views: 5755
Re: [mod]pokétest[comming soon]
yey know the coding
- Wed Mar 29, 2017 14:44
- Forum: WIP Mods
- Topic: [mod] Pokétest [alpha]
- Replies: 34
- Views: 5755
Re: [mod]pokétest[comming soon]
i made a model with the nodebox editorDS-minetest wrote:This mod could be good.
Do you already have a ball model? If no, don't make it too round.
Will you be able to give items to pokemons?
Suggestion: Give it another name to avoid copyright issues.
- Wed Mar 29, 2017 12:03
- Forum: WIP Mods
- Topic: [mod] Pokétest [alpha]
- Replies: 34
- Views: 5755
Re: [mod]pokétest[comming soon]
can you give it to me?D00Med wrote:Yes, but not the textures(they wouldn't be too hard to remap).
And the textures have lighting similar to the image in the 1st post.
- Wed Mar 29, 2017 06:16
- Forum: WIP Mods
- Topic: [mod] Pokétest [alpha]
- Replies: 34
- Views: 5755
Re: [mod]pokétest[comming soon]
are them in the voxely minetest style?D00Med wrote:I have models of a similar style for Treecko, Torchic, Mudkip, and Pikachu(even though you already have that).
Would you be interested in using them? They don't use small textures.
- Tue Mar 28, 2017 16:56
- Forum: WIP Mods
- Topic: [mod] Pokétest [alpha]
- Replies: 34
- Views: 5755
[mod] Pokétest [alpha]
POKÉ TEST My pokémon mod is comming soon. It will add pokemon with the creatures mob engine. Depends on: creatures, default pokémon which are in the alpha: https://forum.minetest.net/download/file.php?mode=view&id=9722&sid=3e2878ebffc1587798c8c1a5f684dadb https://forum.minetest.net/download...
Re: (Poll) [modpack] Prehistoric Life [0.3.2] [prehistoric_l
where i can download this modpack the dropboxlink doesnt works
- Sun Mar 26, 2017 16:23
- Forum: WIP Mods
- Topic: [modpack] Jurassic Park [1.0.0] [jurassic_test]
- Replies: 21
- Views: 5454
Re: [modpack] Jurassic Park [1.0.0] [jurassic_test] (poll)
cool mod but only the crouser works i thinkChristian9 wrote:Its a old modification of a car model I made about a year ago, I'm working on a new one right now though
- Sat Mar 25, 2017 21:40
- Forum: WIP Mods
- Topic: [mod] Pokemon Mob [CANCELLED]
- Replies: 19
- Views: 4333
Re: [mod] Pokemon Mob [CANCELLED]
thx now i make the animationsDS-minetest wrote:Cute!
- Sat Mar 25, 2017 18:21
- Forum: WIP Mods
- Topic: [mod] Pokemon Mob [CANCELLED]
- Replies: 19
- Views: 4333
Re: Re:
here is my first picachu:mbb wrote:why cancelled
- Sat Mar 25, 2017 18:19
- Forum: WIP Mods
- Topic: [mod] Pokemon Mob [CANCELLED]
- Replies: 19
- Views: 4333
Re: Re:
why cancelled
- Sat Mar 25, 2017 17:07
- Forum: WIP Mods
- Topic: [mod] Pokemon Mob [CANCELLED]
- Replies: 19
- Views: 4333
Re:
i can make moddels for youTraxie21 wrote:kk.
- Sat Mar 25, 2017 11:07
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7.1]
yeei maglevABJ wrote:Maglev! :)
- Sat Mar 25, 2017 10:25
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7.1]
https://forum.minetest.net/download/file.php?mode=view&id=7683 This mod adds good-looking, realistic trains to minetest. It introduces rails that make turns of only 30 degrees instead of 90. The trains can be highly automated. Until now are supported: - tracks and switches, based on angles of 3...
- Sat Mar 25, 2017 09:17
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572521
Re: Post your modding questions here
thx for your help now i need other one
how i can generate a 1 block deep ozean per mod?
how i can generate a 1 block deep ozean per mod?
- Fri Mar 24, 2017 14:32
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572521
Re: Post your modding questions here
how i can generate some decorations like bushes?
my mapgen.lua dosesn´t works
here is my mod
my mapgen.lua dosesn´t works
here is my mod
- Thu Mar 23, 2017 17:45
- Forum: Maps
- Topic: [MAP] Karsthafen Subway
- Replies: 35
- Views: 10550
Re: [MAP] Karsthafen Subway
cool mapHupfi1 wrote:Hello everybody,
a new version with Orwells mod will be released soon.
I had to rebuild all stations, so it took a long time
The new map will be released in approximately 2-3 weeks
- Thu Mar 23, 2017 15:12
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7.1]
just a small question: when will the next realice be?
- Sun Mar 19, 2017 09:05
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7.1]
hi orwell, very very nice mod! It is possible to make wagons like the shared chests? And it is possible to make an "all drop button"? mfg user All drop? I don't know what you mean. The box wagon has a large inventory, as well as the wood wagon and the tank wagon. I and user (and fireglow)...
- Sun Mar 19, 2017 08:57
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7.1]
Hey, a user just used the PC Naming Tool and the server crashed: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/protector/init.lua:282: bad argument #1 to 'get_player_by_name' (string expected, got nil) ...
- Sat Mar 18, 2017 10:12
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7.1]
advtrains_wagon_box.png Security leak fix: atlatc privilege was useless, could be bypassed Server owners, please update immediately. i made a new texture for the box wagon (with doors) https://forum.minetest.net/download/file.php?mode=view&id=9602&sid=48d2575825f27d22f54f2112eb54fe84 downlo...
- Tue Mar 14, 2017 17:50
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7]
Andrey, wenn du deutsch kannst schreib mir mal ne PM. Ich werde demnächst mbb's Stromleitungsmasten einbauen und greife dabei auch auf deine cabels.lua zurück (ich gehe davon aus dass du da nichts dagegen hast). Dann kannst du die bei dir rausnehmen und deine zusätzlichen Züge als separates Modpack...
- Tue Mar 14, 2017 15:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.7]
no problem xDCage wrote:Thanks mbb I had them in the advtrains folder but not in the main advtrains folder. Now they work great. Thank you very much for setting me straight.
- Mon Mar 13, 2017 17:40
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495166
Re: [Mod] Advanced Trains [advtrains] [1.6.7]
Andrey, wenn du deutsch kannst schreib mir mal ne PM. Ich werde demnächst mbb's Stromleitungsmasten einbauen und greife dabei auch auf deine cabels.lua zurück (ich gehe davon aus dass du da nichts dagegen hast). Dann kannst du die bei dir rausnehmen und deine zusätzlichen Züge als separates Modpack...