Search found 251 matches

by mbb
Thu Mar 30, 2017 14:01
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 34
Views: 5755

Re: [mod]pokétest[pree alpha]

_
by mbb
Wed Mar 29, 2017 18:51
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 34
Views: 5755

Re: [mod]pokétest[pree alpha]

Andrey01 wrote:Mbb, you kind of like to develop trains or already tired?:)
No im not Tired xD
by mbb
Wed Mar 29, 2017 15:41
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 34
Views: 5755

Re: [mod]pokétest[comming soon]

yey know the coding
by mbb
Wed Mar 29, 2017 14:44
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 34
Views: 5755

Re: [mod]pokétest[comming soon]

DS-minetest wrote:This mod could be good.
Do you already have a ball model? If no, don't make it too round.
Will you be able to give items to pokemons?
Suggestion: Give it another name to avoid copyright issues.
i made a model with the nodebox editor
by mbb
Wed Mar 29, 2017 12:03
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 34
Views: 5755

Re: [mod]pokétest[comming soon]

D00Med wrote:Yes, but not the textures(they wouldn't be too hard to remap).
And the textures have lighting similar to the image in the 1st post.
can you give it to me?
by mbb
Wed Mar 29, 2017 06:16
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 34
Views: 5755

Re: [mod]pokétest[comming soon]

D00Med wrote:I have models of a similar style for Treecko, Torchic, Mudkip, and Pikachu(even though you already have that).
Would you be interested in using them? They don't use small textures.
are them in the voxely minetest style?
by mbb
Tue Mar 28, 2017 16:56
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 34
Views: 5755

[mod] Pokétest [alpha]

POKÉ TEST My pokémon mod is comming soon. It will add pokemon with the creatures mob engine. Depends on: creatures, default pokémon which are in the alpha: https://forum.minetest.net/download/file.php?mode=view&id=9722&sid=3e2878ebffc1587798c8c1a5f684dadb https://forum.minetest.net/download...
by mbb
Sun Mar 26, 2017 16:31
Forum: WIP Mods
Topic: Moved
Replies: 71
Views: 14064

Re: (Poll) [modpack] Prehistoric Life [0.3.2] [prehistoric_l

where i can download this modpack the dropboxlink doesnt works
by mbb
Sun Mar 26, 2017 16:23
Forum: WIP Mods
Topic: [modpack] Jurassic Park [1.0.0] [jurassic_test]
Replies: 21
Views: 5454

Re: [modpack] Jurassic Park [1.0.0] [jurassic_test] (poll)

Christian9 wrote:Its a old modification of a car model I made about a year ago, I'm working on a new one right now though
cool mod but only the crouser works i think
by mbb
Sat Mar 25, 2017 21:40
Forum: WIP Mods
Topic: [mod] Pokemon Mob [CANCELLED]
Replies: 19
Views: 4333

Re: [mod] Pokemon Mob [CANCELLED]

DS-minetest wrote:Cute!
thx now i make the animations
by mbb
Sat Mar 25, 2017 18:21
Forum: WIP Mods
Topic: [mod] Pokemon Mob [CANCELLED]
Replies: 19
Views: 4333

Re: Re:

mbb wrote:why cancelled
here is my first picachu:
Image
by mbb
Sat Mar 25, 2017 18:19
Forum: WIP Mods
Topic: [mod] Pokemon Mob [CANCELLED]
Replies: 19
Views: 4333

Re: Re:

why cancelled
by mbb
Sat Mar 25, 2017 17:07
Forum: WIP Mods
Topic: [mod] Pokemon Mob [CANCELLED]
Replies: 19
Views: 4333

Re:

Traxie21 wrote:kk.
i can make moddels for you
by mbb
Sat Mar 25, 2017 11:07
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

ABJ wrote:Maglev! :)
yeei maglev
by mbb
Sat Mar 25, 2017 10:25
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

https://forum.minetest.net/download/file.php?mode=view&id=7683 This mod adds good-looking, realistic trains to minetest. It introduces rails that make turns of only 30 degrees instead of 90. The trains can be highly automated. Until now are supported: - tracks and switches, based on angles of 3...
by mbb
Sat Mar 25, 2017 09:17
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572521

Re: Post your modding questions here

thx for your help now i need other one
how i can generate a 1 block deep ozean per mod?
by mbb
Fri Mar 24, 2017 14:32
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572521

Re: Post your modding questions here

how i can generate some decorations like bushes?
my mapgen.lua dosesn´t works
here is my mod
Forestos_plants.zip
(5.75 KiB) Downloaded 57 times
by mbb
Thu Mar 23, 2017 17:45
Forum: Maps
Topic: [MAP] Karsthafen Subway
Replies: 35
Views: 10550

Re: [MAP] Karsthafen Subway

Hupfi1 wrote:Hello everybody,
a new version with Orwells mod will be released soon.
I had to rebuild all stations, so it took a long time

The new map will be released in approximately 2-3 weeks
cool map
by mbb
Thu Mar 23, 2017 15:12
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

just a small question: when will the next realice be?
by mbb
Sun Mar 19, 2017 09:05
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

hi orwell, very very nice mod! It is possible to make wagons like the shared chests? And it is possible to make an "all drop button"? mfg user All drop? I don't know what you mean. The box wagon has a large inventory, as well as the wood wagon and the tank wagon. I and user (and fireglow)...
by mbb
Sun Mar 19, 2017 08:57
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

Hey, a user just used the PC Naming Tool and the server crashed: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): /srv/minetest/world/worldmods/protector/init.lua:282: bad argument #1 to 'get_player_by_name' (string expected, got nil) ...
by mbb
Sat Mar 18, 2017 10:12
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7.1]

advtrains_wagon_box.png Security leak fix: atlatc privilege was useless, could be bypassed Server owners, please update immediately. i made a new texture for the box wagon (with doors) https://forum.minetest.net/download/file.php?mode=view&id=9602&sid=48d2575825f27d22f54f2112eb54fe84 downlo...
by mbb
Tue Mar 14, 2017 17:50
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7]

Andrey, wenn du deutsch kannst schreib mir mal ne PM. Ich werde demnächst mbb's Stromleitungsmasten einbauen und greife dabei auch auf deine cabels.lua zurück (ich gehe davon aus dass du da nichts dagegen hast). Dann kannst du die bei dir rausnehmen und deine zusätzlichen Züge als separates Modpack...
by mbb
Tue Mar 14, 2017 15:43
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.7]

Cage wrote:Thanks mbb I had them in the advtrains folder but not in the main advtrains folder. Now they work great. Thank you very much for setting me straight.
no problem xD
by mbb
Mon Mar 13, 2017 17:40
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495166

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

Andrey, wenn du deutsch kannst schreib mir mal ne PM. Ich werde demnächst mbb's Stromleitungsmasten einbauen und greife dabei auch auf deine cabels.lua zurück (ich gehe davon aus dass du da nichts dagegen hast). Dann kannst du die bei dir rausnehmen und deine zusätzlichen Züge als separates Modpack...