All right. But please tell the devs not to complain about bytes. Since we gonna have to take up more of them to make "reasonable" posts.
If you're asking, not posting is out of the question.
Search found 1352 matches
- Sat Jul 15, 2017 18:10
- Forum: Feature Discussion
- Topic: +1 button
- Replies: 50
- Views: 4522
- Sat Jul 15, 2017 18:02
- Forum: Mod Releases
- Topic: [Mod] Crumbling buildings [0.02][crumbling]
- Replies: 13
- Views: 1382
Re: [mod]Crumbling buildings[0.02][crumbling]
Thanks!
Updated.
Do buildings ruin roof-first?
Updated.
Do buildings ruin roof-first?
- Sat Jul 15, 2017 15:17
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 60321
Re: Should we rename Minetest? (poll)
Quit trying to rename the engine. In fact, quit distributing anything as a game under the name of "Minetest". Many subgames have cooler names - distribute packages of the engine and a subgame - because calling what we currently have as a game a GAME is nonsensical - a more correct definiti...
- Sat Jul 15, 2017 15:13
- Forum: Mod Releases
- Topic: [Mod] Crumbling buildings [0.02][crumbling]
- Replies: 13
- Views: 1382
Re: [mod]Crumbling buildings[0.01][crumbling]
Download the mod, build a house, leave the game running for a few days, and tell me what you think.
- Sat Jul 15, 2017 15:12
- Forum: General Discussion
- Topic: Stop not promoting the subgames enough!
- Replies: 29
- Views: 2457
Re: Stop distributing "Minetest"!
What I meant was, keep the "Minetest" engine hidden (but continue developing it), and distribute it not under IT's name, but with a subgame and under that subgame's name.
- Sat Jul 15, 2017 14:40
- Forum: General Discussion
- Topic: Stop not promoting the subgames enough!
- Replies: 29
- Views: 2457
Stop not promoting the subgames enough!
If you really are gonna make the users make two downloads, at least do more to tell them that!
- Sat Jul 15, 2017 14:36
- Forum: Mod Releases
- Topic: [Mod] Crumbling buildings [0.02][crumbling]
- Replies: 13
- Views: 1382
Re: [mod]Crumbling buildings[0.01][crumbling]
That is the format.
{mod]<mod name>[<version>][<folder name>]
{mod]<mod name>[<version>][<folder name>]
- Sat Jul 15, 2017 14:33
- Forum: General Discussion
- Topic: Let's advertise minetest!
- Replies: 65
- Views: 5806
Re: Let's advertise minetest!
We should stop distributing minetest and start distributing GameXXX with MT engine.
- Sat Jul 15, 2017 13:06
- Forum: Feature Discussion
- Topic: Replace post counts with this
- Replies: 16
- Views: 1257
- Sat Jul 15, 2017 12:56
- Forum: Mod Releases
- Topic: [Mod] Crumbling buildings [0.02][crumbling]
- Replies: 13
- Views: 1382
- Sat Jul 15, 2017 11:16
- Forum: Feature Discussion
- Topic: Replace post counts with this
- Replies: 16
- Views: 1257
Re: Replace post counts with this
But I care! When people like paramat get angry about an MT affair, it means a lot to me!
- Sat Jul 15, 2017 10:43
- Forum: Feature Discussion
- Topic: Replace post counts with this
- Replies: 16
- Views: 1257
Re: Replace post counts with this
Because post counts are counterproductive and we need a way to see who's better.
- Sat Jul 15, 2017 10:34
- Forum: Feature Discussion
- Topic: Hide post counts on forum
- Replies: 12
- Views: 1025
- Sat Jul 15, 2017 10:31
- Forum: Feature Discussion
- Topic: Replace post counts with this
- Replies: 16
- Views: 1257
Replace post counts with this
Now, as we all know, post counts haven't helped, thanks to me. I'm going to solve the problem I created. My suggestion is this. 1-Post count is hidden. 2-Members are ranked by two values - general approval and experience. 3-These are decided by other users. 4-Users with higher ranks have more influe...
- Sat Jul 15, 2017 10:22
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 398788
Re: Post your modding questions here
Thanks sofar and Gerald.
- Sat Jul 15, 2017 10:17
- Forum: Feature Discussion
- Topic: +1 button
- Replies: 50
- Views: 4522
Re: +1 button
AspireMint, can you read this post?
Spammers could always create sympathizer alts to flood the forum with "justice for xxx" crap. Anyway, I never intended this button to have any connection with moderation of the post.
Spammers could always create sympathizer alts to flood the forum with "justice for xxx" crap. Anyway, I never intended this button to have any connection with moderation of the post.
- Sat Jul 15, 2017 09:26
- Forum: Feature Discussion
- Topic: +1 button
- Replies: 50
- Views: 4522
Re: +1 button
Sometimes I hear complaints about wasting C55's bytes, other times I hear complaints about too short posts. But we must show our support, and the reason why we agree may not always need to be stated. Also, Gael de Sailly, I think you're overthinking. To my knowledge, we create discussion boards not ...
- Thu Jul 13, 2017 14:26
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10014
- Views: 1333867
Re: Post your screenshots!
You killed a penguin? TERRORIST!!!
- Thu Jul 13, 2017 14:22
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.2.1]
- Replies: 1497
- Views: 273794
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Go to settings tab - enable shaders and particles.
- Thu Jul 13, 2017 14:18
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 398788
Re: Post your modding questions here
minetest.register_abm({ nodenames = {"default:wood"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local node = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}) local nodedef = minetest.registered_nodes[node] if nodedef....
- Thu Jul 13, 2017 09:55
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 398788
Re: Post your modding questions here
minetest.register_abm({ nodenames = {"default:wood"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local node = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}) local nodedef = minetest.registered_nodes[node] if nodedef....
- Thu Jul 13, 2017 09:10
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 398788
Re: Post your modding questions here
How do I check for a specific property of a node at a known position?
- Thu Jul 13, 2017 08:25
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 60321
Re: Should we rename Minetest? (poll)
How about Dieper?
- Wed Jul 12, 2017 10:41
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 60321
Re: Should we rename Minetest? (poll)
It sound like insect.
How about SoFar?
How about SoFar?
- Wed Jul 12, 2017 10:39
- Forum: General Discussion
- Topic: What is a grief?
- Replies: 58
- Views: 5103
Re: What is a grief?
You don't. You judge based on what the players say.