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Re: [Server] DuCake's Vivarium

The sandworm looks totally awesome.
by everamzah
Tue Jul 26, 2016 15:04
 
Forum: Servers
Topic: [Server] Mobs World (DuCake's Vivarium)
Replies: 49
Views: 5692

Re: First Person Shooter

It would work for slow moving projectiles, tracked or otherwise.

You might be able to attach to the projectile and view it while controlling where it goes. Locally it might work, and over a network I suspect not.
by everamzah
Tue Jul 26, 2016 15:01
 
Forum: Game Discussion
Topic: First Person Shooter
Replies: 5
Views: 939

Re: [Mod] Placeable Books [books]

Alright, I'll check them out soon then. I'm done with the base code, so everything should work fine now. Except, I just remembered, perhaps some missing "\n" characters. Like it takes them out, or something. Maybe that's how it is in regular books. I was pretty surprised that long line...
by everamzah
Tue Jul 26, 2016 11:43
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3012

Re: [Mod] Placeable Books [books]

Books placed in-world now work as they do in hand. I uploaded books.zip if anyone wants to try them out.
by everamzah
Mon Jul 25, 2016 17:24
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3012

Re: Display text above an entity

I'm only guessing, but does this help? get_nametag_attributes & set_nametag_attributes
by everamzah
Mon Jul 25, 2016 15:36
 
Forum: Modding Discussion
Topic: Display text above an entity
Replies: 2
Views: 201

Re: [Mod] Placeable Books [books]

The books now save their contents while placed. The infotext needs updating, then some refinement, and I think that will be it. Then I can move over to the appearance. First I will modify the wool textures, then I will try to use an .obj in lieu of the nodebox for the open book . I'm not certain whe...
by everamzah
Mon Jul 25, 2016 14:56
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3012

Re: [Mod] Placeable Books [books]

azekill_DIABLO wrote:sry for the ''they are ugly :D''


Don't be! I know they are, that's why I noted that they're placeholders. When I'm done with the code (almost there!) I will work on the appearance. Thanks for the models, I'll check them out soon.
by everamzah
Mon Jul 25, 2016 13:38
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3012

Re: World-specific minetest.conf?

I'd rather see player profile-specific minetest.conf. So if I'm playing on profile "everamzah" I can get everamzah's config, and if I am playing on "test" profile, then I can get my test configuration. Per world configuration is easily solved with --world <name> --config name.conf
by everamzah
Mon Jul 25, 2016 13:37
 
Forum: Feature Discussion
Topic: World-specific minetest.conf?
Replies: 5
Views: 591

Re: Amhi

by everamzah
Mon Jul 25, 2016 11:03
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41824

Re: [Mod] Placeable Books [books]

Yes, I'd like to use this as an opportunity to use/learn Blender. Thanks for the positive replies.
by everamzah
Mon Jul 25, 2016 10:57
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3012

Re: Poll: Re-add singlenode mapgen to world generation scree

singlenode mapgen is for mods to take advantage of, so leave it to mods, I say. You need to add a mod (worldedit, for example) to get started with singlenode anyway. Singlenode isn't broken, it doesn't need to add a starting node, that's what `origin' is for, or worldedit, or some other mechanism. A...
by everamzah
Sun Jul 24, 2016 19:06
 
Forum: General Discussion
Topic: Poll: Re-add singlenode mapgen to world generation screen?
Replies: 9
Views: 711

Re: [Mod] Trader Redo [mobs_npc]

Yep, this mod needs a lot of work. I'll try to fix them, so they don't stop working on logout/trade/restart, etc. Ps., This mod can be added anywhere, I feel, as long as Sapier's copyright notice is honored: ------------------------------------------------------------------------------- -- Mob Frame...
by everamzah
Sat Jul 23, 2016 23:10
 
Forum: WIP Mods
Topic: [Mod] Trader Redo [mobs_npc]
Replies: 8
Views: 1497

[Mod] Placeable Books [books]

Depends: default License: LGPL 2.1+ Description: Overrides default books such that they may be placed. Download: books.zip Git Repo: https://github.com/everamzah/books https://forum.minetest.net/download/file.php?mode=view&id=7075&sid=ba6209d8510125bf09cd40f7d92a3545 Place a book, written or...
by everamzah
Sat Jul 23, 2016 23:05
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3012

Re: Post your screenshots!

Image
by everamzah
Sat Jul 23, 2016 10:09
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9253
Views: 1102594

[Mod] Shelf Protector [shelf_protect]

Depends: default, vessels, protector Description: Place a Protection Logo in the lock slot of either Vessel or Book Shelf to protect their contents. This will only be effective if the shelf is within an already protected area! License: WTFPL Git Repo: https://github.com/everamzah/shelf_protect Downl...
by everamzah
Fri Jul 22, 2016 05:57
 
Forum: WIP Mods
Topic: [Mod] Shelf Protector [shelf_protect]
Replies: 4
Views: 646

Re: [Mod] Death Kick [death_kick]

I updated this: local death_kick = {} minetest.register_on_joinplayer(function(player) death_kick[player:get_player_name()] = 0 end) minetest.register_on_leaveplayer(function(player) death_kick[player:get_player_name()] = nil end) minetest.register_on_...
by everamzah
Thu Jul 21, 2016 15:34
 
Forum: WIP Mods
Topic: [Mod] Death Kick [death_kick]
Replies: 7
Views: 838

Re: Amhi

Are you trying to say that a moderator/admin placed lava on your build?
by everamzah
Tue Jul 19, 2016 13:00
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41824

Re: Post your modding questions here

Perhaps try commenting out default.get_hotbar_bg(0,4.85), or maybe changing it to default.get_hotbar_bg(9,0).
by everamzah
Tue Jul 19, 2016 09:38
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 335045

Re: [Mod] Trader Redo [mobs_npc]

You certainly may!

However, there seems to be some problem with traders not trading sometimes, I don't know why yet.
by everamzah
Mon Jul 18, 2016 12:47
 
Forum: WIP Mods
Topic: [Mod] Trader Redo [mobs_npc]
Replies: 8
Views: 1497

Re: Post your screenshots!

Image
by everamzah
Sun Jul 17, 2016 19:12
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9253
Views: 1102594

Re: [Mod] Bandaids [bandaid]

I like the hearts effect.
by everamzah
Sun Jul 17, 2016 17:48
 
Forum: WIP Mods
Topic: [Mod] Bandaids [bandaid]
Replies: 3
Views: 481

Re: [Mod] Fun Caves [fun_caves]

Yeah, I told duane that it was deprecated. I use the dev version, though. Oops!
by everamzah
Sun Jul 17, 2016 17:09
 
Forum: WIP Mods
Topic: [abandoned Mod] Fun Caves [fun_caves]
Replies: 258
Views: 19778

Re: Post your videos!

burli wrote:Comparing mobs_redo sheep with mine

https://youtu.be/0wC3JlKkvv0


Wow, smooth rotation and nice animation. Very nice!
by everamzah
Sat Jul 16, 2016 23:24
 
Forum: General Discussion
Topic: Post your videos!
Replies: 917
Views: 108105

Re: add_item to inventory - Unexpected behavior?

Well, for what it's worth, this should do what you're trying for: minetest.register_node("tmp:tmp", { description = "tmp", tiles = {"default_wood.png"}, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if itemstack:item_fits({name = "tmp:tmp&q...
by everamzah
Sat Jul 16, 2016 23:16
 
Forum: Modding Discussion
Topic: add_item to inventory - Unexpected behavior?
Replies: 7
Views: 593
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