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Re: PvP area toggle

local pvp_areas_store = AreaStore() local edge1 = {x = -25, y = -25, z = -25} local edge2 = {x = 25, y = 25, z = 25} local data = "Test Case 1" local id = 6 pvp_areas_store:insert_area(edge1, edge2, data, id) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, ...
by everamzah
Wed Sep 07, 2016 18:00
 
Forum: Servers
Topic: PvP area toggle
Replies: 8
Views: 560

Re: Amhi

Image
by everamzah
Wed Sep 07, 2016 17:34
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41826

Re: PvP area toggle

Nothing exists that I know of, but you may use minetest.register_on_punchplayer() and drop all damage unless the player is inside one of these designated areas. Using an AreaStore to delimit PvP acceptable areas and check if a player is inside of it would do. This is a fun idea and I've played with ...
by everamzah
Wed Sep 07, 2016 17:31
 
Forum: Servers
Topic: PvP area toggle
Replies: 8
Views: 560

Re: [Mod] X-Decor [git] [xdecor]

This is the best mod ever, and is perfect in every way. That said, I always wondered why light behind stone tiles was so bright. Ha! This mod was transferred over to minetest-mods organization on GitHub, headed by sofar. You'd do well to submit PRs there, I think. You raise fine points, though I'd n...
by everamzah
Tue Sep 06, 2016 12:27
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 296
Views: 78189

Re: [Mod] Show bones [showbones]

To the victor goes the spoils.

Bones mod doesn't need to be deleted in 0.4.14-dev, as there is now a bones_mode setting to disable it.

This mod looks important, perhaps should be directed to minetest_game!
by everamzah
Sun Sep 04, 2016 20:28
 
Forum: WIP Mods
Topic: [Mod] Show bones [showbones]
Replies: 28
Views: 3748

[Mod] Antifire [antifire]

Depends: Fire mod for the graphics License: LGPL v2.1+ Description: Use antifire:antifire tool on a basic flame to set off a chain reaction of fire extinguishing. Todo: Fix up antifire tool, and make a craft recipe. Also, evaluate massive lags if present (should be). Download Git repository: https:/...
by everamzah
Sun Sep 04, 2016 13:50
 
Forum: WIP Mods
Topic: [Mod] Antifire [antifire]
Replies: 9
Views: 1240

Re: [Mod] Run & Fast [runfast]

No conflicts, no dependencies.
by everamzah
Sat Sep 03, 2016 19:37
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 2903

Re: Post your screenshots!

burli wrote:Create a simple mapgen. Uses a 2d and a 3d noise to generate a relatively realistic landscape

Image


Breathtaking.
by everamzah
Sat Sep 03, 2016 15:52
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9253
Views: 1102691

Re: [Mod] Run & Fast [runfast]

Full satiation = 0.1 stamina drain
Minimum satiation = 1.0 stamina drain

Stamina recharges at 1 point per tick if not moving, and 0.1 point per tick if moving but not sprinting.
by everamzah
Sat Sep 03, 2016 15:44
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 2903

Re: [Mod] Run & Fast [runfast]

The funny thing is that I originally wrote only "azekill" and went back after to add _DIABOLO, because I wasn't sure your preference. Heh. As for this mod, I think it's just about done. Sprinting doesn't seem to work with enable_damage = false, though, so that can be fixed. The sprinting m...
by everamzah
Sat Sep 03, 2016 14:10
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 2903

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=7484 Hunger based sprint drain rate: https://github.com/everamzah/runfast/tree/stimstam (The hungrier you are, the faster your stamina drains). The stamina bar disappears once full, a la bubble bar. The debug text on the left is off by d...
by everamzah
Fri Sep 02, 2016 14:34
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9253
Views: 1102691

Re: [Mod] Run & Fast [runfast]

Satiation amount is saved between server restarts now, by way of set_width(). Sprinting won't work if hungry.
by everamzah
Fri Sep 02, 2016 02:35
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 2903

Re: [Mod] Run & Fast [runfast]

Added a download link to post. Removed chat messages, so that screenshot is outdated. Have yet to persist stamina/satiation values between sessions.

Thanks for the reply, azekill_DIABOLO!
by everamzah
Thu Sep 01, 2016 15:43
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 2903

[Mod] Run & Fast [runfast]

Description: Singular mod to conditionally allow for sprinting, heart regeneration based on food eaten. License: LGPL v2.1+ Depends: None https://forum.minetest.net/download/file.php?mode=view&id=7492 Git repository is located at https://github.com/everamzah/runfast Download Info: ⋅ Ho...
by everamzah
Wed Aug 31, 2016 15:39
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 2903

Re: creative mod

It's possible with privs, in realtime, to grant certain players the ability to access a creative inventory, and to have infinite stacks. The creative mod I linked demonstrates this, albeit poorly.
by everamzah
Thu Aug 18, 2016 20:59
 
Forum: Modding Discussion
Topic: creative mod
Replies: 8
Views: 551

Re: [Server] Fun Caves

I took it down, but plan to move it to an older box. When I do, I also intend to get the map uploaded and the game files (mods) all together, like in a sub-game.
by everamzah
Thu Aug 18, 2016 13:19
 
Forum: Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 2991

Re: creative mod

by everamzah
Thu Aug 18, 2016 13:18
 
Forum: Modding Discussion
Topic: creative mod
Replies: 8
Views: 551

Re: Amhi

Mobs spawning ABMs are off by default, and can now be enabled with `mobs_enable_spawning_abms = true` in minetest.conf. Currently, only the cow, bunny, sheep, and DM are registered for spawning. Oh, and the rat.
by everamzah
Mon Aug 15, 2016 14:00
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41826

Re: [Game] dcb

The creative stuff isn't right at all. I worked on it some more in the unstable branch, but I really do have to fix/update that.

The git repository uses submodules, so you'll want to use the following command to clone:
Code: Select all
git clone --recurse-submodules git://github.com/everamzah/dcb.git
by everamzah
Mon Aug 15, 2016 13:52
 
Forum: WIP Games
Topic: [Game] dcb
Replies: 13
Views: 4057

Re: [Mod] Coal Grenade? [grenade]

Anything I do on_step will affect lag. This is a very simple version, though locally I've set immortal armor group, with a remove on timer. This makes coal grenades fly away from nearby blasts. Even this adds some more overhead. If I could wrap my head around the physics, I would gladly modify the t...
by everamzah
Fri Aug 05, 2016 19:10
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 1253

Re: Post your screenshots!

https://s32.postimg.org/5x47ekdjp/screenshot_20160802_142311.png Fantastic! Here are two pictures taken at the same position: https://forum.minetest.net/download/file.php?mode=view&id=7132 https://forum.minetest.net/download/file.php?mode=view&id=7133 Add zoom with new "zoom" priv...
by everamzah
Wed Aug 03, 2016 02:06
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9253
Views: 1102691

Re: Post your modding questions here

You can get the player's position, and the node in question's position, and in different ways. You might like to try ABMs to determine whether the player's position is node Y+1, or you could try a globalstep function that constantly polls the player's position, checking node below. X-Decor's mechani...
by everamzah
Mon Aug 01, 2016 14:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 335066

[Mod] Coal Grenade? [grenade]

I'm probably not going to figure out how to adjust the physics , so I'm publishing this as-is. https://github.com/everamzah/grenade grenade.zip WTFPL The names and textures, etc. may change. It's pretty fun to chuck a bunch of them. /giveme grenade:grenade https://forum.minetest.net/download/file.ph...
by everamzah
Sun Jul 31, 2016 22:44
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 1253

Re: Amhi

Oh, I see it now. That's a fine location, and I don't see why not. Don't touch Sokomine's pet store though, that's got posterity written all over it.
by everamzah
Sun Jul 31, 2016 18:06
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41826

Re: Post your modding questions here

for _, v in pairs(inv:get_list("src")) do print(v) end That might not actually work, I'm terrible with for loops. Myself, I'm trying to throw a ball. I'm cheating a bit because I haven't looked anything up yet, but if anyone wants to clue me in on how to adjust velocity/acceleration to mi...
by everamzah
Sun Jul 31, 2016 18:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 335066
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