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Re: Post your modding questions here

minetest.env is deprecated
on_construct is not where to do node metadata manipulation, only to initialize. Use on_place or after_place_node instead.
by everamzah
Sat Jul 30, 2016 19:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 335682

Re: Amhi

Image

Click the image to enlarge, then rightclick->open image in a new tab. Copy that address for the image to display.

PS. Very nice work!
by everamzah
Sat Jul 30, 2016 13:12
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41873

Re: Amhi

https://lh3.googleusercontent.com/NxjA-qULu2aXhzQuYU31_a6bK9_rakhQmhX5z4CtpkbwBdzm8SjysS1EhVS9I2UhBUEDg-Gfug=w1600-h900-rw-no https://lh3.googleusercontent.com/ForBJhtGXRkCy6p91ZK7Ne0wR-WR1Q8t6OCsg_ZdA8orJ1D5pmPgh2n2xX2EwPx7GYe6QKYtKg=w1600-h900-rw-no https://lh3.googleusercontent.com/5Klax3NiTYdMl...
by everamzah
Sat Jul 30, 2016 13:11
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41873

Re: Post your modding questions here

local inv = meta:get_inventory()

What meta are you getting? Try get_inventory(pos).
by everamzah
Sat Jul 30, 2016 13:09
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 335682

Re: [Game] dcb

⋅  Added nametag back in. ⋅  Removed book reader now that there are placeable books. ⋅  Aliased the letterbox to the new mailbox; forgot I made that. ⋅  Updated the vessel shelf and book shelf. ⋅  Matched protected doors groups to the default ones. ...
by everamzah
Sat Jul 30, 2016 13:02
 
Forum: WIP Games
Topic: [Game] dcb
Replies: 13
Views: 4066

Re: Different spawning methode for mobs

LBMs and NodeTimers?
by everamzah
Fri Jul 29, 2016 15:30
 
Forum: Modding Discussion
Topic: Different spawning methode for mobs
Replies: 10
Views: 563

Re: [Server] DuCake's Vivarium

This video is awesome so far! Love the multicolored slimes.
by everamzah
Fri Jul 29, 2016 12:59
 
Forum: Servers
Topic: [Server] Mobs World (DuCake's Vivarium)
Replies: 49
Views: 5702

Re: [Server] Fun Caves

taikedz wrote:Wonder if that's when I was having so much lag yesterday :-p


That's exactly what I thought. It's quite the sight, nonetheless. It'll be funny as it grows back. I got a ton of sap, now.
by everamzah
Fri Jul 29, 2016 12:58
 
Forum: Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 2993

Re: [Game] dcb

Added placeable books
Swapped X-Decor donor-based mailbox for regular/written only version
Fixed weird missing steel bar texture
Updated the shop
Updated itemframe

Updated doors mod. This uses the meshnode doors. Protector and X-Decor doors have been updated accordingly.
by everamzah
Fri Jul 29, 2016 12:54
 
Forum: WIP Games
Topic: [Game] dcb
Replies: 13
Views: 4066

Re: Amhi

Wingysam: Users with `disallowednodes' priv may ignite TNT. However, TNT shouldn't blow up any protected node. Welcome to Minetest Forum! I updated dcb sub-game, doors are updated, and I'm crossing my fingers. The git repo now uses submodules, so hopefully those get pulled in okay when the server au...
by everamzah
Fri Jul 29, 2016 12:52
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41873

Re: [Server] Fun Caves

I added a mod to kick on death after two minutes.

Somebody found the Flint & Steel:
Image
by everamzah
Thu Jul 28, 2016 21:17
 
Forum: Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 2993

Re: Swap Node and Remove/Hide Formspec

There's button_exit[]. Formspecs are escaped using the Escape key, or double-clicking outside the form.

Parsing the fields you'll see quit=true whenever it occurs.

Code: Select all
minetest.register_on_player_receive_fields(function(player, formname, fields)
  print(formname)
  print(dump(fields)
end)
by everamzah
Thu Jul 28, 2016 20:13
 
Forum: Modding Discussion
Topic: Swap Node and Remove/Hide Formspec
Replies: 5
Views: 258

Re: Swap Node and Remove/Hide Formspec

I could use show_formspec on rightclick instead of the normal formspec meta... This is actually how the locked chest does it. The regular chest does not. If you want to have a formspec send a field that calls itself (dynamic menu, for example), then this is how you'd do it. There are many mods that...
by everamzah
Thu Jul 28, 2016 17:24
 
Forum: Modding Discussion
Topic: Swap Node and Remove/Hide Formspec
Replies: 5
Views: 258

Re: "Invalid crafting recipe" (noob error?)

You're creating local variables for strings that are accessed only once during load-time, though I believe this is trivial.

Edit: On second look, they're actually global variables.

Ps. What's the DRY principle?
by everamzah
Thu Jul 28, 2016 17:16
 
Forum: Modding Discussion
Topic: [SOLVED] "Invalid crafting recipe" (noob error)
Replies: 6
Views: 635

Re: Swap Node and Remove/Hide Formspec

Krock showed me this trick:

Code: Select all
local node = minetest.get_node(pos)
node.name = "mod:another_node"
minetest.swap_node(pos, node)

Which preserves the facedir.
by everamzah
Thu Jul 28, 2016 16:31
 
Forum: Modding Discussion
Topic: Swap Node and Remove/Hide Formspec
Replies: 5
Views: 258

Re: Amhi

I don't know who this "Liz" is, but she sure is a stickler.
12:24 <+MT-AMHI> <milley> OK THIS LIZ THING IS MAKING ME MAD
12:24 <Liz> milley, please don't use all uppercase letters. [5. offense]
by everamzah
Thu Jul 28, 2016 16:28
 
Forum: Servers
Topic: Amhi
Replies: 374
Views: 41873

Re: [Mod] Death Kick [death_kick]

I updated this again. The license is now LGPL v2.1+. I spent more time on this than I care to admit: local death_kick = {} minetest.register_on_joinplayer(function(player) death_kick[player:get_player_name()] = nil end) minetest.register_on_leaveplayer(function(player) death_kick[player:get_player_n...
by everamzah
Thu Jul 28, 2016 15:24
 
Forum: WIP Mods
Topic: [Mod] Death Kick [death_kick]
Replies: 7
Views: 839

Re: [mod] Minimap requires priv [hide_minimap]

This has been added upstream, thanks Amaz!
by everamzah
Thu Jul 28, 2016 15:20
 
Forum: WIP Mods
Topic: [mod] Minimap requires priv [hide_minimap]
Replies: 16
Views: 2245

Re: [mod] Minimap requires priv [hide_minimap]

I made a fork featuring an unconditional hiding of the minimap. `hide_minimap_unconditional' must be set, or the default behavior of priv-based hiding is used.

https://github.com/everamzah/hide_minimap
by everamzah
Thu Jul 28, 2016 10:21
 
Forum: WIP Mods
Topic: [mod] Minimap requires priv [hide_minimap]
Replies: 16
Views: 2245

Re: [Mod] Placeable Books [books]

Thanks to taikedz for letting me know the books were not checking protection on dig. That's fixed, and git repo and books.zip are updated.
by everamzah
Thu Jul 28, 2016 09:14
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3016

Re: Post your screenshots!

I gotta make these: https://forum.minetest.net/download/file.php?mode=view&id=7073 Looks like these: https://forum.minetest.net/download/file.php?mode=view&id=7071 https://forum.minetest.net/download/file.php?mode=view&id=7072 It might take me a year. Anyone wants to try to edit the file...
by everamzah
Tue Jul 26, 2016 18:26
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9259
Views: 1105648

Re: [Mod] Placeable Books [books]

https://forum.minetest.net/download/file.php?mode=view&id=7066&sid=d3d4c5f84ccb8cb9329190b5f09e2ab2 https://forum.minetest.net/download/file.php?mode=view&id=7067&sid=d3d4c5f84ccb8cb9329190b5f09e2ab2 I didn't have too much luck with the .obj. I still want to make the open book nodeb...
by everamzah
Tue Jul 26, 2016 17:37
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3016

Re: Post your screenshots!

coeseta wrote:Image

Congratulations! Going to check it out.

Krock wrote:Image

This looks really comfy.
by everamzah
Tue Jul 26, 2016 15:23
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9259
Views: 1105648

Re: Post your screenshots!

Image
by everamzah
Tue Jul 26, 2016 15:20
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9259
Views: 1105648

Re: [Mod] Placeable Books [books]

https://forum.minetest.net/download/file.php?mode=view&id=7063&sid=7c68abec2f116984bc8476432a2f5c1d https://forum.minetest.net/download/file.php?mode=view&id=7062&sid=7c68abec2f116984bc8476432a2f5c1d Wow, azekill, these look pretty sweet! I haven't tried to export to .obj and check ...
by everamzah
Tue Jul 26, 2016 15:18
 
Forum: WIP Mods
Topic: [Mod] Placeable Books [books]
Replies: 24
Views: 3016
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