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0.4.16 Dyes/Wood/Homedecor CHAOS AND HELL!!!

Hi, I updated two of my servers to 0.4.16, including the mods I use with them, and anything involving dyes, wood, and homedecor items is completely screwed up. A large amount of colored wood items are now "unknown items", such as: coloredwood:slab_wood_light_orange coloredwood:wood_light_b...
by redblade7
Sun Jun 04, 2017 12:04
 
Forum: Problems
Topic: 0.4.16 Dyes/Wood/Homedecor CHAOS AND HELL!!!
Replies: 3
Views: 322

Re: [Mod] Protector Redo [2.0] [protector]

After upgrading to 0.4.16, the latest version of Protector Redo gives this error:

.../games/minetest_game/mods/protector/init.lua:655: 'end' expected (to close 'function' at line 265) near '<eof>'
by redblade7
Sun Jun 04, 2017 11:05
 
Forum: Mod Releases
Topic: [Mod] Protector Redo [2.7] [protector]
Replies: 224
Views: 33522

Re: [Mod] Colored Woods [20140617] [coloredwood]

After upgrading my servers to 0.4.16 along with updating to the latest coloredwood, I'm having lots of unknown item blocks, like:

coloredwood:slab_wood_light_orange
coloredwood:wood_light_blue
by redblade7
Sun Jun 04, 2017 10:35
 
Forum: Mod Releases
Topic: [Mod] Colored Woods [20140617] [coloredwood]
Replies: 48
Views: 20280

Re: What is this Nyan Cat thing?

Is it me or have they removed nyan cat from the minetest_game? Yes they have, as the creator of Nyan Cat sued Warner Brothers over their commercial use of Nyan Cat and won. The developers tried a replacement "PB&J Pup" but it was poorly received (not by me). There is a mod which inclu...
by redblade7
Sat Jun 03, 2017 19:51
 
Forum: General Discussion
Topic: What is this Nyan Cat thing?
Replies: 13
Views: 864

Re: What is a grief?

The second case is when a player builds a house, does not protect it, and somebody else runs through and takes their materials. On the servers I run, if the users were online building something and someone else comes along to make changes before they have a chance to protect it, that does count as ...
by redblade7
Mon May 08, 2017 22:10
 
Forum: General Discussion
Topic: What is a grief?
Replies: 58
Views: 3310

Re: ANNOUNCE: "THE DIGITAL FARMS" Server

Here's some screenshots, mostly from the "View From Above" sky island: https://i.imgur.com/EA7MmxT.jpg https://i.imgur.com/5hh4QrC.jpg https://i.imgur.com/ISerZQ5.jpg https://i.imgur.com/5XJmUDx.jpg https://i.imgur.com/KaQW8EU.jpg https://i.imgur.com/hDy4HbF.jpg https://i.imgur.com/AMnQo9q...
by redblade7
Mon May 08, 2017 21:51
 
Forum: Servers
Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
Replies: 15
Views: 2679

Re: [Mod] Extended Ban v2 [xban2]

Yes it is. The database has no circular references or anything hidden, so simply removing a name or IP from an entry disassociates it from the "user". Right after posting that message two weeks ago, I decided to try anyway, and the server (Creative Gardens) has worked fine with no problem...
by redblade7
Mon Apr 24, 2017 03:22
 
Forum: Mod Releases
Topic: [Mod] Extended Ban v2 [xban2]
Replies: 20
Views: 17628

Re: [Mod] Extended Ban v2 [xban2]

Is it safe to manually remove all (or all but one) IPs out of the xban.db file (from the "names" section with the usernames)?
by redblade7
Thu Apr 13, 2017 01:36
 
Forum: Mod Releases
Topic: [Mod] Extended Ban v2 [xban2]
Replies: 20
Views: 17628

Re: [Mod] Mobs Redo [1.34] [mobs]

I'm running into a problem, after recent updates to mods on my servers, mobs_animal does not stay tamed forever. When you walk away for a while, the mob is "untamed" and loses its name tag if it has one. I don't know if mobs or mobs_animal is responsible, or if it's an update I did for som...
by redblade7
Tue Apr 11, 2017 09:24
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1612
Views: 232658

Re: [Mod] Boost cart [boost_cart]

hajo wrote:Are there any maps / demo-tracks with'railroads' or rollercoasters ?

Maybe map/worldedit-downloads or (links to) screenshots or (youtube-)videos ?


There is a "Winter Wonderland Park & Resort" on Creative Gardens.
by redblade7
Thu Mar 30, 2017 04:38
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 123
Views: 26901

ANNOUNCE: "THE DIGITAL FARMS" Server

Two weeks ago I created a new, third server, "THE DIGITAL FARMS" Name: THE DIGITAL FARMS IP: 45.33.65.68 Port: 52000 Location: Newark, NJ Namecoin: digitalfarms.bit, port 52000 The Digital Farms is very similar to Free Pizza Server, but is intended to have a focus on farming. The hunger ba...
by redblade7
Thu Mar 30, 2017 03:18
 
Forum: Servers
Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
Replies: 15
Views: 2679

Re: Minetest clone thread

"MultiCraft Free Miner" is incompatible with unified_inventory. The game crashes with an error message when the user tries to access the inventory screen. unified_inventory_lite is used on my servers.
by redblade7
Sat Mar 18, 2017 01:42
 
Forum: General Discussion
Topic: Making a list of Minetest forks for Android and iOS
Replies: 45
Views: 5220

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

The stairsplus nodes of the coloredwood mod have now been enabled.

The Creative Gardens (in its present form) celebrates its one-year anniversary next week (February 29, 2016-February 28, 2017).

Check out my new sandbox server, The Valleys!
by redblade7
Wed Feb 22, 2017 07:44
 
Forum: Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 50
Views: 7576

ANNOUNCE: "THE VALLEYS" Server

A few days ago started a new server, "THE VALLEYS". Name: THE VALLEYS IP: 45.33.65.68 Port: 54000 Location: Newark, NJ Namecoin: valleys.bit, port 54000 (Yes, that is the same port on the VPS I used for my previous failed attempt at a second server, The Shootout, a few months ago. If The S...
by redblade7
Wed Feb 22, 2017 07:42
 
Forum: Servers
Topic: ANNOUNCE: "THE VALLEYS" Server
Replies: 14
Views: 2384

Re: Minetest clone thread

Wuzzy wrote:How can you NOT mention Freeminer and Voxelands? :P


I was just going by pictures I was familiar with. I don't remember the real mobile interface because I only played with it once or twice. Add more info, that's why it's a thread and not github.
by redblade7
Mon Feb 20, 2017 22:29
 
Forum: General Discussion
Topic: Making a list of Minetest forks for Android and iOS
Replies: 45
Views: 5220

Re: Minetest clone thread

Here are illicit clones of Minetest for the iPad. Is that what one of the mobile interfaces look like, with the Chevron logo in the middle? Then there are plenty more on Google Play. I don't play the mobile, it's too hard for me to do anything but jump around until my tablet gets hot and the game c...
by redblade7
Sun Feb 19, 2017 23:31
 
Forum: General Discussion
Topic: Making a list of Minetest forks for Android and iOS
Replies: 45
Views: 5220

Minetest clone thread

Hi, I thought we could create a thread on the forum where we could report Minetest clones and counterfeits. The original plan was to create forks of things on github and have them merged, kind of confusing when you can just use the forum that anyone can reply to and potential players can read. (See ...
by redblade7
Sun Feb 19, 2017 20:49
 
Forum: General Discussion
Topic: Making a list of Minetest forks for Android and iOS
Replies: 45
Views: 5220

Re: [Mod] Mobs Redo [1.33] [mobs]

redblade7 - are you in creative mode ? if so then you will have unlimited items and they remain in your inventory, but... I've just added a change where tamed eggs will be removed even in creative so please update mobs redo api. Thank you! Tested on all of mobs_animal and a customized mobs_water co...
by redblade7
Tue Feb 14, 2017 23:05
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1612
Views: 232658

Re: [Mod] Mobs Redo [1.32] [mobs]

the mob isn't removed when dropped, which still allows for griefing (though makes it harder). Is it possible to remove the mob when you drop it rather than leave it in inventory? I've noticed with creative mode that with some mods this happens and with other mods it doesn't, so there must be some s...
by redblade7
Mon Feb 13, 2017 20:43
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1612
Views: 232658

Re: [Mod] Mobs Redo [1.32] [mobs]

the mob isn't removed when dropped, which still allows for griefing (though makes it harder). Is it possible to remove the mob when you drop it rather than leave it in inventory? I've noticed with creative mode that with some mods this happens and with other mods it doesn't, so there must be some s...
by redblade7
Mon Feb 13, 2017 01:41
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1612
Views: 232658

Re: Inspiration by Music

MineYoshi wrote:
sorcerykid wrote:Maikerumine also got me turned onto vaporwave, which I sometimes delve into, but usually more for playing than building :)

Vaporwave? Very interesting!...


viewtopic.php?f=3&t=15897
by redblade7
Sun Jan 08, 2017 19:34
 
Forum: General Discussion
Topic: Inspiration by Music =(^.^)=
Replies: 63
Views: 5509

Re: [Mod] Mobs Redo [1.32] [mobs]

add not_in_creative_inventory=1 to the groups, that would make them not show in creative, but still exist when captured with the net. There is no group in register_mob, and adding "groups = {not_in_creative_inventory=1}" has no effect, unlike register_node in other mods. Actually Nathan I...
by redblade7
Mon Dec 19, 2016 02:31
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1612
Views: 232658

Re: [Mod] Mobs Redo [1.32] [mobs]

Nathan.S wrote:add not_in_creative_inventory=1 to the groups, that would make them not show in creative, but still exist when captured with the net.


There is no group in register_mob, and adding "groups = {not_in_creative_inventory=1}" has no effect, unlike register_node in other mods.
by redblade7
Mon Dec 19, 2016 01:40
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1612
Views: 232658

Re: [Mod] Mobs Redo [1.28] [mobs]

You could always comment out the mobs:spawn_egg line inside of the bunny.lua file to remove it's spawn egg completely. No, I want the animals in the game, I just dont want people to take 99 kittens out of inventory and dump them everywhere. I already commented out all the monsters from my server an...
by redblade7
Sun Dec 18, 2016 22:52
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.47] [mobs]
Replies: 1612
Views: 232658

Re: [Mod] Boost cart [boost_cart]

you can't punch a side to change the direction, it just keeps going and going until you pick it up. I tested this with the latest version of MTG's carts on a Windows in-development build and couldn't reproduce this issue. Please download/pull the newest version from GitHub and try again. MTG's powe...
by redblade7
Fri Dec 09, 2016 20:04
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 123
Views: 26901
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