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Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

redblade7 wrote:I am aware of the daily crashes going on. It stems from the unmaintained bees mod. I am looking for a solution.


I found a bunch of problems with the bees mod, and have tested out solutions and it seems to work. Thank you for your patience.
by redblade7
Fri May 04, 2018 21:08
 
Forum: Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 49
Views: 6854

Re: Is there any easy lag-free way to block IP ranges?

Turns out that in addition to the blackholing I was just long overdue for a /clearobjects on that server (last time I did was over 6 months ago). It had gotten so bad that I was getting weird packet errors when trying to connect today. I hate doing a /clearobjects because everyone loses all their t...
by redblade7
Fri May 04, 2018 21:05
 
Forum: Problems
Topic: Is there any easy lag-free way to block IP ranges?
Replies: 19
Views: 724

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

I am aware of the daily crashes going on. It stems from the unmaintained bees mod. I am looking for a solution.
by redblade7
Fri Apr 27, 2018 21:05
 
Forum: Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 49
Views: 6854

Re: ANNOUNCE: "THE DIGITAL FARMS" Server

I am aware of the daily crashes going on. It stems from the unmaintained bees mod. I am looking for a solution.
by redblade7
Fri Apr 27, 2018 21:05
 
Forum: Servers
Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
Replies: 13
Views: 2293

Re: [Mod] Bees and beekeeper [2.0] [bees]

I am extremely desperate. My servers are going bonkers daily and I don't know what to do about it. I had no idea the later bees mod was not maintained. I'm commenting this and that out and nothing's working. I am very desperate and willing to work with someone. If I have to I'd like to replace all b...
by redblade7
Fri Apr 27, 2018 21:02
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 62
Views: 20969

Re: [Mod] Bees and beekeeper [2.0] [bees]

On Creative Gardens today I found a crash with: 2018-04-21 13:07:12: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'bees' in callback node_on_timer(): Invalid position (expected table got nil). 2018-04-21 13:07:12: ERROR[Main]: stack traceback: 2018-04-21 13:07:12...
by redblade7
Sat Apr 21, 2018 20:28
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 62
Views: 20969

Re: [Mod] Bees and beekeeper [2.0] [bees]

I will give that a try Nathan, thank you so much. I also noticed a problem where chopping a hive will occasionally give you an unknown item "wax" This is probably because of line 64: inv:add_item('main', ItemStack('wax')) --20% chance should probably be 'bees:wax' But regardless I have cha...
by redblade7
Fri Apr 20, 2018 20:10
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 62
Views: 20969

Re: [Mod] Bees and beekeeper [2.0] [bees]

As my servers grew the bees mod made them unusably slow with excessive ABM errors. I recently upgraded the bees mod on my server to vitalie's 3.0-dev, which does not have this problem. Stuff is transitioning over as you can't get bees from pre-existing beehives but you can get the honey and chop th...
by redblade7
Thu Apr 19, 2018 19:48
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 62
Views: 20969

Re: ANNOUNCE: "THE CREATIVE GARDENS" Server

By request I've uploaded more recent ones. This is one dated 4/4/2018 Hosting is via my Discord server (too NSFW to discuss or link to here, but it's on my Twitter page), which keeps the full 4K resolution (unlike imgur which scales it down a bit) https://cdn.discordapp.com/attachments/4355380379514...
by redblade7
Thu Apr 19, 2018 04:22
 
Forum: Servers
Topic: ANNOUNCE: "THE CREATIVE GARDENS" Server
Replies: 49
Views: 6854

Re: ANNOUNCE: "THE VALLEYS" Server

By request I've uploaded more recent ones. This is one dated 4/4/2018 Hosting is via my Discord server (too NSFW to discuss or link to here, but it's on my Twitter page), which keeps the full 4K resolution (unlike imgur which scales it down a bit) https://cdn.discordapp.com/attachments/4355380379514...
by redblade7
Thu Apr 19, 2018 03:45
 
Forum: Servers
Topic: ANNOUNCE: "THE VALLEYS" Server
Replies: 14
Views: 2156

Re: ANNOUNCE: "THE DIGITAL FARMS" Server

By request I've uploaded more recent ones. This is one dated 4/4/2018 Hosting is via my Discord server (too NSFW to discuss or link to here, but it's on my Twitter page), which keeps the full 4K resolution (unlike imgur which scales it down a bit) https://cdn.discordapp.com/attachments/4355380379514...
by redblade7
Thu Apr 19, 2018 03:43
 
Forum: Servers
Topic: ANNOUNCE: "THE DIGITAL FARMS" Server
Replies: 13
Views: 2293

Re: [Mod] Bees and beekeeper [2.0] [bees]

As my servers grew the bees mod made them unusably slow with excessive ABM errors. I recently upgraded the bees mod on my server to vitalie's 3.0-dev, which does not have this problem. Stuff is transitioning over as you can't get bees from pre-existing beehives but you can get the honey and chop the...
by redblade7
Wed Apr 18, 2018 19:16
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 62
Views: 20969

Re: A case for publishing the game on Steam

rubenwardy wrote:We don't need every mod developer to "sign off" on it, and that's a stupid thing to do.


If the mod is GPLv3 or Creative Commons with -NC you might. Mods might have to be digitally signed by Valve's key
by redblade7
Sat Mar 24, 2018 18:48
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 3086

Re: A case for publishing the game on Steam

DRM or not, forget it. we obviously won't be using it So we definitely are doing this? Has every mod designer signed off on it? If you sign the game and its mods over to Steam, there will be fallout by people like me who don't want to give Steam backdoor access to possibly everything on their VPS (...
by redblade7
Sat Mar 24, 2018 18:14
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 3086

Re: A case for publishing the game on Steam

Steam takes everything, including compiling from source, hacking existing mods to fit your needs, running a server and handling kicks and bans (and what mod to use for doing so, if you're allowed to use anything not associated with Steam accounts and VAC to begin with) yourself, setting it up on you...
by redblade7
Sat Mar 24, 2018 17:38
 
Forum: Feature Discussion
Topic: A case for publishing the game on Steam
Replies: 43
Views: 3086

Re: Stop Banning People | The Anti-Ban Movement #AntiBanMove

Just an off-topic note that if you type #AntiBanMovement into Twitter you get two Tweets, one on golf and one on abortion.

With #ProBanMovement you get nothing at all.
by redblade7
Sat Mar 24, 2018 00:02
 
Forum: Servers
Topic: Stop Banning People | The Anti-Ban Movement #AntiBanMovement
Replies: 110
Views: 3110

Re: Stop Banning People | The Anti-Ban Movement #AntiBanMove

Linuxdirk wrote:
rubenwardy wrote:No, one can be done in a second whereas the other usually requires money for a VPN, a router switch off, or time for be the IP to change

Or logging in to the router and click reboot.


You have to change the router's MAC though
by redblade7
Sat Mar 24, 2018 00:01
 
Forum: Servers
Topic: Stop Banning People | The Anti-Ban Movement #AntiBanMovement
Replies: 110
Views: 3110

Re: Microsoft interest in minetest

IIRC the first major update to Windows 10 suddenly disabled a bunch of CPU benchmarking and overclocking tools.
by redblade7
Fri Mar 23, 2018 21:57
 
Forum: General Discussion
Topic: Microsoft interest in minetest
Replies: 13
Views: 623

Re: Stop Banning People | The Anti-Ban Movement #AntiBanMove

I have been a bit extreme with bans and rollbacks in the past but these days I give regular players who don't usually cause damage a yelling at. But new players on the servers who do pit griefing, water griefing, and lava griefing are automatic bans. It's just way too much work to fix sometimes, esp...
by redblade7
Fri Mar 23, 2018 21:42
 
Forum: Servers
Topic: Stop Banning People | The Anti-Ban Movement #AntiBanMovement
Replies: 110
Views: 3110

Re: Is there any easy lag-free way to block IP ranges?

Turns out that in addition to the blackholing I was just long overdue for a /clearobjects on that server (last time I did was over 6 months ago). It had gotten so bad that I was getting weird packet errors when trying to connect today. I hate doing a /clearobjects because everyone loses all their ta...
by redblade7
Fri Mar 23, 2018 21:29
 
Forum: Problems
Topic: Is there any easy lag-free way to block IP ranges?
Replies: 19
Views: 724

Re: Is there any easy lag-free way to block IP ranges?

Vapalus wrote:The fact that he has a feelable speed decrease on blackhole must mean he's running it on a RasPi, or something like that.


I'm running it on a VPS, provider is Linode. I have hundreds of thousands of IPs blackholed though.
by redblade7
Thu Mar 08, 2018 16:48
 
Forum: Problems
Topic: Is there any easy lag-free way to block IP ranges?
Replies: 19
Views: 724

Re: Is there any easy lag-free way to block IP ranges?

The most efficient way on Linux is to use `ipset` as it can be used to define network ranges, and then block them using `iptables` if they match the `ipset`. There are many guides that cover the topic, here's one that I think does a good job: https://wiki.archlinux.org/index.php/Ipset How is that d...
by redblade7
Wed Feb 28, 2018 01:40
 
Forum: Problems
Topic: Is there any easy lag-free way to block IP ranges?
Replies: 19
Views: 724

Re: Minetest Discord chat with voice!

I'm always skeptical of proprietary platforms like this one, sorry. And remember that "servers" are not servers at all, and are not owned or leased by the individuals as servers are. I learned that the hard way when because of VPN use I got locked out of my account and Discord demanded my...
by redblade7
Wed Feb 28, 2018 00:46
 
Forum: General Discussion
Topic: Minetest Discord chat with voice!
Replies: 5
Views: 565

Re: Is there any easy lag-free way to block IP ranges?

"ip route add blackhole" on large ranges seems to introduce a bit of lag and slowness (probably about 2-10 at most) but not to the extent of being unplayable (the 20-40 I was getting with iptables). Thank you!
by redblade7
Wed Feb 28, 2018 00:36
 
Forum: Problems
Topic: Is there any easy lag-free way to block IP ranges?
Replies: 19
Views: 724

Re: Is there any easy lag-free way to block IP ranges?

Since you are talking about iptables and supposedly have linux: ip route add blackhole 192.168.178.5/29 is the way to go there... 192.168.178.5 is the IP, /29 is the bitmask to use for the range. https://www.aelius.com/njh/subnet_sheet.html Will that avoid the lag issues I just described when doing...
by redblade7
Thu Feb 22, 2018 09:16
 
Forum: Problems
Topic: Is there any easy lag-free way to block IP ranges?
Replies: 19
Views: 724
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