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Above-ground dungeons?

Does anyone know why dungeons sometimes (but rarely) spawn above ground? Between recent discussions I've read and a particular dungeon I've been playing with, I have a theory and wonder if I'm anywhere near correct. Using the same seed every time, I've found that the dungeon in a particular location...
by AlexYst
Sat Aug 01, 2015 00:51
 
Forum: Feature Discussion
Topic: Above-ground dungeons?
Replies: 29
Views: 3163

Re: default:cloud

What is the story behind cloud, why did it never have a use, and why does nobody talk about it anymore?? Why was cloud added to the game in the first place? Was it to test something, like mese? Or was it originally going to have a use, but just never got one? Why was it removed from the creative me...
by AlexYst
Fri Jul 31, 2015 23:51
 
Forum: Feature Discussion
Topic: default:cloud
Replies: 17
Views: 1947

Re: Desert dungeons in v5 and v7 maps?

That's what I tried, but it didn't work. I'll try using the unstable version (where you changed biomes to reach deeper) and see if I have better luck with deeper desert stone. EDIT: THat does seem to be what the problem was. When the biome doesn't reach deeply enough, even the surface dungeons that ...
by AlexYst
Wed Jul 29, 2015 05:40
 
Forum: Feature Discussion
Topic: Desert dungeons in v5 and v7 maps?
Replies: 2
Views: 380

Desert dungeons in v5 and v7 maps?

I love the desert dungeons in v6 worlds. Not only are they more spacious than their cobblestone counterparts, they're also usually more coherent. However, it seems that even if I add desert biomes, the desert dungeons don't spawn. "mapgen_v5.cpp" mentions both "mapgen_sandstonebrick&q...
by AlexYst
Sun Jul 26, 2015 06:32
 
Forum: Feature Discussion
Topic: Desert dungeons in v5 and v7 maps?
Replies: 2
Views: 380

Unicode characters in item descriptions?

I'm currently trying to design a subgame that uses a language that contains accented characters. However, when I use accented characters directly in the description string, the mouseover text becomes "<invalid multibyte string>" instead of, for example, "Ŝtono (Stone)". Is there ...
by AlexYst
Fri Jul 24, 2015 21:20
 
Forum: Feature Discussion
Topic: Unicode characters in item descriptions?
Replies: 3
Views: 437

Re: Preserving item meta data in stacks

Yeah, that duplication is one of the main things I'm worried about. I might be able to run some custom Lua when this type of node is mined or otherwise retrieved, which might be able to separate the items by meta data, but a player could afterwards just manually merge the stacks in inventory. I'm no...
by AlexYst
Fri Jun 19, 2015 19:26
 
Forum: Modding Discussion
Topic: Preserving item meta data in stacks
Replies: 3
Views: 276

Preserving item meta data in stacks

When a player picks up an item that has meta data, that meta data is lost if the player has a stack of the same item in inventory, with the new item taking on the same meta data as the rest of the existing stack. Is there a way to prevent this without making that type of item completely unstackable?...
by AlexYst
Thu Jun 18, 2015 19:56
 
Forum: Modding Discussion
Topic: Preserving item meta data in stacks
Replies: 3
Views: 276

Re: minetest.register_biome(): heat_point and humidity_point

Okay, got it. Thank you so much forthe help!

I think I will make some rare biomes as a way to get certain novelty nodes (such as default:nyancat), but will otherwise stay in the 0 to 100 range.
by AlexYst
Wed Apr 01, 2015 04:03
 
Forum: Modding Discussion
Topic: minetest.register_biome(): heat_point and humidity_point?
Replies: 19
Views: 2432

Re: minetest.register_biome(): heat_point and humidity_point

I was just crunching the numbers, and for some reason, they aren't adding up. If the perlin noise ranges from -1.75 to +1.75 and the temperature and humidity equasion is 50 + <noise> * 50, why is the range -25 to +125 and not -37.5 to +137.5?
by AlexYst
Fri Mar 27, 2015 17:19
 
Forum: Modding Discussion
Topic: minetest.register_biome(): heat_point and humidity_point?
Replies: 19
Views: 2432

Re: minetest.register_biome(): heat_point and humidity_point

Awesome. Thank you for all the help! I think I have everything I need to get my subgame started now.
by AlexYst
Fri Mar 27, 2015 06:08
 
Forum: Modding Discussion
Topic: minetest.register_biome(): heat_point and humidity_point?
Replies: 19
Views: 2432

Re: minetest.register_biome(): heat_point and humidity_point

Thank you so much for the help! I strongly suspected a chart like that was used internally to find the biome locations (likely in the form of a least squares equasion or something). I couldn't see another way to handle biomes based on two factors (heat and humidity). I think my initial biome layout ...
by AlexYst
Fri Mar 27, 2015 00:06
 
Forum: Modding Discussion
Topic: minetest.register_biome(): heat_point and humidity_point?
Replies: 19
Views: 2432

minetest.register_biome(): heat_point and humidity_point?

I found the minetest.register_biome() function in use in minetest_game, but I can't seem to find any documentation on it. I have since been experementing with it, and I think I gigured out most of what I need to make it work. However, I still have a question about the "heat_point" and &quo...
by AlexYst
Thu Mar 26, 2015 00:48
 
Forum: Modding Discussion
Topic: minetest.register_biome(): heat_point and humidity_point?
Replies: 19
Views: 2432

Re: Compile errors (Debian 8)

Sweet. Thank you so much! Compilation is working as expected now.
by AlexYst
Sat Mar 21, 2015 00:21
 
Forum: Problems
Topic: Compile errors (Debian 8)
Replies: 3
Views: 752

Compile errors (Debian 8)

When I run "cmake -DRUN_IN_PLACE=1", I get the following error: CMake Error at /usr/share/cmake-3.0/Modules/FindPackageHandleStandardArgs.cmake:136 (message): Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) Call Stack (most recent call first): /usr/share/cmake-3.0/Modules/Find...
by AlexYst
Fri Mar 20, 2015 01:36
 
Forum: Problems
Topic: Compile errors (Debian 8)
Replies: 3
Views: 752
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