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Sounds like a hoot- I'd love to play it on my LAN server.
by tinoesroho
Sat Jun 15, 2013 17:14
 
Forum: WIP Mods
Topic: The Coolness of Being Random
Replies: 10
Views: 1632

To see the creepers come up behind you. Or to admire your skin of awesomeness. That's all I can think of. If we could engine-code per game mode whether 3rd person was enabled by default, toggleable, or blocked would be awesome.
by tinoesroho
Wed Jun 12, 2013 04:33
 
Forum: WIP Mods
Topic: Minecraft has it, why not us?
Replies: 29
Views: 5685

Activate in the GUI? Um, I have no idea what the issue is- and since the server doesn't appear to be starting, we're not going to get any logs. Khan-sider (sorry, Consider) grabbing the source and Khan-piling (sorry, compiling. I have to stop the wordplay).
by tinoesroho
Wed Jun 12, 2013 04:31
 
Forum: Problems
Topic: mod issue 0.4.7
Replies: 5
Views: 1261

>.<

First rule of WorldEdit: Type the modname:nodename. Second rule of WorldEdit: If it didn't work, you screwed up. Third rule of WorldEdit: Check the source code of the mod you're invoking.
by tinoesroho
Tue Jun 11, 2013 17:19
 
Forum: General Discussion
Topic: World Edit help.
Replies: 14
Views: 2438

A bones node will be added to the place your were dead, with your inventory in it. You should go back there, and other player cannot take your inventory from the node within a short time of your death. If you do not want it, you should remove the bones mod. ... I've played with the bones mod since ...
by tinoesroho
Tue Jun 11, 2013 16:32
 
Forum: Problems
Topic: inventory empty after dead
Replies: 3
Views: 679

Two reasons: 1) Devs do what devs want. Devs haven't wanted it. 2) First Person Adventure games are somewhat rare. ... this reminds me of the time somebody asked for "First person view" in 0 AD. Yeah, it can be done- just attach the camera to the selected entity- but it won't be done, because nobody...
by tinoesroho
Tue Jun 11, 2013 16:31
 
Forum: WIP Mods
Topic: Minecraft has it, why not us?
Replies: 29
Views: 5685

Uh, hey! Like Josh said, if you're playing online, you probably should request interact privs on their topics- although there are freebuild servers you can choose from, as well (uplink.io, for one). Also, as Josh said, you should spend a bit of time in singleplayer to get a feel for how the game wor...
by tinoesroho
Tue Jun 11, 2013 16:26
 
Forum: General Discussion
Topic: New to game, server building priveleges etc.
Replies: 3
Views: 542

... I should write a script that crawls forums and automatically downloads files- that way I can reupload stuff that is now lost.
by tinoesroho
Mon Jun 10, 2013 21:12
 
Forum: Mod Releases
Topic: [Mod] Zeg's Mobs and Lava Temple [zmobs]
Replies: 51
Views: 19706

... it should be possible to change sethome from parsing a chat command to parsing when a player dies- and then respawn where the player had typed /sethome.
by tinoesroho
Mon Jun 10, 2013 19:09
 
Forum: General Discussion
Topic: How do i change the spawnpoint?
Replies: 31
Views: 14646

... it's annoying because it isn't consistent. That's why it should be removed. Hail to the original days of Minetest 0.4!
by tinoesroho
Sun Jun 09, 2013 00:47
 
Forum: Problems
Topic: The automatic naming of users "GuestXxxx" should stop
Replies: 9
Views: 1870

I see what you did there. Okay, I'm officially changing my position on the Lua and mobs- it doesn't impact performance that badly- at least in singleplayer. The problem _now_ is building something unique that adds to the Minetest experience and fits thematically- using mobf or a hybrid of mobf and s...
by tinoesroho
Sun Jun 09, 2013 00:39
 
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 18692

>.< How 'bout no? Minetest is already rather laggy, although we've managed to disguise it somewhat thanks to LuaJIT and other engine improvements. Also, feature creep. Adding features for the sake of adding features without good rationale ("let's do it just because!") that could fundamentally alter...
by tinoesroho
Sat Jun 08, 2013 06:21
 
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 18692

>.< How 'bout no? Minetest is already rather laggy, although we've managed to disguise it somewhat thanks to LuaJIT and other engine improvements. Also, feature creep. Adding features for the sake of adding features without good rationale ("let's do it just because!") that could fundamentally alter ...
by tinoesroho
Fri Jun 07, 2013 02:49
 
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 18692

0.o

Awesome build, bro.
by tinoesroho
Thu Jun 06, 2013 05:10
 
Forum: General Discussion
Topic: Minetest in space
Replies: 10
Views: 2145

... Install the beds, and then they can set it by sleeping in one. Or the bookmarks mod- just use that search function up at the top.
by tinoesroho
Thu Jun 06, 2013 04:52
 
Forum: General Discussion
Topic: How do i change the spawnpoint?
Replies: 31
Views: 14646

0.o

Wow, that looks incredible! Did you pull it off by attaching all the nodes to a "core", and then move each relative to the core? What about passengers- do people who hop on get pushed off if they don't move?
by tinoesroho
Wed Jun 05, 2013 21:46
 
Forum: Mod Releases
Topic: [Mod] Airship [airship]
Replies: 66
Views: 29238

Nice!
by tinoesroho
Wed Jun 05, 2013 16:18
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 94
Views: 59563

... I don't know. Windows or Linux?
by tinoesroho
Mon Jun 03, 2013 20:17
 
Forum: WIP Mods
Topic: Need mod help
Replies: 10
Views: 2013

Hey, bashibazooks: the 3D Armor modpack by stu has what you're looking for. It's called wieldview. Poking around first can help a bit- but then again, the crowd's smart enough to know what you ask for. So, *******s, here you go. It can be laggy (somewhat) on multiplayer servers, though metrics haven...
by tinoesroho
Mon Jun 03, 2013 05:02
 
Forum: WIP Mods
Topic: Item in Players hand visible
Replies: 13
Views: 2711

Meh. The C++ mobs weren't very modder friendly, and celeron's promised Mobs API has been lost somewhere between electrical schooling and chatting up the IRC channel. And putting a mod in by default would simply be annoying; mobs lag a lot thanks to the design of the Lua API (which wasn't designed fo...
by tinoesroho
Mon Jun 03, 2013 04:59
 
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 18692

Do. What the F*#$ you want to do. Isn't that the point of open source?
by tinoesroho
Sun Jun 02, 2013 21:52
 
Forum: Partly official engine development
Topic: See your own player
Replies: 54
Views: 14993

The point is, people will dislike the game if there are mobs.

I know I, for one, patched out generating of the C++ mobs back in the 0.3.1-0.4dev days. Mobs, by default, detract from the beauty and wonder of the game.
by tinoesroho
Sun Jun 02, 2013 20:18
 
Forum: Feature Discussion
Topic: About when will we get proper mobs in minetest?
Replies: 81
Views: 18692

Code: Select all
minetest.register_on_respawnplayer(function(player)
    player:setpos({x=0.0, y=(surface coordinate), z=0.0})
    return true
end)

minetest.register_on_newplayer(function(player)
    player:setpos({x=0.0, y=(surface coordinate), z=0.0})
    return true
end)
by tinoesroho
Sun Jun 02, 2013 04:10
 
Forum: WIP Mods
Topic: Make spawn coordinates always the same?
Replies: 5
Views: 1138

Question was asked in this topic. Evergreen has the solution posted.
by tinoesroho
Sun Jun 02, 2013 01:52
 
Forum: Problems
Topic: How to adjust the respawn
Replies: 1
Views: 358

I don't do much- I let the game speak for itself. I've modded mine to a crazy degree- the illusion of minecraft lasts right up until a mob comes around the corner and I pull out the Peacemaker. Back in the old days, before I'd gotten into remaking it, I used to just say "On steroids."
by tinoesroho
Sat Jun 01, 2013 00:19
 
Forum: General Discussion
Topic: What do you do when people call minetest minecraft?
Replies: 26
Views: 6028
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