Search found 501 matches

by tinoesroho
Wed Apr 30, 2014 05:07
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Re: [clothing] Clothing Mod

Between me and you, I haven't really looked at any code today. Got sucked into playing on minetestguild - and really admired the newest version of 3d_armor. It's gorgeous! It's probably more trouble than it's worth for me to try to maintain a fork of the old code. I'll probably fork the newest 3d_ar...
by tinoesroho
Tue Apr 29, 2014 15:31
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Re: [clothing] Clothing Mod

Unified_skins used to be a part of the 3d_armor mod - it's since been removed from that modpack (I think). The mod's in a bit of an unworkable state right now. I can dig around and see if I can get it to run on 0.4.9, then update with a temporary modpack download. My plan is to fork off of the lates...
by tinoesroho
Mon Apr 28, 2014 21:17
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Re: [clothing] Clothing Mod

Not really. I did some tweaking here and there, but I have some work to do to get it up to speed with the latest 3d_armor updates. Unless I corner stu for a chit-chat, I'll be teaching myself code and then attempt to recode using the latest 3d_armor api. EDIT: Stu left a sixth slot in his armor mod...
by tinoesroho
Mon Apr 28, 2014 20:25
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Re: [clothing] Clothing Mod

Not really. I did some tweaking here and there, but I have some work to do to get it up to speed with the latest 3d_armor updates. Unless I corner stu for a chit-chat, I'll be teaching myself code and then attempt to recode using the latest 3d_armor api. EDIT: Stu left a sixth slot in his armor mod,...
by tinoesroho
Sun Apr 27, 2014 00:27
Forum: Feature Discussion
Topic: Yellowstone
Replies: 14
Views: 1978

Re: Yellowstone

twoelk wrote:
sosolal wrote:...
They do not understand how create comments.
...
by all means, pleeeeeeease change that and write better comments - you may help us all.

as far as I know fucking anybody/thing will not solve any of these issues
No, but it would make the core devs a little happier!
by tinoesroho
Fri Apr 25, 2014 15:35
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 110
Views: 32765

Re: [Mod] Specialties [3.5] [specialties]

Breaks in a different way on mine.
by tinoesroho
Fri Apr 25, 2014 15:33
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1011
Views: 135758

Re: What's Minetest still missing over Minecraft?

It would be nice to get the Okkeri, the DM, and the rat back. I joined up in the dev 2012-0222-1 days, and that was a heckuva lot of fun. Despite people flying around all over... We built a skyscraper from cobble and leaves. I installed and played with a bunch of mods (morefurnace, morechest, telepo...
by tinoesroho
Sun Mar 23, 2014 00:43
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Merged pull request from rubenwardy.
by tinoesroho
Mon Mar 17, 2014 14:16
Forum: Mod Releases
Topic: [Mod] Player textures by hash code [player_hash_skins]
Replies: 10
Views: 3319

This is quite an interesting concept! You can combine textures in Minetest (laying one over the other) like this: bottom_layer_texture.png ^ top_layer_texture.png This will allow you to have even more combinations. So, "shirt_up_overlay.png ^ shirt_base.png" should work? That would explai...
by tinoesroho
Fri Mar 14, 2014 18:23
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

I wonder what happens when I layer overlays on top of eachother. Will I get purple? That might be easier than creating separate files for each color.
by tinoesroho
Fri Mar 14, 2014 03:04
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Uploaded to Github.
by tinoesroho
Thu Mar 13, 2014 18:31
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

@ tinoesroho: I haven't got the download link ATM. But you can look at the code and decide whether it suits your purpose. I'll try to find where did I put sources + textures + models and will make a link. Edit: those patterns look like realtest's blueprints :) The code looks pretty good. You have g...
by tinoesroho
Wed Mar 12, 2014 19:48
Forum: WIP Mods
Topic: [Mod] MAPP - map for Minetest - optimized! [0.2.4]
Replies: 113
Views: 37021

Nice mod!
by tinoesroho
Wed Mar 12, 2014 19:48
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

*bump*

Topic updated with templates, what you can do, and other notes.
by tinoesroho
Wed Mar 12, 2014 19:03
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Design Documents: == Pattern Crafting Table == [_][_][_][_][_][_] [_][_][_][_][_][_] [_][_][_][_][_][_] [_][_][_][_][_][_] [_][_][_][_][_][_] [_][_][_][_][_][_] == Spinning thread == Wool: [_] Thread: [_] == Making a pattern == 1. Craft Paper into paper parts (Paper+Thread(any)=Paper Parts 4) 2. Pl...
by tinoesroho
Wed Mar 12, 2014 18:28
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Scribblings: Could I combine crafter with workers:builder to make a sewing crafter? The idea being, give table pattern and raw materials, and it would make from pattern. minetest.register_node("workers:builder", { description = "Benjo The Builder", tile_images = worker_images(&q...
by tinoesroho
Wed Mar 12, 2014 15:28
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Unified Dyes! @jenova99sephiros: Unified Dyes support is a must-have. I'll do my best. Err, why isn't this mod getting more attention? Would it help if screenshots were posted? @Inocudom: Eh. It isn't quite finished yet. This looks really good. Well done! edit: Have you forgot the dofile to clothin...
by tinoesroho
Mon Mar 10, 2014 22:57
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

Inocudom wrote:What about dresses? Some players might find them to be useful.
Right! And Robes-

- well, I know how I'm spending my evening.
by tinoesroho
Mon Mar 10, 2014 20:57
Forum: WIP Mods
Topic: Default Panels
Replies: 7
Views: 896

Hmm.

uses default textures.

It wouldn't be: Secret Mod would it?

I once made a mod with wallpaper-ish stuff (for hidden panels), but I lost it when I switched computers.
by tinoesroho
Mon Mar 10, 2014 19:57
Forum: WIP Mods
Topic: [clothing] Clothing Mod
Replies: 52
Views: 11888

[clothing] Clothing Mod

[ b]This mod is outdated[/b] This mod is outdated and is only available for historical purposes. Please use stu's Clothing [Clothing] mod . Stu's mod is a complete implementation, and at the moment, has 16 colors of capes, shirts, and pants. Honestly, go download stu's Clothing [Clothing] mod today...
by tinoesroho
Fri Nov 15, 2013 05:26
Forum: Feature Discussion
Topic: Suggestion: custom "crafting definition types"
Replies: 16
Views: 2714

That sounds like a very bad idea. Copying the whole furnace code for a new machine would result in endless copies that vary minimally from each other. There ought to be some register_furnace function or something like that first. I like the idea of having "machines" for more complex craft...
by tinoesroho
Fri Nov 15, 2013 05:23
Forum: Feature Discussion
Topic: Suggestion: custom "crafting definition types"
Replies: 16
Views: 2714

[...]People could literally look at, or even copy, code from the furnace to make a new machine[...] That sounds like a very bad idea. Copying the whole furnace code for a new machine would result in endless copies that vary minimally from each other. There ought to be some register_furnace function...
by tinoesroho
Fri Nov 15, 2013 04:25
Forum: General Discussion
Topic: I'd Like to Introduce Myself.
Replies: 12
Views: 1314

Hi!

I'm tinoesroho. I don't do much, don't contribute much, but I hope to see you here!
by tinoesroho
Wed Nov 13, 2013 02:18
Forum: Feature Discussion
Topic: Suggestion: custom "crafting definition types"
Replies: 16
Views: 2714

by tinoesroho
Sun Nov 03, 2013 05:23
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 142
Views: 33058

... DirectX is on, innit?