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Minetest sure isn't Minecraft. Minetest is open source and free, while Minecraft is proprietary and paid. Minetest is written in C++ while Minecraft is written in Java . Minetest has a modding api , while Minecraft does not . While Minetest is a Minecraft clone, it is based on early Minecraft gamepl...
by tinoesroho
Tue Oct 01, 2013 01:57
 
Forum: General Discussion
Topic: Minetest ain't Minecraft!
Replies: 24
Views: 4381

*sigh*

Use skincraft for your skinning needs. Stu has released the NPC Framework - see it here - which makes creating NPCs much much easier! Go check out his code. There's an API to easily add new NPCs. :-)
by tinoesroho
Mon Sep 30, 2013 13:14
 
Forum: WIP Mods
Topic: help me with making a npc
Replies: 9
Views: 1335

Yeah, you can edit. Look in the "actionbar" beneath a post, to the right, and you should see Edit on your own. :-)
by tinoesroho
Mon Sep 30, 2013 13:03
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 9982

Mossmanikin's Memo Mod would be excellent, combined with a modified Prestibags mod , and the bookshelf inventory code. So, there's an idea, and it's quite quite feasible. In fact, I think it's quite doable as a modpack (memo, bookshelves, "prestibooks"). The only real work would be to override the ...
by tinoesroho
Sun Sep 29, 2013 02:14
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 9982

... True.

@oxen:
Change the "video_driver" setting to be equal to direct3d9. Problem.... solved!
by tinoesroho
Wed Sep 18, 2013 15:40
 
Forum: Problems
Topic: Very laggy
Replies: 5
Views: 665

Oh, good honk.

Listen up, mate: install video drivers, and then try BlockMen's DirectX build. It's pretty much the best, up-to-date build out there.
by tinoesroho
Wed Sep 18, 2013 03:51
 
Forum: Problems
Topic: Very laggy
Replies: 5
Views: 665

Skins mod by Zeg9. You're welcome. Off you go, mizz(!)
by tinoesroho
Tue Sep 10, 2013 16:23
 
Forum: Feature Discussion
Topic: Skins
Replies: 11
Views: 4321

My clothes mod more or less stalled, in part because I suck with models. I didn't want to break the skins, either.
by tinoesroho
Tue Sep 10, 2013 16:21
 
Forum: Feature Discussion
Topic: Capes. Are they possible?
Replies: 47
Views: 8424

Um. Did you try the BlockMen build? Go into options, turn off shaders, and it might run faster.
by tinoesroho
Fri Aug 30, 2013 16:19
 
Forum: Problems
Topic: Single Player so slow
Replies: 8
Views: 1951

Early versions of Simple Mobs do just that: add back in the old mobs. The old way was actually better, CPU wise. Celeron took them out because he wanted to make it simple to change every aspect of gameplay. The old sod never did get around to making a proper Mob API, so they're more or less out for ...
by tinoesroho
Fri Aug 30, 2013 16:14
 
Forum: General Discussion
Topic: 0.4.7
Replies: 12
Views: 1112

That, and you might want to try an unofficial build - I recommend BlockMen's DirectX build. It should generate the world much faster, plus it likes DirectX, so you'll eke out better graphical performance.
by tinoesroho
Fri Aug 30, 2013 02:51
 
Forum: Problems
Topic: Single Player so slow
Replies: 8
Views: 1951

Um, I have a similar machine. It could be that the video backend is eating CPU - try BlockMen's DirectX build - or it could be the network. I'd blame the backend, myself; I've only witnessed major slowdowns on an ancient dualcore with ~5 players. Minetest does take full advantage of the CPU when it ...
by tinoesroho
Wed Aug 28, 2013 04:29
 
Forum: Problems
Topic: windows server, player resets position frequently
Replies: 6
Views: 778

N-no, nothing like that! You see, I compiled a build myself - instructions are available in the forum and in the Readme - and I'm much more happy with this than pre-built binaries. Also, there's an advantage: you get to use up-to-the-minute code, which means there are less bugs!
by tinoesroho
Wed Aug 28, 2013 04:26
 
Forum: Problems
Topic: getting mods to work on a LAN multiplayer game from linux
Replies: 18
Views: 1745

Please try again, with Run-In-Place build.
by tinoesroho
Tue Aug 27, 2013 22:59
 
Forum: Problems
Topic: getting mods to work on a LAN multiplayer game from linux
Replies: 18
Views: 1745

Here's my take on Kaeza's wiki code. Simply dropped in textures and replaced... well, inserted the nodebox. http://www.filedropper.com/wiki
by tinoesroho
Tue Aug 27, 2013 03:21
 
Forum: WIP Mods
Topic: [Mod] Wiki Mod [wiki]
Replies: 26
Views: 8353

Ah, so it was Irrlicht causing a crash. $##@ Irrlicht! I wound up borrowing code from the early computers, and combined it with the Wiki for a cool look.
by tinoesroho
Sat Aug 24, 2013 04:02
 
Forum: WIP Mods
Topic: [Mod] Wiki Mod [wiki]
Replies: 26
Views: 8353

*raises eyebrow*

You can't, say download this one? Give it a shot again. It's been a long time since I used 0.4.2 (upgraded to 0.4.3, use that for legacy mods) - and the future is always in the latest version.
by tinoesroho
Wed Aug 21, 2013 06:06
 
Forum: Problems
Topic: cant get above 6 fps
Replies: 17
Views: 2690

Softonic's automated installer scraper probably came across a link to minetest.net, and then decided, "Hey! Let's royally annoy the entire planet by uploading outdated versions, and hiding it behind adwalls, and lace the downloader with ad-bar installers!" ... it should be pretty obvious to all inte...
by tinoesroho
Wed Aug 21, 2013 06:04
 
Forum: General Discussion
Topic: [Discussion]Why is Minetest on Softonic?
Replies: 3
Views: 861

*grin*

Open minetest.conf with wordpad. Add this line at the bottom:
video_driver = direct3d9

Oh, and you might want to turn shaders off in the settings menu. :-)
by tinoesroho
Tue Aug 20, 2013 22:27
 
Forum: Problems
Topic: cant get above 6 fps
Replies: 17
Views: 2690

@Claire: It's great for multi-player, but it will probably never be added to minetest_game. Here's why: Minetest_game is a barebones, simple starter pack designed for offline play. Servers install mods at will, so adding a multiplayer-oriented mod to minetest is a little... extraneous. Singleplayer ...
by tinoesroho
Tue Aug 20, 2013 22:22
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 216652

I'm absolutely chuffed with what you've done. Finally, my LAN survival server is complete. Distance limited-viewing? Check. Limited chat? Check.

Simply fantastic.
by tinoesroho
Wed Aug 14, 2013 19:19
 
Forum: Old Mods
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 68
Views: 23368

There is currently an open bounty on this missing feature. The pot for it is currently at $50- bored coders, here's a chance to earn some Steam games!
by tinoesroho
Wed Aug 14, 2013 06:30
 
Forum: General Discussion
Topic: Controller support
Replies: 11
Views: 3320

So wait... someone could write the worst error prone nonoptimized implementation ever of one of the features and get 50$? Isn't that, like, the best way to decrease minetests quality? No, it isn't. Minetest began as a horribly unoptimized, laggy, featureless mess. There's also an advantage; since y...
by tinoesroho
Wed Aug 14, 2013 04:49
 
Forum: Feature Discussion
Topic: Bounties
Replies: 16
Views: 4092

Herro!

You don't seem to need help posting, so I won't offer to teach that. Whatever ya need, make sure to post in the correct forum with a clearly labelled topic.
by tinoesroho
Wed Aug 07, 2013 19:06
 
Forum: General Discussion
Topic: Help
Replies: 3
Views: 644

Oh, lawd. Easy-peasy:
1. Open /boats/init.lua in Wordpad
2. Remove {flammable=1}
3. ???
4. Profit!
---
That said, if you want an Obisidian boat, just copy the code, change the recipe, and then use GIMP on the texture. :-)
by tinoesroho
Tue Aug 06, 2013 18:35
 
Forum: Feature Discussion
Topic: lava boats
Replies: 11
Views: 2032
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