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Could you make them 16x16?
by bgsmithjr
Mon Apr 09, 2012 02:09
 
Forum: Texture Packs
Topic: [Texture Request] - Spikes
Replies: 23
Views: 6965

I read something about him working on water, on github or somewhere that he types, recently, maybe you should investigate. I think he was working on the physics.
by bgsmithjr
Mon Apr 09, 2012 02:06
 
Forum: Feature Discussion
Topic: Water Pressure (Not Water Flow Related!!!)
Replies: 8
Views: 1409

--------------Le List-------------- 1.no challenges-no monsters(that spawn at night),no hunger(not sure if useful or bullsh*t) 2.if your have experience playing this game you would now to just type in-/teleport 0,-31000,0,and BOOM shi*tload of mese coal and steel(iron). Not enough to convince you o...
by bgsmithjr
Mon Apr 09, 2012 02:05
 
Forum: General Discussion
Topic: Le Discussion
Replies: 6
Views: 1077

Obsian was actually used for sharp points on things like that.
+1
by bgsmithjr
Mon Apr 09, 2012 02:00
 
Forum: Servers
Topic: Coming soon: The Hunger Games server
Replies: 125
Views: 20080

I think you will only see 1/2 blocks or 1/8 blocks added to the game. It's supposed to be mining not about home decoration. Even though I would like to have those blocks, also.
by bgsmithjr
Mon Apr 09, 2012 01:58
 
Forum: Feature Discussion
Topic: 1/2 blocks 1/8 blocks
Replies: 13
Views: 2118

[mod request] wildlife.

I would like an animal mod that is realistic, Like bears, sharks, and the fish from the old are cool, but no dugeon masters , zombies, or okerri.
by bgsmithjr
Mon Apr 09, 2012 01:42
 
Forum: WIP Mods
Topic: [mod request] wildlife.
Replies: 5
Views: 1481

Great mod!!
by bgsmithjr
Mon Apr 09, 2012 00:31
 
Forum: Mod Releases
Topic: [Mod] Timber [0.1] [timber]
Replies: 61
Views: 26418

I am anxious also.
by bgsmithjr
Sun Apr 08, 2012 20:07
 
Forum: WIP Mods
Topic: Making a program to help making of mods/games
Replies: 278
Views: 32004

I like it, not too noisy for me but the largest I'll use is 64
by bgsmithjr
Sun Apr 08, 2012 20:06
 
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 365
Views: 218594

up
by bgsmithjr
Sun Apr 08, 2012 00:51
 
Forum: Servers
Topic: Server
Replies: 60
Views: 25746

Yeah, it was my fault, I got it working.
by bgsmithjr
Sat Apr 07, 2012 22:20
 
Forum: WIP Mods
Topic: Extra commands(alpha 0.1)
Replies: 41
Views: 14749

I still don't like it, but everyone is entitled to their own opinion.
by bgsmithjr
Sat Apr 07, 2012 22:06
 
Forum: Servers
Topic: Server Posting Format Proposal
Replies: 13
Views: 2262

+1 Just one thing: In the examples it says Infinity Server [Latest Github] In my opinion "Latest GitHub" is ok in the thread name, but there should be the real version number or the date+time of git pull in the first post. Your right. And The connection type would save me the time of reading the wh...
by bgsmithjr
Sat Apr 07, 2012 20:39
 
Forum: Servers
Topic: Server Posting Format Proposal
Replies: 13
Views: 2262

sdzen wrote:like name of user coincides with the one all powerfull admin and there cant be admins

Right owner, admin, and mods.
How about just moderators to solve the problems.

And server name is unnecessary unless it is themed. But then you could just have
Texture Pack:
by bgsmithjr
Sat Apr 07, 2012 20:36
 
Forum: Servers
Topic: Server Posting Format Proposal
Replies: 13
Views: 2262

And the subject would be way too long.
how about [connection method] Server for the topic
by bgsmithjr
Sat Apr 07, 2012 20:35
 
Forum: Servers
Topic: Server Posting Format Proposal
Replies: 13
Views: 2262

And others are useless.
by bgsmithjr
Sat Apr 07, 2012 20:34
 
Forum: Servers
Topic: Server Posting Format Proposal
Replies: 13
Views: 2262

Your welcome.
by bgsmithjr
Sat Apr 07, 2012 18:41
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

symbole externe non résolu __imp__alBufferData
resolu means resolution alBufferData, would be for OpenAL framebuffer.
[url]magic.minetest.net/openAL.zip[/url]
These are the openal files you should use.
I am sorry you can close, you have to delete cache on cmake and change your openAL files.
by bgsmithjr
Sat Apr 07, 2012 18:04
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

delete minetest.sln, regenerate using c-make, open the project in visual studio, then tell me when you have visual studio open. nevermind dont' do that, it looks like you are not using openal, symbole externe non résolu __imp__alBufferData resolu means resolution alBufferData, would be for OpenAL fr...
by bgsmithjr
Sat Apr 07, 2012 17:57
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

It does work. I just used it and compiled. It must be user-error and you will not provide me with enough information, I am telling you for the second time. If you do not provide enough information I will no longer respond to your posts.
by bgsmithjr
Sat Apr 07, 2012 17:32
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

Pulled it five minutes ago.
by bgsmithjr
Sat Apr 07, 2012 17:28
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

zlibdllwapi.dll and .lib must be in folder zlib125dll
by bgsmithjr
Sat Apr 07, 2012 17:27
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

I think you are lying trying to make me look bad, buddy.
by bgsmithjr
Sat Apr 07, 2012 17:26
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

I just compiled following those instructions 6> Creating library C:/Users/Bobby/Desktop/celeron55-minetest-e879c92/bin/Debug/minetest.lib and object C:/Users/Bobby/Desktop/celeron55-minetest-e879c92/bin/Debug/minetest.exp 6> minetest.vcxproj -> C:\Users\Bobby\Desktop\celeron55-minetest-e879c92\bin\D...
by bgsmithjr
Sat Apr 07, 2012 17:25
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36114

-1
by bgsmithjr
Sat Apr 07, 2012 17:22
 
Forum: Servers
Topic: Server Posting Format Proposal
Replies: 13
Views: 2262
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