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My instructions only apply to people using the files, I listed, any substitution make it void.
by bgsmithjr
Sat Apr 07, 2012 17:21
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36079

Do you have al.h, zlib.h, zconf.h, vorbis.h,ogg.h,irrlicht.h, all in Visual STudio/VC/include?
by bgsmithjr
Sat Apr 07, 2012 17:12
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36079

Do you need someone to make recipes for it, like bread and stuff?
by bgsmithjr
Sat Apr 07, 2012 15:31
 
Forum: Old Games
Topic: [Game] Farmtest-SDZ
Replies: 20
Views: 9911

It is because you are missing some mods. check your debug.txt
by bgsmithjr
Sat Apr 07, 2012 15:18
 
Forum: Servers
Topic: New map: Los Angeles!
Replies: 43
Views: 26222

Did change the code generation to /MD?
And ignore the specific library libcmt.lib?
by bgsmithjr
Sat Apr 07, 2012 15:15
 
Forum: General Discussion
Topic: Compiling Minetest on Windows
Replies: 120
Views: 36079

This happens when you add certain mods and then remove them. You have to delete your map and then make a new one.
by bgsmithjr
Sat Apr 07, 2012 15:12
 
Forum: Problems
Topic: Leafdecay.lua error
Replies: 4
Views: 823

ok connect now. How did you make it use direct3d?
by bgsmithjr
Sat Apr 07, 2012 08:48
 
Forum: General Discussion
Topic: NEw server
Replies: 21
Views: 2128

It was working for single player only, the server still created a new map. Try to connect
by bgsmithjr
Sat Apr 07, 2012 08:32
 
Forum: General Discussion
Topic: NEw server
Replies: 21
Views: 2128

crashed with this message
04:12:30: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined
Did you mention that you needed the mod particles in your post?
by bgsmithjr
Sat Apr 07, 2012 08:13
 
Forum: General Discussion
Topic: NEw server
Replies: 21
Views: 2128

Thanks but still looks like a normal map, I renamed the world folder L.A. copies it to minetest/worlds. Copied /players/vita, renamed it singleplayer, started minetest selected world L.A. but it still looks like a normal map.
by bgsmithjr
Sat Apr 07, 2012 08:10
 
Forum: General Discussion
Topic: NEw server
Replies: 21
Views: 2128

ok
by bgsmithjr
Sat Apr 07, 2012 08:01
 
Forum: General Discussion
Topic: NEw server
Replies: 21
Views: 2128

I tried but the map looked like a normal map to me.
by bgsmithjr
Sat Apr 07, 2012 07:53
 
Forum: General Discussion
Topic: NEw server
Replies: 21
Views: 2128

SelfishCar wrote:Aaand, should this really be on Servers?
Maybe on General Discussion. That's where all the other Maps are...

What is your opinion?
by bgsmithjr
Sat Apr 07, 2012 07:30
 
Forum: Servers
Topic: New map: Los Angeles!
Replies: 43
Views: 26222

Well sfan5 is a moderator who reads everypost in everytopic anyway, so another irrelevant point. I see you are sure you would not like that change. You opinion will most likely be duely noted.
by bgsmithjr
Sat Apr 07, 2012 07:29
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

As a developer, your mod shouldn't make people need help. And it would be in modding problems where everyone gets a chance to help. Maybe this is just my point of view, but this is impossible. Especially for a mod like mesecons. If there is an api change (minetest engine) or a internal change, I ca...
by bgsmithjr
Sat Apr 07, 2012 07:16
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

I understand you are trying to think on a large scale but I don't see the downside. Mod Releases->Recipes, ScreenShots, Updates, Downloads. Mod Help-> Help where everyone can post their solutions. And occasionally newbies will post engine problems, and bugs here. Finding my mod pages. At the top cli...
by bgsmithjr
Sat Apr 07, 2012 07:10
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

Once again the most important points: > Some newbies open a new thread for every problem. Do you agree? Irrelevant. Having MODDING HELP will make this happen less > Some newbies don't even know what mod causes their problem. Do you agree? Irrelevant, seeing help mod or not will draw their attention...
by bgsmithjr
Sat Apr 07, 2012 07:05
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

If you could let me know if everything is working properly.
by bgsmithjr
Sat Apr 07, 2012 06:44
 
Forum: WIP Mods
Topic: [Mod] Fence-like gates [gate0.2]
Replies: 17
Views: 3622

I am sorry, maybe you do not understand english that well.
by bgsmithjr
Sat Apr 07, 2012 06:42
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

If you didn't read my post. 0.4 is dev, dev is aimed for power users. 0.3. is stable stable is aimed for normal users. 0.3 doesn't use mods. I also said change modding general to modding help
How is Modding Help, making dificult to find help?
by bgsmithjr
Sat Apr 07, 2012 06:40
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

There is aleady an official page at: https://www.facebook.com/pages/Minetest-c55/154629281259953 Who runs this one? It could really use updating... It is run, as far as I know, by a a very early Minetest user who doesn't really play Minetest anymore. I don't know much about facebook, but should I a...
by bgsmithjr
Sat Apr 07, 2012 06:37
 
Forum: General Discussion
Topic: Facebook Page please join
Replies: 16
Views: 2067

I guess it's not major, once minetest is stable, but while it's in dev, its imparative to know when mods are updated. And it checking every single new post is time consuming, when most of the new posts on a mod page are just conversation. So what's the better method? If we don't have the mod releas...
by bgsmithjr
Sat Apr 07, 2012 06:04
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

I didn't know that was his goal, for slow computers. I just thought it was because he was only one guy, who was doing it as a hobby.
by bgsmithjr
Sat Apr 07, 2012 05:59
 
Forum: WIP Mods
Topic: [MOD REQUEST] Reflective glass
Replies: 6
Views: 1368

It is possible to disable posting replies in topics on Mod Releases - I wonder if that would be beneficial... Also, I *could* create a "Help" forum section. Dunno how "Bugs and Problems" would then work like. My 2c: you should disable replies on topics in Mod Releases and create a "Modding Help" or...
by bgsmithjr
Sat Apr 07, 2012 05:58
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088

I guess it's not major, once minetest is stable, but while it's in dev, its imparative to know when mods are updated. And it checking every single new post is time consuming, when most of the new posts on a mod page are just conversation.
by bgsmithjr
Sat Apr 07, 2012 05:57
 
Forum: WIP Mods
Topic: Here mod devs, focus on making this wiki page epic..
Replies: 49
Views: 6088
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