Search found 69 matches
- Sun May 14, 2017 21:04
- Forum: Modding Discussion
- Topic: Client-sided modding: Good or bad?
- Replies: 59
- Views: 5714
Re: Client-sided modding: Good or bad?
My only arguments are ambiance_sounds, weather_effects, formspec_editor and chat_log.
- Sat May 13, 2017 20:11
- Forum: News
- Topic: Minetest 0.4.16 release teasing
- Replies: 109
- Views: 26147
Re: Minetest 0.4.16 release teasing
I'd like to suggest a feature for CSM, being able to get the current subgame and/or the subgame of a specific mod. Return subgame_internal_name if playing on said subgame or if the mod is in the subgame_internal_name/mods folder, or nil if it's just in the subgame-independent mods folder.
- Fri May 05, 2017 22:32
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 269
- Views: 35170
Re: Linuxworks Next Generation (Lots of trains)
It features the ethereal mapgen and lots of trains. and lots of trains. lots of trains. TRAINS [/i]. I'm coming in at full speed like a Super Hayabusa for Tokyo at 200 mph!!! EDIT: Very lovely your server. Too bad I don't like ethereal that much as well as fantasy stuff. I wish there were more deta...
- Fri Apr 28, 2017 02:38
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
- Replies: 1453
- Views: 266031
Re: [Mod] Advanced Trains [advtrains] [1.7.2]
Bump. I've got some questions that someone sometime somewhere will ask. Is there a way to make a continuous ATC signal in a more discrete manner than a queue of ATC beacons? Have you ever heard of a train jam? I ask because for some realism, Lua-ATC has to handle delays. If a driver-less train passe...
- Wed Apr 26, 2017 16:23
- Forum: Modding Discussion
- Topic: Some technical questions on "concatenating" textures
- Replies: 2
- Views: 254
Some technical questions on "concatenating" textures
Hi, I want to make a skin-esque, charactercreator-esque mod, but I'm planning to use a lot of textures. (And a mind numbing amount of such!) How does the engine handle "concatenated" textures? Like default:dirt_with_grass or "skin_name.png"^"hat.png" How heavy on resour...
- Wed Apr 26, 2017 04:54
- Forum: Servers
- Topic: Cash's World Server
- Replies: 1324
- Views: 100785
Re: Cash's World Server
Want to make a useful mod? Make a mod where admins don't have to rename skins every time that they install one. I know how that can get sickening. Do you use non-db skins on your server, because doing so is an unnecessary hassle unless you have a really good reason why. Plus, why do you have to ren...
- Wed Apr 26, 2017 02:27
- Forum: Servers
- Topic: Cash's World Server
- Replies: 1324
- Views: 100785
- Mon Apr 24, 2017 04:33
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 58299
Re: Should we rename Minetest? (poll)
I'm not saying Minetest will perform as good as a Minecraft clone test. I personally see it as a game, as etertainment, as something casual, a little side project that grew big with the community. What I meant on my previous post is that if the name was bothering the community, there would be an org...
- Sun Apr 23, 2017 20:37
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 58299
Re: Should we rename Minetest? (poll)
And what could be a good idea for a logo? Do you guys really want to destroy the system just for the sake of destroying the system? I don't think this is a communiry-wide problem, otherwise this topic would be on fire. Is it? I don't think it is. The logo and name are fine for me. If you really wea...
- Sat Apr 22, 2017 02:55
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 58299
Re: Should we rename Minetest? (poll)
Vlc and super tux kart are both good names. Minetest isn't. Sure, it's not the best, i'll give you on that, but it best describes us, we are a community helping one another with tbeir little projects and tests. I forgot tomention probably the biggest audience for Minetest is anonymous, countless pe...
- Sat Apr 22, 2017 01:45
- Forum: General Discussion
- Topic: Should we rename Minetest? (poll)
- Replies: 742
- Views: 58299
Re: Should we rename Minetest? (poll)
No. Minetest has just a ring to it, as well as a greater meaning than "Minecraft clone" that can't be replced with some fancy or generic name. Minetest... is just a test of a Minecraft clone that eh a bunch of freaks started developing on my little side project. Imagine if VLC changed the...
- Fri Apr 21, 2017 12:00
- Forum: WIP Mods
- Topic: [modpack] Ambiance Sounds [ambianceplus][wip]
- Replies: 68
- Views: 8837
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
CSM: Client Side Mod. The mod is on the client, not server. The only real advantage I see for AmbiancePlus as a CSM is that you don't have to download dozens of MB every time you connect to multiplayer; and you won't have to rely on the server itself. (Most servers probably don't use this due to the...
- Thu Apr 20, 2017 21:42
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
- Replies: 1453
- Views: 266031
Re: [Mod] Advanced Trains [advtrains] [1.7.2]
I know it's not a travelnet clone but that's only if it was one passenger only. Plus, elevators are cars that run on rails, are they trains?? Train detection is actually a pretty big thing regarding automatic signalling control. In any case, I think it's better if you start with manual, lever contro...
- Thu Apr 20, 2017 15:44
- Forum: Client-side modding
- Topic: [clientmod] formspec editor [debugger]
- Replies: 5
- Views: 1781
Re: [clientmod] formspec editor [debugger]
Now this is CSMing put to best practice in my humble opinion, content creation.
Will take a look at how it performs when I get home though.
Will take a look at how it performs when I get home though.
- Thu Apr 20, 2017 12:31
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
- Replies: 1453
- Views: 266031
Re: [Mod] Advanced Trains [advtrains] [1.7.2]
I have some questions, starting with the biggest one for me. Can a passenger coach take more than one player? Because if no, you've successfully created the world's slowest, least intuitive and most resource intensive travelnet clone. Start, stop sounds? (+Horn?) What about AWS, TWPS or ATS? And is ...
- Wed Oct 12, 2016 03:45
- Forum: Servers
- Topic: Glory Koshikii's Open World
- Replies: 1
- Views: 560
Glory Koshikii's Open World
An experimental home server. Which appears to be going horrible. (This is my first time hosting and administrating something.) Survival, PvP. Building focused but you can do anything. Goal is to turn the server into a relaxing experience, where people can come around and chat. Roleplaying is allowed...
- Thu Oct 06, 2016 03:13
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
- Replies: 1453
- Views: 266031
- Sun Jun 05, 2016 21:51
- Forum: Modding Discussion
- Topic: List of internationalized mods (using kaeza's intllib)
- Replies: 16
- Views: 2481
Re: List of internationalized mods (using kaeza's intllib)
It's hard to go wrong; you add intllib as a soft dependency, copy and paste the needed bit of code, insert it into the beginning of init.lua, and... minetest.registernode("laughblocks:lol",{ [...] description = S("Laughing Out Loud") [...] } minetest.registernode("laughblock...
- Sun Jun 05, 2016 21:42
- Forum: Modding Discussion
- Topic: Blender Requests
- Replies: 38
- Views: 4091
Re: Blender Requests
Hi, I'd like to make a request. I'm making a teleportation gun mod, and while I can use a simple texture for the gun, I prefer a model, since the gun itself has some details, and also to raise the quality. I have a .obj file as a collection of nodeboxes, I'd like if you made the model overall nicer ...
- Sun Jun 05, 2016 21:27
- Forum: Modding Discussion
- Topic: List of internationalized mods (using kaeza's intllib)
- Replies: 16
- Views: 2481
- Tue May 24, 2016 13:14
- Forum: Servers
- Topic: I'm offering FREE server hosting
- Replies: 8
- Views: 1307
Re: I'm offering FREE server hosting
Excuse me, is the offer still up? Thank you for your time.
- Wed May 18, 2016 21:44
- Forum: Servers
- Topic: Asking for server hosting
- Replies: 1
- Views: 262
Asking for server hosting
Hi, I've been trying to host a server at home, but it has proven to be too difficult with what I've got, mid-end laptop (the highest specced computer I've got) 2 mbps, super locked down Internet services, that is, I can't port forward through no means. I'm almost giving up, but if anyone has a vacan...
- Sun May 15, 2016 15:51
- Forum: WIP Mods
- Topic: [Mod]Red Trees 1.2 [redtrees]
- Replies: 27
- Views: 5727
Re: [Mod]Red Trees 1.2 [redtrees]

Praise the kami! Become a shintō today!
Released sakuragi, cherry blossoms for redtrees, and Welcome Minetest 0.4.14!
マインテストに日本のさくらを作りました、楽しんでください!
bump
- Sat May 14, 2016 17:37
- Forum: Mod Releases
- Topic: [Mod] Red Earth 1.0.1 [redearth]
- Replies: 5
- Views: 1300
Re: [Mod]Red Earth 1.0[redearth]
Bump. Got to 1.0;
made redearth_core hard depend on redearth_ores; and changed completely the stone -> desertstone replacing engine.
Now to make pink japanese cherry trees!
made redearth_core hard depend on redearth_ores; and changed completely the stone -> desertstone replacing engine.
Now to make pink japanese cherry trees!
- Fri May 13, 2016 01:35
- Forum: Mod Releases
- Topic: [Mod] Red Earth 1.0.1 [redearth]
- Replies: 5
- Views: 1300
Re: [Mod]Red Earth 0.2[redearth]
Good to know! Will be updating soon. ^^