Search found 69 matches

by Glory!
Fri May 13, 2016 00:45
Forum: Mod Releases
Topic: [Mod] Red Earth 1.0.1 [redearth]
Replies: 5
Views: 1300

Re: [Mod]Red Earth 0.2[redearth]

What method are you using to change the nodes though? Redefining ALL the biomes with stone ;-; I've tried to realias mapgen_stone to default:desert_stone but I figured it would bring unexpected consequences, like making the stones of a predefined schematic desert ones. v6 is so stubborn, that neith...
by Glory!
Thu May 12, 2016 23:34
Forum: Mod Releases
Topic: [Mod] Red Earth 1.0.1 [redearth]
Replies: 5
Views: 1300

[Mod] Red Earth 1.0.1 [redearth]

Technically... This isn't a mod, but a modpack of mods I made myself. Red Earth desert stone everywhere underground http://i.imgur.com/aby2M0K.png These mods changes stone to desert stone (redearth-core), make desert stone ores (redearth-ores), and makes it possible to make cobblestone from desert c...
by Glory!
Sun May 08, 2016 20:17
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 119
Views: 36704

Re: [Mod] Internationalization Library [0.1.0] [intllib]

kaeza wrote:What's the license for the image? If you release it as something open source, I'll link it in the first post (with due credit, of course).
WTFPL.
by Glory!
Sun May 08, 2016 05:26
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 119
Views: 36704

Re: [Mod] Internationalization Library [0.1.0] [intllib]

For any modders out there... I've made this:
Image
http://i.imgur.com/1bjbxmD.png - Feel free to add to your mod's page.
by Glory!
Sun May 08, 2016 05:17
Forum: WIP Mods
Topic: [Mod]Red Trees 1.2 [redtrees]
Replies: 27
Views: 5728

Re: [Mod]Red Trees 1.0 [redtrees]

After three thousand milliard years, 3*10^7, an update. (And a small update!) bumpty bump
by Glory!
Sun May 08, 2016 04:32
Forum: Minetest-related projects
Topic: LightField Labs
Replies: 16
Views: 2713

Re: LightField Labs

I've made my game's art style too Portal like, and at this point I'm too afraid to change Solution: (I hope) include the portal gun mod. Or does that conflict with anything? Yes, originality, the fact that "light field" means a space in which is studied all the light that passes through i...
by Glory!
Sat May 07, 2016 03:02
Forum: Minetest-related projects
Topic: LightField Labs
Replies: 16
Views: 2713

Re: LightField Labs

Image
by Glory!
Wed May 04, 2016 23:45
Forum: Minetest-related projects
Topic: LightField Labs
Replies: 16
Views: 2713

Re: LightField Labs

I use the original Soartex for minecraft (not fanver) it's in public domain.
The textures are from the game and not from a texture pack.
by Glory!
Mon Apr 11, 2016 03:33
Forum: Minetest-related projects
Topic: LightField Labs
Replies: 16
Views: 2713

Re: LightField Labs

If you need help on sounds, don't hesitate. Really. Yes, I'd be incredibly interested about new sounds, given how much of a flop I am with editing audio. And, unfortunately, no, there is not a repository (yet?) mostly because I'd have to have two different repositories, one for LightField Laborator...
by Glory!
Sun Apr 10, 2016 03:01
Forum: Minetest-related projects
Topic: LightField Labs
Replies: 16
Views: 2713

LightField Labs

I'm just going to leave this here... https://youtu.be/Edl2PefQmEQ I don't know if it's subgame, mod, or world. It's a custom world, with its own mod, using a purpose designed subgame, this one not intended for this world only. Changelog 13/04 ⇒ 20/04 »Added tons of backstage »Added chamber a03 »Adde...
by Glory!
Tue Jan 19, 2016 16:37
Forum: Mod Releases
Topic: [Mod] Sound Reactions 1.0 [soundreaction]
Replies: 2
Views: 1356

Re: [Mod] Sound Reactions 1.0 [soundreaction]

i couldnt play any single sound by command Did you mean "/ww"? Because Minetest already adds a / when you register a command, "/ww" becomes "//ww". That is like so to not conflict with other mods, like WorldEdit, /p0 for example, and to make the number of taps even: 2×...
by Glory!
Fri Sep 25, 2015 16:03
Forum: Mod Releases
Topic: [Mod] Translate Item Definitions [vortoj]
Replies: 29
Views: 9645

Re: [Mod] Translate Item Definitions [vortoj]

Great idea, sir.
I like the concept of internationalizing minetest.

also, toki pona li pona!
by Glory!
Tue Sep 15, 2015 19:26
Forum: Minetest-related projects
Topic: What is Minetest Lacking?
Replies: 12
Views: 1459

Re: What is Minetest Lacking?

It needs minecarts.
Like urgently.
There are minecart rails, but no minecarts.
It's like building airports but not the aeroplanes.
by Glory!
Sun Sep 06, 2015 16:57
Forum: Mod Releases
Topic: [Mod] Sound Reactions 1.0 [soundreaction]
Replies: 2
Views: 1356

[Mod] Sound Reactions 1.0 [soundreaction]

This mod adds customizable voice commands to servers.
This allows anyone to SAY thinks like Yeah! and ありがとうございます and SITOOPSITOOP.
Uses chat commands, transcriptions, easy to set up.
Instructions included.
Licensed under the Do What The **** You Want To Public License 2.0
soundreaction.zip
Sound Reaction 1.0
(216.55 KiB) Downloaded 224 times
by Glory!
Sat Sep 05, 2015 23:40
Forum: Mod Releases
Topic: [Mod] Green Screen 1.0 [greenscreen]
Replies: 3
Views: 2074

[Mod] Green Screen 1.0 [greenscreen]

This mod adds "green screens" to minetest. Full bright single colour nodes. Comes in black, grey and white, and red, orange, yellow, green, cyan, blue and purple. Available only in creative mode. More (real life usage) info here. Wikipedia, Chroma key http://i.imgur.com/r1CDmVG.png http://...
by Glory!
Sat Sep 05, 2015 21:39
Forum: Mod Releases
Topic: [Mod] Character Creator [1.1] [character_creator]
Replies: 74
Views: 18839

Re: [Mod] Character Creator [character_creator]

Is this server friendly?
That's a way to success ;)
by Glory!
Mon Aug 24, 2015 01:09
Forum: WIP Mods
Topic: [Mod]Red Trees 1.2 [redtrees]
Replies: 27
Views: 5728

[Mod]Red Trees 1.2 [redtrees]

Red Trees This mods adds trees with red leaves and reddish trunks; the latter producing slightly orange wooden planks. Also there is a bonsai and another kind of door. That's it really. This is just me playing around with the code. Also this is my first mod ever! I will most likely add more trees w...
by Glory!
Sun Aug 23, 2015 04:13
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 18111

Re: My Train Mod

Here's a tip: try making an electric train first (like subways). They are mostly modular and easy to model, and don't need extremely different models for different cars. I can help with textures and sounds. On the other hand... *_* I wish I could donate $$$. *_* TRAINS. MUST. COME. INCLUDED. WITH MT...
by Glory!
Fri May 01, 2015 02:22
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2118
Views: 302125

Re: Post your mod requests/ideas here

Maybe this is development related but I'd like to see a changeable (and append-able) player model. (hats for example) For instance: http://i.imgur.com/4Ukby42.gif Thought off a Japanese player model mod for MC that changed the default model to a female one and the available ones were Utane Uta and S...