Search found 69 matches
- Fri May 13, 2016 00:45
- Forum: Mod Releases
- Topic: [Mod] Red Earth 1.0.1 [redearth]
- Replies: 5
- Views: 1300
Re: [Mod]Red Earth 0.2[redearth]
What method are you using to change the nodes though? Redefining ALL the biomes with stone ;-; I've tried to realias mapgen_stone to default:desert_stone but I figured it would bring unexpected consequences, like making the stones of a predefined schematic desert ones. v6 is so stubborn, that neith...
- Thu May 12, 2016 23:34
- Forum: Mod Releases
- Topic: [Mod] Red Earth 1.0.1 [redearth]
- Replies: 5
- Views: 1300
[Mod] Red Earth 1.0.1 [redearth]
Technically... This isn't a mod, but a modpack of mods I made myself. Red Earth desert stone everywhere underground http://i.imgur.com/aby2M0K.png These mods changes stone to desert stone (redearth-core), make desert stone ores (redearth-ores), and makes it possible to make cobblestone from desert c...
- Sun May 08, 2016 20:17
- Forum: Mod Releases
- Topic: [Mod] Internationalization Library [intllib]
- Replies: 119
- Views: 36704
Re: [Mod] Internationalization Library [0.1.0] [intllib]
WTFPL.kaeza wrote:What's the license for the image? If you release it as something open source, I'll link it in the first post (with due credit, of course).
- Sun May 08, 2016 05:26
- Forum: Mod Releases
- Topic: [Mod] Internationalization Library [intllib]
- Replies: 119
- Views: 36704
Re: [Mod] Internationalization Library [0.1.0] [intllib]
For any modders out there... I've made this:

http://i.imgur.com/1bjbxmD.png - Feel free to add to your mod's page.

http://i.imgur.com/1bjbxmD.png - Feel free to add to your mod's page.
- Sun May 08, 2016 05:17
- Forum: WIP Mods
- Topic: [Mod]Red Trees 1.2 [redtrees]
- Replies: 27
- Views: 5728
Re: [Mod]Red Trees 1.0 [redtrees]
After three thousand milliard years, 3*10^7, an update. (And a small update!) bumpty bump
- Sun May 08, 2016 04:32
- Forum: Minetest-related projects
- Topic: LightField Labs
- Replies: 16
- Views: 2713
Re: LightField Labs
I've made my game's art style too Portal like, and at this point I'm too afraid to change Solution: (I hope) include the portal gun mod. Or does that conflict with anything? Yes, originality, the fact that "light field" means a space in which is studied all the light that passes through i...
- Sat May 07, 2016 03:02
- Forum: Minetest-related projects
- Topic: LightField Labs
- Replies: 16
- Views: 2713
- Wed May 04, 2016 23:45
- Forum: Minetest-related projects
- Topic: LightField Labs
- Replies: 16
- Views: 2713
Re: LightField Labs
I use the original Soartex for minecraft (not fanver) it's in public domain.
The textures are from the game and not from a texture pack.
The textures are from the game and not from a texture pack.
- Mon Apr 11, 2016 03:33
- Forum: Minetest-related projects
- Topic: LightField Labs
- Replies: 16
- Views: 2713
Re: LightField Labs
If you need help on sounds, don't hesitate. Really. Yes, I'd be incredibly interested about new sounds, given how much of a flop I am with editing audio. And, unfortunately, no, there is not a repository (yet?) mostly because I'd have to have two different repositories, one for LightField Laborator...
- Sun Apr 10, 2016 03:01
- Forum: Minetest-related projects
- Topic: LightField Labs
- Replies: 16
- Views: 2713
LightField Labs
I'm just going to leave this here... https://youtu.be/Edl2PefQmEQ I don't know if it's subgame, mod, or world. It's a custom world, with its own mod, using a purpose designed subgame, this one not intended for this world only. Changelog 13/04 ⇒ 20/04 »Added tons of backstage »Added chamber a03 »Adde...
- Tue Jan 19, 2016 16:37
- Forum: Mod Releases
- Topic: [Mod] Sound Reactions 1.0 [soundreaction]
- Replies: 2
- Views: 1356
Re: [Mod] Sound Reactions 1.0 [soundreaction]
i couldnt play any single sound by command Did you mean "/ww"? Because Minetest already adds a / when you register a command, "/ww" becomes "//ww". That is like so to not conflict with other mods, like WorldEdit, /p0 for example, and to make the number of taps even: 2×...
- Fri Sep 25, 2015 16:03
- Forum: Mod Releases
- Topic: [Mod] Translate Item Definitions [vortoj]
- Replies: 29
- Views: 9645
Re: [Mod] Translate Item Definitions [vortoj]
Great idea, sir.
I like the concept of internationalizing minetest.
also, toki pona li pona!
I like the concept of internationalizing minetest.
also, toki pona li pona!
- Tue Sep 15, 2015 19:26
- Forum: Minetest-related projects
- Topic: What is Minetest Lacking?
- Replies: 12
- Views: 1459
Re: What is Minetest Lacking?
It needs minecarts.
Like urgently.
There are minecart rails, but no minecarts.
It's like building airports but not the aeroplanes.
Like urgently.
There are minecart rails, but no minecarts.
It's like building airports but not the aeroplanes.
- Sun Sep 06, 2015 16:57
- Forum: Mod Releases
- Topic: [Mod] Sound Reactions 1.0 [soundreaction]
- Replies: 2
- Views: 1356
[Mod] Sound Reactions 1.0 [soundreaction]
This mod adds customizable voice commands to servers.
This allows anyone to SAY thinks like Yeah! and ありがとうございます and SITOOPSITOOP.
Uses chat commands, transcriptions, easy to set up.
Instructions included.
Licensed under the Do What The **** You Want To Public License 2.0
This allows anyone to SAY thinks like Yeah! and ありがとうございます and SITOOPSITOOP.
Uses chat commands, transcriptions, easy to set up.
Instructions included.
Licensed under the Do What The **** You Want To Public License 2.0
- Sat Sep 05, 2015 23:40
- Forum: Mod Releases
- Topic: [Mod] Green Screen 1.0 [greenscreen]
- Replies: 3
- Views: 2074
[Mod] Green Screen 1.0 [greenscreen]
This mod adds "green screens" to minetest. Full bright single colour nodes. Comes in black, grey and white, and red, orange, yellow, green, cyan, blue and purple. Available only in creative mode. More (real life usage) info here. Wikipedia, Chroma key http://i.imgur.com/r1CDmVG.png http://...
- Sat Sep 05, 2015 21:39
- Forum: Mod Releases
- Topic: [Mod] Character Creator [1.1] [character_creator]
- Replies: 74
- Views: 18839
Re: [Mod] Character Creator [character_creator]
Is this server friendly?
That's a way to success ;)
That's a way to success ;)
- Mon Aug 24, 2015 01:09
- Forum: WIP Mods
- Topic: [Mod]Red Trees 1.2 [redtrees]
- Replies: 27
- Views: 5728
[Mod]Red Trees 1.2 [redtrees]
Red Trees This mods adds trees with red leaves and reddish trunks; the latter producing slightly orange wooden planks. Also there is a bonsai and another kind of door. That's it really. This is just me playing around with the code. Also this is my first mod ever! I will most likely add more trees w...
- Sun Aug 23, 2015 04:13
- Forum: WIP Mods
- Topic: My Train Mod
- Replies: 76
- Views: 18111
Re: My Train Mod
Here's a tip: try making an electric train first (like subways). They are mostly modular and easy to model, and don't need extremely different models for different cars. I can help with textures and sounds. On the other hand... *_* I wish I could donate $$$. *_* TRAINS. MUST. COME. INCLUDED. WITH MT...
- Fri May 01, 2015 02:22
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2118
- Views: 302125
Re: Post your mod requests/ideas here
Maybe this is development related but I'd like to see a changeable (and append-able) player model. (hats for example) For instance: http://i.imgur.com/4Ukby42.gif Thought off a Japanese player model mod for MC that changed the default model to a female one and the available ones were Utane Uta and S...