Search found 57 matches

by nvrsbr
Tue Jun 16, 2015 14:42
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 50
Views: 17025

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

I've created a fork which works on Windows and Python 3. https://github.com/An-dz/mapit The fork should work on any OS and with Python 2.7 too. I used Python 3.3, Numpy 1.9.2 and Pillow 2.8.2 for Py3.3 The problem with Windows is that your test for worldPath checked for / (slash), but Windows uses ...
by nvrsbr
Tue Jun 16, 2015 14:33
Forum: General Discussion
Topic: Zombie Mob
Replies: 2
Views: 359

Re: Zombie Mob

TenPlus1 wrote:Change to:

mobs:register_spawn("zombie:zombie", {"default:stone", "default:dirt_with_grass"}, 0, 0, 1, 1, 31000)
OK Thanks.
by nvrsbr
Tue Jun 16, 2015 01:38
Forum: General Discussion
Topic: Zombie Mob
Replies: 2
Views: 359

Zombie Mob

I am using the stand alone Zombie Mob and was wondering what needs to be set to make them spawn in a bit darker light? --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height mobs:register_spawn("zombie:zombie", {"default:stone"...
by nvrsbr
Mon Jun 15, 2015 20:32
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 288
Views: 173748

Re: [Mod] Creatures [1.1.4 beta] [creatures]

I am using the stand alone Zombie Mob and was wondering what needs to be set to make them spawn in a bit darker light? --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height mobs:register_spawn ("zombie:zombie", {"default:stone&quo...
by nvrsbr
Mon Jun 15, 2015 17:07
Forum: Mod Releases
Topic: [Mod] MapIt [1.2] [mapit] – another mapping mod
Replies: 50
Views: 17025

Re: [Mod] MapIt [1.2] [mapit] – another mapping mod

This mod still work?
Any other good Map mods out there?
by nvrsbr
Mon Jun 15, 2015 03:38
Forum: Modding Discussion
Topic: Slimes Mob spawns.
Replies: 4
Views: 500

Re: Slimes Mob spawns.

If you open the greenslimes or lavaslimes.lua files scroll all the way to the end of the file. You'll find something that starts with this. mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height) Just change the chance to be higher? If that makes more slimes,...
by nvrsbr
Mon Jun 15, 2015 02:35
Forum: WIP Mods
Topic: [WIP][MOD] Slimes Redo 0.2.1
Replies: 23
Views: 9072

Re: [WIP][MOD] Slimes Redo 0.2.1

nvrsbr wrote:Anyway to control the spawning of the Slimes?
There are just WAY TOO many spawning.
Anyone?
by nvrsbr
Mon Jun 15, 2015 02:34
Forum: Modding Discussion
Topic: Slimes Mob spawns.
Replies: 4
Views: 500

Re: Slimes Mob spawns.

Any help you would be awesome.
by nvrsbr
Sun Jun 14, 2015 19:57
Forum: Modding Discussion
Topic: Slimes Mob spawns.
Replies: 4
Views: 500

Slimes Mob spawns.

Just wondering if there is a way to control the spawn limits of mobs?
I am using the Slimes Redo mod and there are way too many spawning.

Thanks.
by nvrsbr
Sun Jun 14, 2015 19:55
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 348
Views: 110483

Re: [Mod] Ethereal [1.07] [ethereal]

TenPlus1 wrote:When I get time I'll add more fish and hopefully find more textures for them...
Sounds great.
by nvrsbr
Sun Jun 14, 2015 16:31
Forum: WIP Mods
Topic: [WIP][MOD] Slimes Redo 0.2.1
Replies: 23
Views: 9072

Re: [WIP][MOD] Slimes Redo 0.2.1

Anyway to control the spawning of the Slimes?
There are just WAY TOO many spawning.
by nvrsbr
Sun Jun 14, 2015 15:15
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 646849

Re: [Modpack] Animals Modpack [2.4]

Got an older version to work but get error messages and something about a conf file that cannot be replaced when in game.
by nvrsbr
Sun Jun 14, 2015 14:13
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1587
Views: 646849

Re: [Modpack] Animals Modpack [2.4]

How do you get into the MOBF Menu that I have read about?
by nvrsbr
Sat Jun 13, 2015 23:28
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 348
Views: 110483

Re: [Mod] Ethereal [1.07] [ethereal]

Love the fishing, but is there anyway to add more fish?
by nvrsbr
Sat Jun 13, 2015 23:26
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 71
Views: 21256

Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]

lightonflux wrote:To fish, just punch water with the fishing rod. Yes, you need to equip the rod with a worm to catch a fish. Not every punch catches a fish. I think the probability is between 20 and 25%.
Thanks, it has been driving me nuts haha.
by nvrsbr
Sat Jun 13, 2015 14:35
Forum: General Discussion
Topic: Torches burn out?
Replies: 11
Views: 1053

Re: Torches burn out?

I downloaded the ZIP from your Mods thread, and my lamps dont look like that.

EDIT - I just grabbed the DEV version and now the lamps are correct, I think you need to update your DL link in your thread.
by nvrsbr
Sat Jun 13, 2015 13:01
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 71
Views: 21256

Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]

nvrsbr wrote:How do you fish?
Do you need worms?
I cannot seem to cast the rod?
Anyone?
by nvrsbr
Sat Jun 13, 2015 13:00
Forum: General Discussion
Topic: Torches burn out?
Replies: 11
Views: 1053

Re: Torches burn out?

Nathan.S wrote:Oil lanterns will always lit up a little bit, I think I set it to one, putting oil in the lantern will make it brighter, again assuming your using the more_fire mod.
How do you put oil in them?
They have no UI.
by nvrsbr
Sat Jun 13, 2015 04:49
Forum: General Discussion
Topic: Torches burn out?
Replies: 11
Views: 1053

Re: Torches burn out?

Nathan.S wrote:Nope, I did that to encourage people to make the oil lanterns which just need lantern oil but don't burn out.
I just made an oil lantern and it lit up without the need for oil?
Also any idea how to turn off torch damage when using the 3D Armor Mod?
by nvrsbr
Sat Jun 13, 2015 03:40
Forum: General Discussion
Topic: V6 or V7 terrain generation?
Replies: 3
Views: 433

Re: V6 or V7 terrain generation?

Anyone?
by nvrsbr
Sat Jun 13, 2015 00:34
Forum: General Discussion
Topic: V6 or V7 terrain generation?
Replies: 3
Views: 433

V6 or V7 terrain generation?

Which one is best to use?
At the moment I am using v6 and the Ethereal Mod.
Do I have to pick v7 to use Ethereal or does it force the game to use v7?

I am bit confused.
Thanks.
by nvrsbr
Sat Jun 13, 2015 00:03
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522767

Re: [Mod] Technic [0.4.11] [technic]

I dont seem to be showing all the recipes in unified inventory?
by nvrsbr
Fri Jun 12, 2015 22:42
Forum: General Discussion
Topic: Higher Res Player Skins?
Replies: 2
Views: 346

Re: Higher Res Player Skins?

The player skins look really bad, any way to make them look better? Even using a Minecraft Skin it still looks very washed out :( Do you have filters active in your settings? Those make textures look like that. Also, could you provide a screenshot? you can take screenshots by pressing "F12&quo...
by nvrsbr
Fri Jun 12, 2015 22:41
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 71
Views: 21256

Re: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]

How do you fish?
Do you need worms?
I cannot seem to cast the rod?
by nvrsbr
Fri Jun 12, 2015 21:26
Forum: General Discussion
Topic: Higher Res Player Skins?
Replies: 2
Views: 346

Higher Res Player Skins?

The player skins look really bad, any way to make them look better?
Even using a Minecraft Skin it still looks very washed out :(