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Re: [Mod] Means of transport tracking lines [linetrack]

Hey, interesting concept, applying advtrains to boats. But I have a question: Why exactly are you depending on advtrains_train_track? This mod only registers the dtrack tracks! Aside from this: advtrains.register_tracks("line", { nodename_prefix="advtrains:ltrack", texture_prefix...
by orwell
Sun Oct 20, 2019 14:49
 
Forum: WIP Mods
Topic: [Mod] Means of transport tracking lines [linetrack]
Replies: 8
Views: 180

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Uhm.... Hi, i'm using modified growwall script to build a railroad from spawn (0,2,0) to a place at (-30'000,2,-30'000) north/south works ok, growwall places stone meselamps in tunnels and tracks just right. But east to west is problematic because when growwall places node "advtrains:dtrack_st...
by orwell
Mon Sep 30, 2019 14:52
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: Post your screenshots!

Image
The optimal spawn point...

Image
Not again :(. Crap!
by orwell
Sat Sep 28, 2019 22:24
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9104
Views: 1051511

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

This appears to be what light_tool does... I'm thinking about using this mod as optional dependency...
by orwell
Wed Sep 25, 2019 20:38
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Making things other than nodes emit light is not possible due to limitations in the minetest engine. Walking_light and consorts place an invisible lightemitting node to hack around this limitation.
I wish it were possible, too.
by orwell
Tue Sep 24, 2019 18:28
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

ITALIAN ULLA SERVER too :-) Сrimea HiTech&Magic (RUS) SERVER too :-) Added them. -- lmk, regarding the tender car: 1. Making steam engines use fuel would not be that hard. Wagon inventories are detached inventories and we would just need to add an internal callback to burn coal. Would be some w...
by orwell
Mon Sep 23, 2019 20:19
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Hm, from a quick look at the code, it appears that villagers are purely objects. They have no global ID or similar contraptions. Thus, advtrains can't keep track of them when they're unloaded.

It would be complicated, if not impossible, to make them ride trains.
by orwell
Mon Sep 16, 2019 09:51
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: Minetest Berichte in PrintMedien und Organisationen

gpcf hat was schönes gefunden:
https://www.tcs.ifi.lmu.de/lehre/ss-2018/mod
Nicht ganz ein Bericht, aber ich denke das passt hier rein.
by orwell
Fri Aug 09, 2019 19:44
 
Forum: Deutsch
Topic: Minetest Berichte im www (e-books)
Replies: 12
Views: 698

Re: [Server] LinuxWorks Next Generation (Lots of trains)

https://wiki.linux-forks.de/mediawiki/index.php?title=Special:UserLogin wrote:Log in using the username and password from the LinuxWorks Minetest server.

gabriel has set up the wiki to query the Minetest server account
by orwell
Fri Aug 09, 2019 19:35
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21395

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Hm, I would like adding them as new wagons instead of replacing the old textures. But nice work thomas!
The displays are on my wishlist too.
by orwell
Wed Jul 31, 2019 18:11
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] "asyncio" [git] [asyncio]

Looks impressive, nice work.
My last memory of using coroutines in Minetest (I forgot for what) was that they don`t work. Nice to see they do now.
by orwell
Sun Jul 28, 2019 20:45
 
Forum: WIP Mods
Topic: [Mod] "asyncio" [git] [asyncio]
Replies: 1
Views: 200

Re: How to get STDOUT and STDIN of a server?

Hm, possibly get Stdout the normal way, and then create a named pipe (mkfifo), open that from Lua and parse commands in there, like Script (not sure whether this works) mkfifo path/to/world/in.fifo minetestserver --worldname x | process-for-stdout & tee in.fifo As mod, find the external-cmd mod ...
by orwell
Sat Jul 20, 2019 11:41
 
Forum: General Discussion
Topic: How to get STDOUT and STDIN of a server?
Replies: 3
Views: 152

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Hm, my problem is that my free time to work on advtrains is practically inexistant at the moment, and my motivation to create new models and integrate them is close to 0.
by orwell
Fri Jul 19, 2019 10:20
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: How do I set item's "tool_capabilities" from item meta?

From what I know, the item meta string expects a string in the JSON format. You can generate this by using
Code: Select all
local meta = itemstack:get_meta()
meta:set_string("tool_capabilities", minetest.json_encode({
        full_punch_interval=1.0
}))


I'm not sure, however.
by orwell
Mon Jul 15, 2019 18:46
 
Forum: Modding Discussion
Topic: How do I set item's "tool_capabilities" from item meta?
Replies: 4
Views: 164

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

mbb wrote:just a question: are sloped trains a thing now?

With 5.0,yes
by orwell
Sat Jul 06, 2019 05:55
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: I can't post topics in the mod releases

Read this viewtopic.php?f=11&t=1271
You need to post in WIP mods first, then request moving the topic.
by orwell
Thu Jul 04, 2019 05:32
 
Forum: General Discussion
Topic: I can't post topics in the mod releases
Replies: 3
Views: 163

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

At the moment, you need to set and lock(punch) all switches. This is not done automatically yet.
by orwell
Wed Jun 26, 2019 11:56
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

It is a new feature that I'm working on. See also the wiki page https://advtrains.de/wiki/doku.php?id=lines:railway_time My long term goal is to provide a system to make trains run according to a timetable. This is the first step towards this goal: having a time synchronized to the movement of train...
by orwell
Wed Jun 19, 2019 21:15
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

The LZB does this all the time, calculating brake distances and braking the train
by orwell
Thu Jun 06, 2019 04:53
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

speed 3 is the threshold. Speed <=3: no damage, Speed >3: death.
Regarding the trams, I might implement a system for "driving on sight" that utilizes the LZB system to slow down trams when people are on the tracks.
by orwell
Tue Jun 04, 2019 14:37
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Monorail [0.1.2] [monorail]

Hm, this mod is abandoned ever since I started playing Minetest...
by orwell
Tue May 28, 2019 08:02
 
Forum: Mod Releases
Topic: [Mod] Monorail [0.1.2] [monorail]
Replies: 89
Views: 44790

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Uh, it looks like both saves are out of sync again. There`s an ID in the ndb binary data which doesn`t correspond to a node name (saved in main save file)
Hm, you could just check for nil there and skip the iteration if "ndbnode" is nil.
by orwell
Mon May 27, 2019 09:27
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

When restoring the NDB backup, it is really important that you restore both the "advtrains" and "advtrains_ndb" file from the same backup, because the node-id mappings are stored in the main save file. And the file corruption protection is insufficient, but I don't know how to do...
by orwell
Thu May 23, 2019 21:07
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

thomasthespacefox wrote:a few suggestions:
- some 'Y' switches,

During the next track rework. Making these is not fun.
thomasthespacefox wrote:- it would look better if the trains could angle correctly on ramps.

They do that in the latest Git state in MT 5.0.0. Perhaps I haven't made a Content DB release yet.
by orwell
Fri May 17, 2019 10:22
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163372

Re: A funny form for Minetest: lazzbreak

This sounds good as an app for the Laptop mod...
by orwell
Thu May 16, 2019 05:58
 
Forum: WIP Mods
Topic: A funny form for Minetest: lazzbreak
Replies: 1
Views: 266
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