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Re: Subgames for all! a Minigame Server [Back!]

Hey
Playing on your server since yesterday...
You said in the first post that there is no crafting in Skywars.
Why am I then able to craft diamond swords using a pickaxe, the diamond in the caves and the crafting table there?
by orwell
Fri Jun 01, 2018 08:36
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 346
Views: 19563

Re: Linux Minetest management console in development

Hi
I think it would be nice to view a list of online players, with the ability to kick them.
And maybe some statistics such as max-lag, average players online, CPU and RAM usage and player's round trip times.
by orwell
Fri Jun 01, 2018 07:52
 
Forum: Minetest-related projects
Topic: Linux Minetest management console in development
Replies: 1
Views: 382

Re: Idee: Webdienst für Benutzerverwaltung

Was genau zählt denn eigentlich laut DSGVO als "personenbezogene Daten"?
by orwell
Thu May 31, 2018 21:36
 
Forum: Deutsch
Topic: Idee: Webdienst für Benutzerverwaltung
Replies: 202
Views: 6198

Re: [Mod] Advanced Trains [advtrains] [1.13]

OK, thanks for testing. I can unfortunately look over the errors next week only.
by orwell
Thu May 31, 2018 21:25
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1211
Views: 145771

Re: Idee: Webdienst für Benutzerverwaltung

den hab ich etwas erweitert auch bei mir laufen, stimmt, das macht was aus. Was deine gute-spieler-liste angeht, müsste sich jeder alteingesessene Spieler, wenn er sich an einem neuen Server anmelden will, aus seinem Heimnetz anmelden... doof. Dann wäre doch wohl ein zentrales Passwort notwendig. un...
by orwell
Wed May 30, 2018 12:05
 
Forum: Deutsch
Topic: Idee: Webdienst für Benutzerverwaltung
Replies: 202
Views: 6198

Re: [Mod] Advanced Trains [advtrains] [1.13]

Even before this, I wasn't able to reproduce this problem. But you can tell me if it still exists.
If it does, it might be printing some sort of warning now, if it's caused by what I think.
by orwell
Wed May 30, 2018 11:25
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1211
Views: 145771

Re: Idee: Webdienst für Benutzerverwaltung

Eine Möglichkeit, der sich viele Server bedienen, um Griefer abzuhalten, ist, irgendwo in den Regeln eine Information zu verstecken, wie man an interact-Rechte kommt (Privileg um etwas in der Welt bauen zu dürfen). Das kann sein, dass man etwas bestimmtes in den Chat schreiben muss, oder dass man ei...
by orwell
Wed May 30, 2018 09:37
 
Forum: Deutsch
Topic: Idee: Webdienst für Benutzerverwaltung
Replies: 202
Views: 6198

Re: [Mod] Advanced Trains [advtrains] [1.13]

There are no real differences noticable for users, except that some bugs that existed for a long time might now be fixed (while new bugs were introduced). I needed to simplify and clean up a lot of code in order to start with my new signalling and automatic train operation system. One of the major c...
by orwell
Wed May 30, 2018 09:21
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1211
Views: 145771

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hello guys. I've just completed a fundamental rewrite of large parts of the advtrains code. I've tested some stuff myself already, but need you to help me testing before I can merge it to the master branch safely. The rewrite is located on the 'tss' branch: https://github.com/orwell96/advtrains/tree...
by orwell
Tue May 29, 2018 14:03
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1211
Views: 145771

Re: Doctor Who Mod [REVIVED!] (WIP) Help needed!

Hey, nice to see this being worked on again. I wanted to revive the mod myself 2 years ago, having the same idea some years ago. I've also written some 'tardis' code back then that creates some sort of tardis structure at -30000, teleporting the player there when clicking the tardis I might implemen...
by orwell
Tue May 29, 2018 05:57
 
Forum: WIP Mods
Topic: Doctor Who Mod [REVIVED!] (WIP) Help needed!
Replies: 12
Views: 1309

Re: [New Server] ULTRA WORLD Survival

Server is up again. Have fun playing!
To other people: I am not able to host a server for you, my computer can't handle more than one server.
by orwell
Mon May 28, 2018 16:37
 
Forum: Servers
Topic: [New Server] ULTRA WORLD Survival
Replies: 13
Views: 1015

Re: Externe Kommunikation (Mod?)

Es gibt auch einen IRC-Mod, der den Ingame-Chat mit einem IRC-Channel koppelt.
by orwell
Mon May 28, 2018 15:13
 
Forum: Deutsch
Topic: Externe Kommunikation (Mod?)
Replies: 4
Views: 402

Re: Idee: Webdienst für Benutzerverwaltung

Also abgesehen vom Datenschutzaspekt ist sowas sicher möglich, und ein paar Server haben meines Wissens nach so ein System schon. Vielleicht könnte man auch die Forum-Logins mit einbeziehen. Ich weiß nicht ob das Forum so ein Oauth-System hat, aber so könnte man verhindern, dass bekannten Community-...
by orwell
Mon May 28, 2018 14:53
 
Forum: Deutsch
Topic: Idee: Webdienst für Benutzerverwaltung
Replies: 202
Views: 6198

Re: Gamer destoid, digged, the protected spawn

Nope. The 'areas' privilege allows players to dig in and edit all areas on the server, and is meant to be granted to moderators and admins.
Players do NOT need any privileges to protect their OWN area.
by orwell
Mon May 28, 2018 12:23
 
Forum: Problems
Topic: [Solved] Gamer destoid, digged, the protected spawn
Replies: 5
Views: 441

Re: Tunnelmaker

How does it behave with protection?
minetest.is_protected()
by orwell
Fri May 25, 2018 20:27
 
Forum: Mod Releases
Topic: [Mod] Tunnelmaker [2.0] [tunnelmaker]
Replies: 30
Views: 5067

Re: Tunnelmaker

Hey, that looks cool!
May I link this in my mod's topic?
I haven't tried it yet, but looking at the screenshot, I see a problem. You just dig away nodes, but do not stabilize the tunnel walls and ceiling, so gravel might fall down on the tracks.
However, this definitely has potential!
by orwell
Mon May 21, 2018 20:33
 
Forum: Mod Releases
Topic: [Mod] Tunnelmaker [2.0] [tunnelmaker]
Replies: 30
Views: 5067

Re: [New Server] ULTRA WORLD Survival

Server will be down until 28th of May.
I apologize for any inconveniences...
by orwell
Fri May 18, 2018 13:28
 
Forum: Servers
Topic: [New Server] ULTRA WORLD Survival
Replies: 13
Views: 1015

Minetest server init.d script set

This is a small set of scripts used to run and autorestart a Minetest server running as a privilegeless user.
I've used this for a while now on the ULTRA WORLD SURVIVAL server.

https://github.com/orwell96/minetest_server_initd
by orwell
Fri May 18, 2018 12:55
 
Forum: Minetest-related projects
Topic: Minetest server init.d script set
Replies: 0
Views: 178

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Tubes don't work in unloaded chunks either. However, trains will drive through unloaded chunks, although they might not unload their contents at the target.
by orwell
Fri May 18, 2018 06:11
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 190
Views: 17817

Re: [Mod] Advanced Trains [advtrains] [1.13]

Whenever you placed or removed rails near a train, it may be necessary to run the /at_reroute command.
This requirement will eventually be removed in a future update.
by orwell
Mon May 14, 2018 08:52
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1211
Views: 145771

Re: What exactly is this mese stuff anyway?

And then, the oerkkis were removed from the engine, and banned forever.
So better not install mobs redo, or the oerkkis will take their planet back!!!
by orwell
Sat May 12, 2018 16:49
 
Forum: General Discussion
Topic: What exactly is this mese stuff anyway?
Replies: 24
Views: 2174

Re: [Idea] orthogonalize privileges

Actually, on a server I host, I have disabled the ability to obtain the server privilege via /privs, because I don't want my moderators to fiddle around with //lua
(hardcoded into the /privs command)
by orwell
Thu May 03, 2018 08:21
 
Forum: Feature Discussion
Topic: [Idea] orthogonalize privileges
Replies: 2
Views: 319

Re: [Mod] Advanced Trains [advtrains] [1.13]

I am currently working on the new track section signalling...
And to make new trains, I would need to create models... hm...
by orwell
Tue May 01, 2018 19:45
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1211
Views: 145771

Re: [Mod] Advanced Trains [advtrains] [1.13]

You can safely ignore those errors. The save files just dont exist when you create a world. So advtrains assumes that everything is empty and creates them. The mesecons warning is there because the code used to check whether mesecons is enabled in your world just checks for the existence of a global...
by orwell
Fri Apr 27, 2018 06:36
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1211
Views: 145771

Re: unable to enter world - animated node causes crash?

Please try this again when 0.4.17 gets released. If the crash still happens, report that on GitHub (or notify me to do it)
by orwell
Wed Apr 25, 2018 21:06
 
Forum: Problems
Topic: [SOLVED]unable to enter world - animated node causes crash?
Replies: 4
Views: 394
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