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Re: [Server] LinuxWorks Next Generation (Lots of trains)

This is one of the functions that the Stop Rail will implement. It will "suspend" ARS temporarily, until the train is about to depart. There will also be a switch for disabling ARS on the Onboard Computer. If required and wanted by players, I might also add an ATC command binding for that ...
by orwell
Fri Jan 25, 2019 22:31
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Today I pushed the "point speed restriction" rails and the first version of the "stop rail" that is supposed do successively replace ATC-based railway operation. Since my exam period approaches, I will from now on only fix bugs found in the advtrains TSS version. I will then offi...
by orwell
Thu Jan 24, 2019 22:02
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

The debug output saying "step_dist" tells the distance the train moved in the last step x1000. Since dtime is now always 0.2 (advtrains clips this internally), this distance is exactly 15*0.2 = 3 nodes However, the 1 step between "ATC command received" and "start braking&quo...
by orwell
Wed Jan 23, 2019 17:42
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Warning There appears to be a bug in the execution of automatic brake commands. This applies to both the ATC "B" command and the train safety system (LZB) that makes trains stop in front of signals. This has so far led to train's braking distances increasing by about 3 nodes, however brak...
by orwell
Wed Jan 23, 2019 12:13
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

— The trains either brake at a lower rate of deceleration, or react with a delay. As a result, trains on my routes now stop several blocks farther than where they used to (and were supposed to). Sometimes the trains even overshoot the platforms by several blocks. The acceleration/brake dynamics sho...
by orwell
Tue Jan 22, 2019 11:56
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Advtrains update We have just successfully updated the server to the "tss" branch of Advanced Trains mod. (after 3 hours of bug-fixing and workarounding). If you operate any railway lines on the server, please read this: - The coupling of trains now works like it should and is no longer b...
by orwell
Mon Jan 21, 2019 23:45
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Mod] Advanced Trains [advtrains] [1.13]

I guess nothing. Are there any trains missing in your world? Else, you can ignore this.
The message "remove_train failed" should be harmless. However, can you PM me just the file called "advtrains" from the world directory of the pre-update world, so I can check the cause?
Thanks
by orwell
Sun Jan 20, 2019 19:56
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Poll] How did you find out about MT?

While trying to find an alternative to Minecraft because you're poor To be exact, I was looking for a voxel game back then to play on a private server with some friends, none of us had bought Minecra$. MT caught my attention by its Lua modding system, because I already knew Lua and Lua is great! It...
by orwell
Thu Jan 17, 2019 12:52
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 2084

Re: [mod] Cycle through inventory rows [inventory_cycler]

* (sprinting and sneaking whilst standing still makes no sense right? Should not interfere with any other mods this way. server can change setting to not require this) It interferes with the key combination that is used in advtrains used to directly get off a train without using the menu. However, ...
by orwell
Thu Jan 17, 2019 07:58
 
Forum: WIP Mods
Topic: [mod] Cycle through inventory rows [inventory_cycler]
Replies: 7
Views: 466

Re: [Mod] Advanced Trains [advtrains] [1.13]

uh, another server
EDIT: done
EDIT2: cgit does not seem to update
by orwell
Wed Jan 16, 2019 20:29
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Mod] Advanced Trains [advtrains] [1.13]

TSS branch update: ARS (Automatic Routesetting) has been implemented. For explanation see the interlocking manual at http://advtrains.bleipb.de/interlocking/

Download TSS (bananach.space is still down :( ):
http://advtrains.bleipb.de/advtrains_tss.zip

EDIT: Happy new year everyone!
by orwell
Tue Jan 15, 2019 20:14
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Server] LinuxWorks Next Generation (Lots of trains)

I`m sorry that this has led to misunderstandings. This plan reflects my personal opinion, and I didn`t mean to enforce my opinion on you. As I wrote Och_Noe today by e-mail, I put this in here for you to discuss, and not to "declare" it. I should have clarified this in the post. Sorry for ...
by orwell
Thu Jan 10, 2019 22:26
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: Post your code!

Ive been leaning C and created a simple and crappy terminal-based text-adventure game: #include <stdio.h> #include <string.h> int hunger; int thirst; int day; int status; int choice; int water; int fooditems; char current_sit[100]; int drink() //Defining the function 'drink'. { if(water < 1) printf...
by orwell
Thu Jan 10, 2019 13:31
 
Forum: General Discussion
Topic: Post your code!
Replies: 31
Views: 2600

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Oh, then I misunderstood this. In this case, we'll probably extend E1 up there. And yes, the inexistence of east-west mainlines is a long-persisting problem on the server. However, there are no interesting places yet right west of spawn, so we don't need them yet. And has anyone else noticed that Eu...
by orwell
Thu Jan 10, 2019 07:42
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

In this scheme, I omitted all of your lines, because I don't know what your plans with those are. But right, the Oasis track is missing, but that would belong to Smacker too (extension of SM1)
I could assist you if you should plan to operate your lines with interlocking too.
by orwell
Thu Jan 10, 2019 07:13
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Proposal(s) regarding long-distance routes This is my proposal for future long-distance train routes on the server. It is here to be discussed and improved. It should not be seen as a final decision. http://advtrains.bleipb.de/linuxworks/maps/lw_ldr.png E1 - Personhood <> Melinka Town via Spawn, Mo...
by orwell
Wed Jan 09, 2019 11:20
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

This might be possible, since I don`t have an overview there.
Once TSS is deployed, I will for now only start operating those lines that are "official" (blue)
I`ll leave Smg up to you.
by orwell
Tue Jan 08, 2019 13:29
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Railway network maps of the server (generated via advtrains_netmapper) are now available at http://advtrains.bleipb.de/linuxworks/maps All SVGs are maps of all existant rails on the map, except for lw_mainlines_map.svg, which is a labeled map of only the mainlines. It is recommended to open those fi...
by orwell
Mon Jan 07, 2019 23:08
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Hello and Happy New Year everyone! We have decided to deploy the in-development version of advtrains, the so-called tss branch, on the server this week. The Linuxworks Server will act as a "public beta" this way. If tss proves to work properly even on the high load that this server imposes...
by orwell
Mon Jan 07, 2019 09:33
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17929

Re: Hilfe bei Zügen

Dieser Mod hier fügt Weichenhebel hinzu, die könntest du auch nützlich finden.
https://github.com/h-v-smacker/railroad ... master.zip
by orwell
Sun Jan 06, 2019 22:28
 
Forum: Deutsch
Topic: Hilfe bei Zügen
Replies: 5
Views: 389

Re: Hilfe bei Zügen

Man kann Weichen leider nicht direkt aus dem zug heraus stellen. Hume2 hat aber eine interessante einfache Lösung dafür gefunden. Du baust eine Detektorschiene etwa 5 Blöcke vor die Weiche, davon abgehend ein paar Mesecons-Delayer und verbindest das mit der Weiche. Um geradeaus zu fahren, fährst du ...
by orwell
Sun Jan 06, 2019 22:23
 
Forum: Deutsch
Topic: Hilfe bei Zügen
Replies: 5
Views: 389

Re: [Mod] Advanced Trains [advtrains] [1.13]

Since bananach.space is down, here's the latest TSS branch version: http://advtrains.bleipb.de/advtrains_tss.zip (this is the newer, unofficial version) Latest master can be found in the content DB: https://content.minetest.net/packages/orwell/advtrains/ (this is the officially supported, but somewh...
by orwell
Sat Dec 29, 2018 19:33
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: Content database for in-menu installer - add your things

Because the forum does not offer it.
viewtopic.php?f=5&t=20372
by orwell
Thu Dec 27, 2018 21:47
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 92
Views: 15904

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hm... The message "train x hit route y" appears when a route is set into a section and suddenly a train not supposed for it suddenly occupies the section (either when it is placed into such a section or it enters the section from a "wrong" TCB. One thing I noticed is that your la...
by orwell
Thu Dec 27, 2018 21:01
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963

Re: [Mod] Advanced Trains [advtrains] [1.13]

Just trying out AT on the server. Few questions On startup we get the message "Undeclared global variable "id" accessed at ..\advtrains\advtrains\trainlogic.lua:111" Also normal users dont seem to be able to attach wagons. Given train_operator but they dont attach. Is there a tr...
by orwell
Thu Dec 20, 2018 10:41
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145963
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