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Re: Random tricks and tips (Minetest Game)

Whatever, a random trick from me: The "Radar view" of the minimap can be useful to find caves while you're underground. You just need to know that it does not give any clue on at which height to find the cave. To find a cave, given you have dug some sort of "shaft": 1. Position y...
by orwell
Mon Dec 17, 2018 11:21
 
Forum: General Discussion
Topic: Random tricks and tips (Minetest Game)
Replies: 64
Views: 4960

Re: Random tricks and tips (Minetest Game)

More tips! Not just for Minetest Game. ⋅ Nerdpoling: Build a block on your feet, then jump. Repeat forever to quickly reach new heights. Probably the most-known trick ever. :D NOOOOOOO!!!! What have you done! You are encouraging new players to nerd-pole! Those "Nerd poles" are m...
by orwell
Sun Dec 16, 2018 18:51
 
Forum: General Discussion
Topic: Random tricks and tips (Minetest Game)
Replies: 64
Views: 4960

Re: Efficient graph based networks (electronics and transpor

I have plans for an advanced electrics mod (called advelectric) since about a year, that would use exactly that system. There would be "distribution boxes" or other actors that would correspond to Graph nodes and cables between them, forming the graph edges. Each connected sub-graph would ...
by orwell
Thu Dec 13, 2018 13:22
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 1015

Re: [Mod] Advanced Trains [advtrains] [1.13]

Yes, pname refers to the player name, and no, it is not used in the function. But since pname has always been the (documented) second parameter, although never used, I didnt want to break things and just appended the "invname" as the third parameter Current_player is automatically "fo...
by orwell
Thu Dec 13, 2018 12:32
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960

Re: Löschen vom Account

Das mit den Posts ist ein anderes Thema... Aber gerade du solltest das mit der DSGVO ja wissen und deshalb muss sich der eigentliche Account ja löschen lassen. (während die Posts stehen bleiben)
Und ja, ich gebe zu, Phoenixflo verhält sich dahingehend sehr kindisch.
by orwell
Tue Dec 11, 2018 12:08
 
Forum: Deutsch
Topic: Löschen vom Account
Replies: 10
Views: 426

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Image
Griefers are incredible! One of them realized that only this small part of the slope was unprotected...
Position is -264 7 -408
by orwell
Mon Dec 10, 2018 22:50
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17928

Re: [Mod] Advanced Trains [advtrains] [1.13]

To add-on/extension developers: If you're adding wagons with an inventory, you need to update the get_inventory_formspec() function as follows: get_inventory_formspec = function(self, pname, invname) return "size[8,11]".. "list["..invname..";box;0,0;8,3;]".. "list...
by orwell
Mon Dec 10, 2018 22:21
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960

Re: Löschen vom Account

Schreib nem moderator ne pm
by orwell
Mon Dec 10, 2018 16:21
 
Forum: Deutsch
Topic: Löschen vom Account
Replies: 10
Views: 426

Re: Minetest 5.0.0 is on the road

Uh, this is a warning now? I save some ObjectRefs in tables in advtrains to remove them on certain occasions(if not already unloaded) and don't lose the reference, and use a call to getyaw() to identify whether still active
is there a new supposed way to check objectrefs for validity?
by orwell
Mon Dec 10, 2018 12:43
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 66055

Re: [Mod] Advanced Trains [advtrains] [1.13]

Yep, although it does not cover everything.
by orwell
Sun Dec 09, 2018 22:39
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960

Re: [Mod] Advanced Trains [advtrains] [1.13]

And here are some pictures of the new things in the interlocking system: german-style shunt signals: http://www.bleipb.de/filedrop/iln12/i1.png Speed restriction (the unit is actually m/s, alias number of +'es in the driver stand) http://www.bleipb.de/filedrop/iln12/i2.png That red sign ...
by orwell
Sat Dec 08, 2018 18:22
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960

The ominous TSS branch and the interlocking system

The ominous TSS branch and the interlocking system Hello people, I post this to clean the confusion over terms like "tss branch" and "interlocking system": About half a year ago, I started reimplementing large parts of some internal logic of advtrains. The version control system...
by orwell
Sat Dec 08, 2018 18:13
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Oops, did not fly high enough
by orwell
Tue Dec 04, 2018 21:53
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17928

Re: [Server] LinuxWorks Next Generation (Lots of trains)

It's Screenshot Time again! http://www.bleipb.de/filedrop/mts12/1Dec18.png http://www.bleipb.de/filedrop/mts12/2Dec18.png http://www.bleipb.de/filedrop/mts12/3Dec18.png http://www.bleipb.de/filedrop/mts12/4Dec18.png http://www.bleipb.de/filedrop/mts12/5Dec18.png http://www.bleipb.de/filedrop/mts12/6...
by orwell
Tue Dec 04, 2018 19:06
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17928

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Apropos breaking railways...
The South Forest Island Shuttle can fly over holes and works like a charm!Image
(what you can not tell from the main subway iines :/ esp. 1/4 still tend to get stuck somehow)
@gpcf, please deploy poshud, for lag display
by orwell
Wed Nov 28, 2018 23:25
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 194
Views: 17928

ANNOUNCEMENT

Due to inactivity on side of the players, and personal circumstances making me no longer able to host the server, the server is now
permanently down.
EDIT: If you want a building of you as .we file, write a PM to me.
by orwell
Thu Nov 15, 2018 09:28
 
Forum: Servers
Topic: [New Server] ULTRA WORLD Survival
Replies: 13
Views: 1015

Re: [Mod] Time, Lag and Position HUDisplay [poshud]

So, then, I'm looking forward to that.
by orwell
Fri Nov 09, 2018 14:01
 
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 9
Views: 925

Re: [Mod] Advanced Trains [advtrains] [1.13]

:/ one more item to investigate on.
Added to bugtracker
by orwell
Wed Nov 07, 2018 18:37
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960

Re: [Mod] Time, Lag and Position HUDisplay [poshud]

I said, there's no convenient way to get this value. I know this approach, and the original unpublished version of this also used this code. I just didn't want to publish a mod that will likely break somewhen in the future.
by orwell
Wed Nov 07, 2018 14:48
 
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 9
Views: 925

Re: [Mod] Advanced Trains [advtrains] [1.13]

Is there a procedure i have to follow to update to the tss branch? I switched from the latest master to the tss and now my trains are killing me when accelerating and take me with them without me being near them :P (it was funny at first but did get annoying with time..) Anyways: cool mod, keep up ...
by orwell
Wed Nov 07, 2018 14:35
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960

Re: Subgames for all! a Minigame Server [Back!]

The point of spamming is the frequency of chat messages, not the content.
Wasnt there antispam mod that did exactly this?
EDIT: Oops, missed a page
by orwell
Tue Nov 06, 2018 18:12
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 348
Views: 19638

[Mod] Time, Lag and Position HUDisplay [poshud]

Hello again, This is a small server-side mod which displays the following information on a head-up display in the bottom right screen corner: - Current game time - Average and maximum lag time - Current player position https://forum.minetest.net/download/file.php?mode=view&id=17170&sid=f7bd2...
by orwell
Mon Nov 05, 2018 22:01
 
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 9
Views: 925

Re: [Mod] Advanced Trains [advtrains] [1.13]

Currently, trains you place should be protected from others, however, this is somewhat broken. It is one of the big ToDos I just couldnt adress yet because of limited time.
by orwell
Mon Nov 05, 2018 12:44
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1212
Views: 145960
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