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The ominous TSS branch and the interlocking system

The ominous TSS branch and the interlocking system Hello people, I post this to clean the confusion over terms like "tss branch" and "interlocking system": About half a year ago, I started reimplementing large parts of some internal logic of advtrains. The version control system...
by orwell
Sat Dec 08, 2018 18:13
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Oops, did not fly high enough
by orwell
Tue Dec 04, 2018 21:53
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21421

Re: [Server] LinuxWorks Next Generation (Lots of trains)

It's Screenshot Time again! http://www.bleipb.de/filedrop/mts12/1Dec18.png http://www.bleipb.de/filedrop/mts12/2Dec18.png http://www.bleipb.de/filedrop/mts12/3Dec18.png http://www.bleipb.de/filedrop/mts12/4Dec18.png http://www.bleipb.de/filedrop/mts12/5Dec18.png http://www.bleipb.de/filedrop/mts12/6...
by orwell
Tue Dec 04, 2018 19:06
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21421

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Apropos breaking railways...
The South Forest Island Shuttle can fly over holes and works like a charm!Image
(what you can not tell from the main subway iines :/ esp. 1/4 still tend to get stuck somehow)
@gpcf, please deploy poshud, for lag display
by orwell
Wed Nov 28, 2018 23:25
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 21421

ANNOUNCEMENT

Due to inactivity on side of the players, and personal circumstances making me no longer able to host the server, the server is now
permanently down.
EDIT: If you want a building of you as .we file, write a PM to me.
by orwell
Thu Nov 15, 2018 09:28
 
Forum: Servers
Topic: [New Server] ULTRA WORLD Survival
Replies: 13
Views: 1081

Re: [Mod] Time, Lag and Position HUDisplay [poshud]

So, then, I'm looking forward to that.
by orwell
Fri Nov 09, 2018 14:01
 
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 9
Views: 1037

Re: [Mod] Advanced Trains [advtrains] [1.13]

:/ one more item to investigate on.
Added to bugtracker
by orwell
Wed Nov 07, 2018 18:37
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: [Mod] Time, Lag and Position HUDisplay [poshud]

I said, there's no convenient way to get this value. I know this approach, and the original unpublished version of this also used this code. I just didn't want to publish a mod that will likely break somewhen in the future.
by orwell
Wed Nov 07, 2018 14:48
 
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 9
Views: 1037

Re: [Mod] Advanced Trains [advtrains] [1.13]

Is there a procedure i have to follow to update to the tss branch? I switched from the latest master to the tss and now my trains are killing me when accelerating and take me with them without me being near them :P (it was funny at first but did get annoying with time..) Anyways: cool mod, keep up ...
by orwell
Wed Nov 07, 2018 14:35
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: Subgames for all! a Minigame Server [Back!]

The point of spamming is the frequency of chat messages, not the content.
Wasnt there antispam mod that did exactly this?
EDIT: Oops, missed a page
by orwell
Tue Nov 06, 2018 18:12
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 467
Views: 24433

[Mod] Time, Lag and Position HUDisplay [poshud]

Hello again, This is a small server-side mod which displays the following information on a head-up display in the bottom right screen corner: - Current game time - Average and maximum lag time - Current player position https://forum.minetest.net/download/file.php?mode=view&id=17170&sid=f7bd2...
by orwell
Mon Nov 05, 2018 22:01
 
Forum: Mod Releases
Topic: [Mod] Time, Lag and Position HUDisplay [poshud]
Replies: 9
Views: 1037

Re: [Mod] Advanced Trains [advtrains] [1.13]

Currently, trains you place should be protected from others, however, this is somewhat broken. It is one of the big ToDos I just couldnt adress yet because of limited time.
by orwell
Mon Nov 05, 2018 12:44
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: [Mod] Advanced Trains [advtrains] [1.13]

Thanks, and welcome in the community, wizard. I just forgot the static_save property in the couples. And it is true that I do only backport important changes to "master" anymore. I will make the current "tss" branch the new main branch soon. This is indeed somthing I should also ...
by orwell
Sat Nov 03, 2018 12:05
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: Pirate Speak

Heh, no one looks into this forum...
Better post this under feature discussion
by orwell
Wed Oct 24, 2018 13:30
 
Forum: Discussion in other languages
Topic: Pirate Speak
Replies: 4
Views: 4309

Re: [Mod] Advanced Trains [advtrains] [1.13]

papou30 wrote:Just a note to thank you pheonixfire and orwell for the time you have dedicated me because now everything works very well. You really friendly and attentive. Once again a very big thank you.

You`re welcome. Have fun!
by orwell
Wed Oct 24, 2018 13:05
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: [Mod] Advanced Trains [advtrains] [1.13]

I guess you world-edited away a track that once went straight on, and added a downward slope there.
Go near the place where this occurs, and type the command
/at_sync_ndb
This can fix all sorts of bugs happening after a worldedit operation on tracks.
by orwell
Mon Oct 22, 2018 13:11
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: Subgames for all! a Minigame Server [Back!]

From what I`ve seen, Lejo keeps a record of all placed and dug nodes during the game, and reverts those actions. Sometimes, you can see flowing lava from a previous game slowly disappear after a reset, because those flowing nodes aren`t kept track of.
by orwell
Sat Oct 13, 2018 20:52
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 467
Views: 24433

Re: Subgames for all! a Minigame Server [Back!]

if you can add texture packs to your server add mineclone texture pack. and please add sprinting and other things from minecraft. If you want to have a gameplay experience similar to minecraft, I recommend you to play minecraft. I do not quite understand why this server should mimic Minecraft in an...
by orwell
Thu Oct 11, 2018 06:14
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 467
Views: 24433

Re: I need a completely flat green map

Well, I haven't actually looked at your code... I may have a look...
by orwell
Sun Oct 07, 2018 21:14
 
Forum: General Discussion
Topic: I need a completely flat green map
Replies: 11
Views: 732

Re: I need a completely flat green map

That's my mod! I just updated it so that caves are now turned off automatically. I'll paste this here though, use caution when using this mod: NOTE: Grasslands mod modifies map generation settings 'caves' and 'dungeons'. This mod tries to reset these settings when the world is closed, but if they a...
by orwell
Sun Oct 07, 2018 06:22
 
Forum: General Discussion
Topic: I need a completely flat green map
Replies: 11
Views: 732

Re: [Server] Inside The Box [Puzzles]

I also have a box lying around that I need to finish, I just need to invest 1 more hour into it. Maybe I can publish it soon
by orwell
Sun Oct 07, 2018 06:13
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 481
Views: 33679

Re: [Mod] In-Game "Email" [git][mail]

Feature request: there should be a possibility to show sent messages, and maybe (later) a conversation grouping.
by orwell
Wed Oct 03, 2018 19:42
 
Forum: WIP Mods
Topic: [Mod] In-Game "Email" [git][mail]
Replies: 12
Views: 2000

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hello,
The first official advtrains meeting is now over. I want to thank the numerous attendants for their help and participation, and I look forward to welcome even more people to the next meeting. It was a great and productive afternoon, with free cake and drinks!
Thank you all for coming!
by orwell
Tue Oct 02, 2018 18:10
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1269
Views: 163548

Re: Minetest 5.0.0 is on the road

I was talking about DESKTOP PC users, which android devices are usually not. Adding a News bar is not a bad idea, however there would be almost nothing to display... so it would be pretty useless. Update notifications should not be shown to most users, but a small group still would benefit from that...
by orwell
Thu Sep 27, 2018 18:42
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 67671
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