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Re: Subgames for all! a Minigame Server [Back!]

From what I`ve seen, Lejo keeps a record of all placed and dug nodes during the game, and reverts those actions. Sometimes, you can see flowing lava from a previous game slowly disappear after a reset, because those flowing nodes aren`t kept track of.
by orwell
Sat Oct 13, 2018 20:52
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 287
Views: 17069

Re: Subgames for all! a Minigame Server [Back!]

if you can add texture packs to your server add mineclone texture pack. and please add sprinting and other things from minecraft. If you want to have a gameplay experience similar to minecraft, I recommend you to play minecraft. I do not quite understand why this server should mimic Minecraft in an...
by orwell
Thu Oct 11, 2018 06:14
 
Forum: Servers
Topic: Subgames for all! a Minigame Server [Back!]
Replies: 287
Views: 17069

Re: I need a completely flat green map

Well, I haven't actually looked at your code... I may have a look...
by orwell
Sun Oct 07, 2018 21:14
 
Forum: General Discussion
Topic: I need a completely flat green map
Replies: 11
Views: 613

Re: I need a completely flat green map

That's my mod! I just updated it so that caves are now turned off automatically. I'll paste this here though, use caution when using this mod: NOTE: Grasslands mod modifies map generation settings 'caves' and 'dungeons'. This mod tries to reset these settings when the world is closed, but if they a...
by orwell
Sun Oct 07, 2018 06:22
 
Forum: General Discussion
Topic: I need a completely flat green map
Replies: 11
Views: 613

Re: [Server] Inside The Box [Puzzles]

I also have a box lying around that I need to finish, I just need to invest 1 more hour into it. Maybe I can publish it soon
by orwell
Sun Oct 07, 2018 06:13
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 451
Views: 29010

Re: [Mod] In-Game "Email" [git][mail]

Feature request: there should be a possibility to show sent messages, and maybe (later) a conversation grouping.
by orwell
Wed Oct 03, 2018 19:42
 
Forum: WIP Mods
Topic: [Mod] In-Game "Email" [git][mail]
Replies: 12
Views: 1837

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hello,
The first official advtrains meeting is now over. I want to thank the numerous attendants for their help and participation, and I look forward to welcome even more people to the next meeting. It was a great and productive afternoon, with free cake and drinks!
Thank you all for coming!
by orwell
Tue Oct 02, 2018 18:10
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455

Re: Minetest 5.0.0 is on the road

I was talking about DESKTOP PC users, which android devices are usually not. Adding a News bar is not a bad idea, however there would be almost nothing to display... so it would be pretty useless. Update notifications should not be shown to most users, but a small group still would benefit from that...
by orwell
Thu Sep 27, 2018 18:42
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 65424

Re: Minetest 5.0.0 is on the road

Tell that to 98% of desktop computer users

(PS: even on the <1% side ... debian ... need i say more?)
by orwell
Thu Sep 27, 2018 17:08
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 65424

Re: [Mod] Node-IO API [node_io] WIP

Wuzzy wrote:Without API documentation this mod is useless.

File "API"?
by orwell
Thu Sep 27, 2018 17:07
 
Forum: WIP Mods
Topic: [Mod] Node-IO API [node_io] WIP
Replies: 28
Views: 1573

Re: [Mod] Advanced Trains [advtrains] [1.13]

This is a bit messy at the moment. It's more or less written in contributing.md ### Contributing code If you want to contribute code, such as fixing a bug or implementing a feature, do one the following: **If you have a public git repository:** 1. Clone this repository and push it to your own public...
by orwell
Wed Sep 26, 2018 16:53
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455

Re: Minetest 5.0.0 is on the road

I remember there was a Pull Request for this.
https://github.com/minetest/minetest/pull/7629
But it's not in the milestone
by orwell
Tue Sep 25, 2018 20:18
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 65424

Re: [Mod] Node-IO API [node_io] WIP

I would appreciate this too.
by orwell
Tue Sep 25, 2018 20:10
 
Forum: WIP Mods
Topic: [Mod] Node-IO API [node_io] WIP
Replies: 28
Views: 1573

Re: [Mod] Advanced Trains [advtrains] [1.13]

Sounds like you don't have train_operator privs
i don't see anything wrong in smacker's code
by orwell
Tue Sep 25, 2018 20:04
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455

Re: [Mod] Advanced Trains [advtrains] [1.13]

When "right-click" is written somewhere, it usually means right-clicking the bounding box of the wagon. So if you are not pointing at the engine`s bounding box (which may be the case when the view offset is set too high), you won`t open the formspec. To get off, holding Sneak and pressing ...
by orwell
Tue Sep 25, 2018 14:45
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455

Re: [Mod] Game background music [mpd]

I changed some stuff. it should now properly detect comments.
by orwell
Mon Sep 24, 2018 19:04
 
Forum: Mod Releases
Topic: [Mod] Game background music [mpd]
Replies: 27
Views: 4651

Re: [Mod] cloaking [cloaking]

Is it possible to do the same the other way round: making players join that are not there actually?
by orwell
Fri Sep 21, 2018 19:27
 
Forum: Mod Releases
Topic: [Mod] cloaking [cloaking]
Replies: 4
Views: 827

Re: [Mod] Game background music [mpd]

This warning does not cause any harm. If you want it to go away, please delete said line from songs.txt, it's a comment and should be ignored.
by orwell
Fri Sep 21, 2018 19:01
 
Forum: Mod Releases
Topic: [Mod] Game background music [mpd]
Replies: 27
Views: 4651

Re: [Mod] Advanced Trains [advtrains] [1.13]

Ah, right, thank you. Fixing itrainmap is one of the next things to be done, however I need to clarify this.
Itrainmap is broken. It will be fixed soon (TM)
by orwell
Thu Sep 20, 2018 19:41
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Hello,
Is there a way to legitimately switch teams, like when a new game starts (or to somehow give up "team wishes")? I was playing CTF with my brother, and wanted us to be in the same team, however, the game often wouldn't let me. Your team switch prevention is actually really good.
by orwell
Thu Sep 20, 2018 07:38
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1773
Views: 81991

Re: [Mod] Advanced Trains [advtrains] [1.13]

I use 0.4.17.1, and everything is designed to work in at least 0.4.17, but may work in earlier versions.
by orwell
Tue Sep 18, 2018 07:08
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455

Re: [Mod] Advanced Trains [advtrains] [1.13]

I've finished writing the interlocking system guide. It can be found at http://advtrains.bleipb.de/interlocking You can try it out using the TSS branch, download link: https://git.bananach.space/advtrains.git/snapshot/advtrains-tss.zip Once it is proven that everything works, this will become the ne...
by orwell
Fri Sep 14, 2018 19:41
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455

Re: [Mod] Item sell/buy system / banking (for servers) [econ

orwell wrote:I am not really developing this mod anymore. There are some better cash mods out there, I would recommend Minegeld.
by orwell
Thu Sep 13, 2018 11:36
 
Forum: Mod Releases
Topic: [Mod] Item sell/buy system / banking (for servers) [economy]
Replies: 21
Views: 4034

Re: What Git (or other) repo are people migrating to?

Me, and a couple of guys from the linuxworks server, have moved to http://git.bananach.space/ . This thing is maintained by gpcf, featuring a simple cgit instance. To create a repo there, you'll need to send a postcard to gpcf (or play on linuxworks). However, I've left the mods that are mainly fini...
by orwell
Tue Sep 11, 2018 19:22
 
Forum: General Discussion
Topic: What Git (or other) repo are people migrating to?
Replies: 22
Views: 796

Re: [Mod] Advanced Trains [advtrains] [1.13]

Sadly, this is currently not possible (except with ugly hacks) due to engine limitations. Minetest doesn't support attaching light sources to entities...
by orwell
Tue Sep 11, 2018 09:20
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1204
Views: 141455
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