Search found 70 matches
- Thu Oct 29, 2015 20:09
- Forum: News
- Topic: Minetest 0.4.13
- Replies: 141
- Views: 32365
Re: Minetest 0.4.13
is that why I can only find grassland and forest?
- Thu Oct 29, 2015 20:00
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 348
- Views: 111820
Re: [Mod] Ethereal [1.16] [ethereal]
are ethereal saplings, wood, leaves etc. compatible with mesecons glue/fiber, pipeworks plastic and other mods like Technic?
- Thu Oct 29, 2015 15:30
- Forum: News
- Topic: Minetest 0.4.13
- Replies: 141
- Views: 32365
Re: Minetest 0.4.13
I think I am having a similar issue to LazerRay in that I cannot find any deserts when using mapgen 7 in 0.4.12. Is this fixed as part of 0.4.13?
Also, I think that Minetest is better than Minecraft because it is written solely for people to have fun rather than to make money.
Also, I think that Minetest is better than Minecraft because it is written solely for people to have fun rather than to make money.
- Thu Oct 29, 2015 12:28
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1556
- Views: 527124
Re: [Mod] Technic [0.4.11] [technic]
ok, thanks. perhaps whoever writes technic could add a thing to add desert to v7. is there a setting on minetest.config that might activate desert?
- Thu Oct 29, 2015 11:37
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1556
- Views: 527124
Re: [Mod] Technic [0.4.11] [technic]
yes but i didn't explore that one fully. I don' think there was desert though. is mapgen v7 working properly? i have not seen desert on any worlds where i used v7.
EDIT: I have not seen any papyrus either but I have not been looking quite so hard.
EDIT: I have not seen any papyrus either but I have not been looking quite so hard.
- Thu Oct 29, 2015 10:47
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1556
- Views: 527124
Re: [Mod] Technic [0.4.11] [technic]
a few thousand blocks in all directions. I have animals_modpack, technic, mesecons, pipeworks, biome_lib, 3d armor, adv_spawning, mobs redo, boost cart, carts, farming, farming plus, homedecor, craft guide, moreblocks, moreores, moretrees, sprint, walking light, throwing, travelnet, unifieddyes. I a...
- Thu Oct 29, 2015 09:25
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1556
- Views: 527124
Re: [Mod] Technic [0.4.11] [technic]
I have only found grass and forest. are there any other mods that could cause this?
Edit: there are beaches but they are all normal sand not desert sand
Edit: there are beaches but they are all normal sand not desert sand
- Wed Oct 28, 2015 11:51
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1556
- Views: 527124
Re: [Mod] Technic [0.4.11] [technic]
I think I am having trouble with the technic mapgen mod or biome_lib because I have flown and teleported all over my world and there is no desert stone! is this a common thing?
- Tue Oct 27, 2015 15:00
- Forum: Mod Releases
- Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
- Replies: 300
- Views: 154931
Re: [Modpack] Plantlife [rolling release] [plantlife_modpack
I only just got plantlife 2 days ago for the first time that I know of; it might be in there as a sub-folder of another mod and I think I have 4.7.13 or something ending in .13 anyway. it is a new update of both minetest and plantlife. EDIT: I should add that I run Ubuntu. The files and organisation...
- Mon Oct 26, 2015 10:16
- Forum: Mod Releases
- Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
- Replies: 300
- Views: 154931
Re: [Modpack] Plantlife [rolling release] [plantlife_modpack
I got an error : 10:14:29: ERROR[main]: ========== ERROR FROM LUA =========== 10:14:29: ERROR[main]: Failed to load and run script from 10:14:29: ERROR[main]: /home/anthony/.minetest/mods/plantlife_modpack/trunks/init.lua: 10:14:29: ERROR[main]: ...nthony/.minetest/mods/plantlife_modpack/trunks/node...
- Tue Oct 20, 2015 16:00
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 691
- Views: 240865
Re: [Mod] Pipeworks [20131128] [pipeworks]
Can someone make a patch to allow you to take stuff out of the fuel bit of a furnace with a filter. I am finding this really annoying with lava buckets and ethanol bottles in an automatic crafting engine.
- Sun Sep 13, 2015 10:31
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 8114
Re: [0.4.13] GunshipPenguin's PvE server
The server has been really laggy over the last few days. sometimes it doesn't load for minutes at a time
- Tue Sep 08, 2015 17:51
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 8114
Re: [0.4.13] GunshipPenguin's PvE server
thank you for explaining this.
- Sat Aug 29, 2015 09:40
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 8114
Re: [0.4.13] GunshipPenguin's PvE server
I was mining at about -170, y, -1650 when I fell down a hole and died. when I got back, a few minutes later, my bones had gone, so I have lost most of my valuable items. why did this happen? I thought that no-one could steal from fresh bones.
- Sun Aug 23, 2015 18:56
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 8114
Re: [0.4.12] GunshipPenguin's PvE server
that explains the lava issue. thx
also, the server seems to have been down for longer than usual.
also, the server seems to have been down for longer than usual.
- Wed Aug 12, 2015 17:46
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 8114
Re: [0.4.12] GunshipPenguin's PvE server
also, someone has complained about not being able to sprint because they are using ipad.
- Sun Aug 09, 2015 13:03
- Forum: Servers
- Topic: [OFFLINE] [0.4.13] GunshipPenguin's PvE server
- Replies: 44
- Views: 8114
Re: [0.4.12] GunshipPenguin's PvE server
i think the game would be better with some sort of hunger and healing mechanism, signs lib, more foods and other ores, if these do not affect the running too much
- Mon Jul 20, 2015 12:04
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 650340
Re: [Modpack] Animals Modpack [2.4]
@greenman can you add itemstrings to your wiki?
- Mon Jul 20, 2015 11:13
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 650340
Re: [Modpack] Animals Modpack [2.4]
and sheep vanish when i try to kill them
- Mon Jul 20, 2015 11:10
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 650340
Re: [Modpack] Animals Modpack [2.4]
i may have an old version but in mine the lamb won't cook.