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Re: Stuck with installing a map

Or you could do
Code: Select all
fn+f9
for a minimap. It should work. Of course, I haven't tried it on linux...
by swordpaint12
Sat Nov 28, 2015 23:57
 
Forum: Maps
Topic: Stuck with installing a map
Replies: 4
Views: 695

Re: [v2.1] New York City with paramat's mapgen

Neat.
by swordpaint12
Sat Nov 28, 2015 23:43
 
Forum: Maps
Topic: [v2.1] New York City with paramat's mapgen
Replies: 67
Views: 25960

Re: Free Underground Citadel

It's an awesome map and really cool! It reminds me of a map that a couple of my friends and I are working on.
by swordpaint12
Sat Nov 28, 2015 22:34
 
Forum: Maps
Topic: Free Underground Citadel
Replies: 5
Views: 1713

Re: Something a little different

Looks like a nice map, maybe eventually I'll get around to trying it.
by swordpaint12
Sat Nov 28, 2015 20:53
 
Forum: Maps
Topic: Something a little different
Replies: 1
Views: 495

Re: The Inn ep01 (WIP)

wilkgr76 wrote: Put all of the mods into the worldmods folder in the world. This way, we won't need to download and modify them ourselves (yes, I'm really that lazy!)

You're not lazy! It's just easier that way. (Wow, that really didn't prove my point at all...)
by swordpaint12
Sat Nov 28, 2015 20:45
 
Forum: Maps
Topic: The Inn ep01 (WIP)
Replies: 7
Views: 1580

Re: [Game] Adventuretest [Alpha]

I agree that there should be more quests and a storyline. I once even had an idea for a story mod where people would write stories for characters to follow.

But for now, I think I'll just update my version...
by swordpaint12
Sat Nov 28, 2015 20:04
 
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 309
Views: 60440

Re: [Mod] Crops [Crops] - (Farming|Food|Cooking)

Noooo! I don't know where to get a bugspray mod! How will I cope with those flies?
by swordpaint12
Sat Nov 28, 2015 17:34
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 176
Views: 30056

Re: Cloud Height

Sweet! Thank you very much! I admit, I was a bit worried that I wouldn't get an answer, but this is way better than I expected! Thank you very much!
by swordpaint12
Sat Nov 28, 2015 15:30
 
Forum: General Discussion
Topic: [solved]Cloud Height
Replies: 2
Views: 235

Re: [Mod] Wine [0.2]

Neat, but maybe different textures overall?
Maybe using a glass from the vessels mod. Speaking of... *goes and writes down idea*
by swordpaint12
Sat Nov 28, 2015 01:55
 
Forum: Mod Releases
Topic: [Mod] Wine [0.9] [wine]
Replies: 50
Views: 10105

Re: [Road Paver] Road paving tunnel bore machine

Cool! Will it eventually use different materials and different widths?
by swordpaint12
Sat Nov 28, 2015 01:52
 
Forum: WIP Mods
Topic: [Road Paver] Road paving tunnel bore machine
Replies: 67
Views: 9334

Re: [Modpack] Creatures MOB-Engine [2.2.1] [cme]

What's the progress on the chickens?
by swordpaint12
Sat Nov 28, 2015 01:50
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 284
Views: 162407

Re: Minetest 0.4.14?

Okay. Addressing frequency of presents and how to deal with it in the minetest game. [Please note, this is opinion!!! Please don't be offended...] I personally think that there is room to create a function in the multiplayer version. Like a button in the inventory. It would involve higher trading an...
by swordpaint12
Sat Nov 28, 2015 01:46
 
Forum: General Discussion
Topic: Minetest 0.4.14?
Replies: 29
Views: 4087

[solved]Cloud Height

Hello, I am here to ask a question about cloud height.
I am using 4.13 and I want to know if there is a way to raise the height of the clouds.
If so, how? Is it easy or does it require coding experience?
Thank you in advance for answering...
swordpaint12
by swordpaint12
Sat Nov 28, 2015 01:22
 
Forum: General Discussion
Topic: [solved]Cloud Height
Replies: 2
Views: 235

Re: Post your mod requests/ideas here

I may be mistaken, but I think that belongs in the modding questions, not the mod requests.
by swordpaint12
Wed Oct 28, 2015 16:48
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 252764

Re: Post your mod requests/ideas here

All the mods to make an epic world. First up, a mobs mod. Mobs Redo and attachments are great, but there needs to be more horsie colors. Also, cats and dogs need better skins and the cat needs a small and large wild counterpart. Easily tamed, too! And the ability to turn off violence, but still with...
by swordpaint12
Wed Oct 28, 2015 14:55
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 252764

Re: [Mod] Crops [Crops] - (Farming|Food|Cooking)

I need to try this out.

I have three farming mods so far- farming plus, docfarming and jkfarming.

I wish all three supported your watering model.

It's really interesting!

I'll have to see what I can learn from the code.

:)
by swordpaint12
Wed Oct 28, 2015 14:32
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 176
Views: 30056

Re: Minetest on ancient hardware

How ancient? It doesn't work on an old mini mac. :-(
by swordpaint12
Tue Oct 27, 2015 23:49
 
Forum: General Discussion
Topic: Minetest on ancient hardware
Replies: 8
Views: 601

Re: [Tutorial] Create and import a schematic file (.mts)

Unless you've already been on the second world before.
by swordpaint12
Tue Oct 27, 2015 21:44
 
Forum: Maps
Topic: [Tutorial] Create and import a schematic file (.mts)
Replies: 10
Views: 7950

Re: Grail Test Server

Nice. Thanks. It looks completely awesome, and like I said I'm rather shy... :) Thank you again.
by swordpaint12
Mon Oct 26, 2015 20:23
 
Forum: Servers
Topic: Grail Test Server
Replies: 106
Views: 12361

Re: Reconstruct your version of some Roman Baths

I'd like to play this roman settlement. Maybe once it's a bit larger you could make a Roman Settlement map thread for it? I'd really like to see it up close, so to speak.
by swordpaint12
Mon Oct 26, 2015 16:50
 
Forum: Maps
Topic: Reconstruct your version of some Roman Baths
Replies: 27
Views: 6143

Re: [Mod] Technic [0.4.11] [technic]

I don't have an image sharing site. But I'll try to explain... as soon as I get back to playing that world. :-S
by swordpaint12
Sun Oct 25, 2015 18:01
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474944

Re: [Mod] Technic [0.4.11] [technic]

*continuing network discussion from pp#45* I tried putting the switching station on top and a variety of ways of the generator branching out, and I still don't have a network. Why won't it have a network? How exactly do I set one? It's not making sense and till I figure this out I can't really do an...
by swordpaint12
Sun Oct 25, 2015 02:49
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 474944

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Oh, I do? Thanks, I'll go take care of that.
by swordpaint12
Sat Oct 24, 2015 20:04
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 256971

Re: What is it about Minetest that draws you to it?

Because it's free and enjoyable, because I've never played minecraft, because I discovered later that it's easy to learn Lua. Unlike JavaScript. I tried learning JS once, here's how it went...

Blaa blaa blaa blaa sets something blaa blaa blaa commands list blaa blaa blaa.
by swordpaint12
Sat Oct 24, 2015 03:02
 
Forum: General Discussion
Topic: What is it about Minetest that draws you to it?
Replies: 38
Views: 3927

Re: [Mod] JKMod [15.9.2013] [jkmod]

@Don and Sokomine yes.
@TenPlus1 yes grapes would be an amazing addition!
by swordpaint12
Sat Oct 24, 2015 01:53
 
Forum: Mod Releases
Topic: [Mod] JKMod [15.9.2013] [jkmod]
Replies: 34
Views: 13264
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