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Re: [Mod] Throwing enhanced [1.4.1] [throwing]

Is this mod stable? I used PilzAdam's throwing mod and whenever I tried to shoot the arrow the game would crash (4.12/4.13). Does this mod have the same problem?
by swordpaint12
Wed Sep 23, 2015 15:03
 
Forum: Mod Releases
Topic: [Mod] Throwing enhanced [maint.] [throwing]
Replies: 88
Views: 21738

Re: Minetest 0.4.13

Trying to download this on my new windows pc but nothing will save. I tried on the official downloads page but it wouldn't save when I told it to. I tried six. Freaking. Times. What's the matter? At current I am running 8.1...
by swordpaint12
Tue Sep 22, 2015 15:23
 
Forum: News
Topic: Minetest 0.4.13
Replies: 141
Views: 28060

Re: Fences in all kinds of wood?

Yes! This would be an awesome improvement. Maybe there can be different strengths of wood. And wood planks/tree too.
I see we're talking about recipes too, so I might as well throw mine in:

xsx
sps
xxx

s being stick, x being nothing, and p being plank.
by swordpaint12
Mon Sep 21, 2015 15:25
 
Forum: Feature Discussion
Topic: Fences in all kinds of wood?
Replies: 15
Views: 1642

Re: Post your modding questions here

Thanks guys, I got the code to work. But apparently my texture doesn't work. That's okay though. I'll just have to work on that. So far I haven't seen it work, but hopefully I will. Thanks!
by swordpaint12
Sun Sep 20, 2015 22:00
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324923

Re: [Mod] Technic [0.4.11] [technic]

@ Aberts10 huh. That's strange.

I put a switching machine under the HV generator but apparently that needs a network too and I'm clueless as to how to set it.
by swordpaint12
Sat Sep 19, 2015 02:08
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 475275

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

Nope. As a temporary resolve, I've moved the file out of my mods to another file. The naming conflict doesn't happen any more, but kinda tough when you wanna make a berry farm, etc..
by swordpaint12
Sat Sep 19, 2015 02:06
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 286
Views: 137274

Re: [mod] More advanced area protection [denaid]

Nice mod, just downloaded the latest version. Looks great, I can hardly wait to try it! I've been looking for a protection mod a while now, but this afternoon I looked seriously, not just on the side of what I was doing. Thank you for putting time into this!
by swordpaint12
Fri Sep 18, 2015 20:34
 
Forum: Mod Releases
Topic: [mod] More advanced area protection [tyrant_denaid] [1.3]
Replies: 21
Views: 4457

Re: Post your modding questions here

Okay so I launched my decay practice mod today and I got this error: 2015-09-18 14:40:48: ERROR[main]: Server: Failed to load and run C:\Users\top secret.Tapestry\Desktop\minetest engines\minetest-0.4.13\bin\..\mods\decay\init.lua 2015-09-18 14:40:48: ERROR[main]: ModError: ModError: Failed to load ...
by swordpaint12
Fri Sep 18, 2015 18:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324923

Re: [Mod] Technic [0.4.11] [technic]

I know about lv, mv, and hv, but I don't know how to establish a network.
by swordpaint12
Fri Sep 18, 2015 18:25
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 475275

Re: [Mod] Technic [0.4.11] [technic]

Oh okay I was searching for wires not cables. Thank you! Also, What are the networks and how do I set them?
by swordpaint12
Fri Sep 18, 2015 16:14
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 475275

Re: [Mod] Technic [0.4.11] [technic]

What folders did you rename? Are you calling the mod 'technic'(no capitals)? How did you rename the folder? Also, I have a question of my own. What kind of wires are used for nuclear reactor, etc? I've been using mesecons. I don't know what else to use. What is the inventory name of the wire? Does i...
by swordpaint12
Fri Sep 18, 2015 15:04
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1498
Views: 475275

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

I don't, and the modpack has the right name. The weird thing? Sometimes it even happens on new worlds. It just comes up with this error 2015-09-17 18:50:45: ERROR[main]: WARNING: Mod name conflict detected: "along_shore" 2015-09-17 18:50:45: ERROR[main]: Will not load: C:\Users\top secret....
by swordpaint12
Fri Sep 18, 2015 00:26
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 286
Views: 137274

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

I've been opening worlds and I get a message that says I have a naming conflict. I'm using the minetest game not a subgame and I haven't even used this modpack on that world. Why does it say that I have a naming conflict? It includes every mod in the modpack.
by swordpaint12
Thu Sep 17, 2015 23:14
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 286
Views: 137274

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

No, but the work in progress battle towers mod does. It's by rater, I believe, and it also has it's on NPC framework, I think.
by swordpaint12
Thu Sep 17, 2015 23:07
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 27590

Re: [Mod] Castles++ : Yet another fork [0.4.8] [castles]

remove the master from the end of the name, then try again. If it still doesn't work, remove the s as well
by swordpaint12
Thu Sep 17, 2015 19:43
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 123
Views: 27590

Re: Help with forks?

Thank you. I got Vazon's fork according to contents. Perhaps I should get a more recent build...
by swordpaint12
Thu Sep 17, 2015 02:03
 
Forum: Modding Discussion
Topic: Help with forks?
Replies: 12
Views: 731

Re: Post your modding questions here

So, do I need to do anything with it? I'm practicing on the decay mod as suggested at the end of that chapter. Do I need to change anything with it, like enter in numbers? Sorry, I'm pretty new at this. Do I just copy it in to my code?
by swordpaint12
Thu Sep 17, 2015 01:53
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324923

Re: Post your modding questions here

I'm on Windows. I managed to find an edited version in one of my sub games. I just got past that. Now, I'm puzzling over action = function(pos, node, active_object_count, active_object_count_wider) minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "aliens:grass"}) It isn't r...
by swordpaint12
Thu Sep 17, 2015 01:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324923

Re: Post your modding questions here

Okay, so I am working on a practice mod suggested in rubenwardy's book, and I need to know where to find the contents of the default mod so I can use it. Do any of you know where that may be?
by swordpaint12
Wed Sep 16, 2015 19:05
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 324923

Re: [Game] grail_test:Albion [WIP]

When I try to access my grail test worlds, my minetest 4.13 crashes. DO you have any idea why?
by swordpaint12
Wed Sep 16, 2015 17:56
 
Forum: WIP Games
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 72
Views: 12212

Re: Grail Test Server

Okay, thank you. I can hardly wait to see what's being done, despite certain tensions going on. Thanks!
by swordpaint12
Wed Sep 16, 2015 16:37
 
Forum: Servers
Topic: Grail Test Server
Replies: 106
Views: 12374

Re: [Mod] Mylandscaping [1.1]

I think that when I get around to downloading and using this mod I'll use it for formal gardens.
by swordpaint12
Wed Sep 16, 2015 01:01
 
Forum: Mod Releases
Topic: [Mod] Mylandscaping [1.6]
Replies: 54
Views: 7734

Re: [Game] Adventuretest [Alpha]

@eduardomezencio I have been having trouble with that mod, too, but I don't know if it is the same error.
by swordpaint12
Wed Sep 09, 2015 15:24
 
Forum: Game Releases
Topic: [Game] Adventuretest
Replies: 309
Views: 60638

Help with forks?

I'm not sure this belongs here, but I have a question. I have downloaded the darkage mod, but I don't remember which fork? How can I find the fork I downloaded? I remember the screen shots. I really have no clue where this belongs, but if somebody could help that would be awesome! Thanks in advance,...
by swordpaint12
Mon Sep 07, 2015 22:56
 
Forum: Modding Discussion
Topic: Help with forks?
Replies: 12
Views: 731

Re: [Mod] DarkAge [0.4] [darkage]

deleted
by swordpaint12
Mon Sep 07, 2015 22:42
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 134
Views: 54168
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