Search found 68 matches

by Serh Arien
Tue May 10, 2016 19:11
Forum: Français
Topic: MAP Fort Boyard V2.0 ( améliorée )
Replies: 43
Views: 6878

Re: Aide grille Fort Boyard

Salut, Bonne idée ce type de jeu :) Pour ton problème, tu n'as pas la place pour technic, donc un système complexe à base de mesecons je suppose que c'est la même chose... Cependant, tu aurais surement la palce pour ça : Il existe des blocs marron/orange dans le mode mesecons que tu pourrais réutil...
by Serh Arien
Tue May 10, 2016 16:29
Forum: Français
Topic: MAP Fort Boyard V2.0 ( améliorée )
Replies: 43
Views: 6878

MAP Fort Boyard V2.0 ( améliorée )

[EDIT] Allez en page deux pour toute information concernant la version améliorée et en Français du fort . (map originale toujours disponible ci dessous) Le lien de téléchargement de la map se trouve sur ce topic : https://forum.minetest.net/viewtopic.php?f=12&t=14820 Elle est en anglais mais vou...
by Serh Arien
Tue May 10, 2016 16:11
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1888
Views: 555379

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Gerald wrote:
Serh Arien wrote:Then, i have to download the technic mod?
Yes.

Ok ok, i tried it but as you can see, i don't have enaught place to the mesecons
salle du tresor bon.png
(410.1 KiB) Not downloaded yet
thanks for your helped
by Serh Arien
Wed May 04, 2016 19:41
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1888
Views: 555379

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Then, i have to download the technic mod?
by Serh Arien
Sun May 01, 2016 20:06
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1888
Views: 555379

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

[/quote] It should work. If the sort of the block is unimportant you can also use the ghoststone. Moreover, just moving blocks can be done using pistons. If you really need a special block and want it to appear and disappear completly, you can use worldedit. Command to select an area: //fixedpos set...
by Serh Arien
Sat Apr 30, 2016 14:13
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1888
Views: 555379

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hi everyone, I just want to know if it possible to set a block in a position with the command block ? And to "delete" it with the command block to Thanks :) A command block does the same as typing commands in chat. I think you need worldedit to have block changing commands. So it's possib...
by Serh Arien
Sat Apr 30, 2016 13:07
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1888
Views: 555379

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hi everyone,
I just want to know if it possible to set a block in a position with the command block ?
And to "delete" it with the command block to

Thanks :)
by Serh Arien
Mon Mar 07, 2016 11:18
Forum: Problems
Topic: mesecon bug or minetest perf?
Replies: 5
Views: 369

mesecon bug or minetest perf?

Hello every one, i have a quest ( again and again :) )
My preassur plate took a realy long time to be activate.
I mean if we run on them or jump on them, they won't activate.

Is it a bug from mesecon mod or they were like this from the begining due to minetest capacity?
by Serh Arien
Wed Feb 03, 2016 13:09
Forum: Maps
Topic: [Map] Hogwarts & More ~mini update map~
Replies: 62
Views: 23161

Re: [Map] Hogwarts & More

Someone could explain me how must i do easily ? When you unzip the downloaded file you have a folder "Hogwarts&more...". Open this folder. It contains two folders: "Worlds" and "Mods". You must put the content of "Worlds" into your "worlds" fold...
by Serh Arien
Tue Feb 02, 2016 19:03
Forum: Maps
Topic: [Map] Hogwarts & More ~mini update map~
Replies: 62
Views: 23161

Re: [Map] Hogwarts & More

Someone could explain me how must i do easily ? Because i downloaded "Hogwarts & more map", i "extracted" it on "world" files. I downloaded mods ( may be their arn't the good?) and i extracted to on 'mods" files. Then i open minetest, but i don't have anything....
by Serh Arien
Tue Jan 26, 2016 14:31
Forum: Maps
Topic: [Map] Hogwarts & More ~mini update map~
Replies: 62
Views: 23161

Re: [Map] Hogwarts & More

Je n'ai pas encore téléchargé la map, et vu tout les retours positif qu'il y a, le téléchargement est imédiat !
En plus, à ce que j'ai lu, les "constructeur" sont Français alors je suis encore plus heureux :D
by Serh Arien
Sat Nov 21, 2015 22:25
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 816
Views: 290079

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Serh Arien: 1. If possible, create a new Minetest directory tree using the 0.4.12 release as opposed to 0.4.13. 2. In the 0.4.12-based tree, update to the latest version of WorldEdit. 3. Let us know if the problem still occurs with the 0.4.12-based tree. Sorry for this long miss(ing) What is it mea...
by Serh Arien
Mon Nov 09, 2015 12:19
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 816
Views: 290079

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

this is the message error : "Lua: Runtime error from mod 'worldedit_commands" in callback ScriptApiServer :: o n_chat_message(): deSerializeBulkNodes: decompress resulted in invalid size stack traceback: [C]: in function'place_shemati ...i-Minetest-WorldEdit-48f9c6cworldedit_commands\init....
by Serh Arien
Sat Nov 07, 2015 22:36
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 816
Views: 290079

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Serh Arien, hello. Here is one possible approach to the procedure. Note: If you respond, you don't need to quote the entire message. Too many quotes of large posts make threads difficult to read. 1. This approach won't work correctly if you have unknown blocks. Fix any unknown blocks. 2. Stop your ...
by Serh Arien
Thu Nov 05, 2015 22:11
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 816
Views: 290079

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Serh Arien: As I said, If you'd like to learn how to do this yourself, I can try to write instructions after I see the map. :) is called for and not :/ Comme je le disais précédemment, après je vois le "map", je peux essayer d'écrire des instructions. Il est difficile d'expliquer à moins ...
by Serh Arien
Thu Nov 05, 2015 21:50
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 816
Views: 290079

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

"I made a build but it's have to be on the sea ( only in the water without stone around it). What must I do with WorldEdit to move it ?" If you're not able to resolve this, email me the map in a ZIP file and I'll try to move the building. Si elle ne réussit pas, envoyez-moi un fichier ZIP...
by Serh Arien
Tue Nov 03, 2015 21:23
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 816
Views: 290079

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Hi every one I need your help : I made a build but it's have to be on the sea ( only in the water without stone around it) What must i do with WorldEdit to move it ? If you can help me, thanks to use simple word, i'm french Then, if you can tell me step by step how must i do ( like 1 = clic on the b...
by Serh Arien
Tue Nov 03, 2015 20:22
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1888
Views: 555379

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hi everybody I have a problem and i need your help : I want to do an aventur maps : "Fort boyard". At the end, we need a code. This code, i want to make it like the tv show ( on the floor) so Is it possible to use pressure plates that we would connect to a Luacontroller which, when it will...