Search found 192 matches

by snowflake
Wed Nov 18, 2015 07:21
Forum: General Discussion
Topic: Minetest Server Command Building
Replies: 6
Views: 569

Re: Minetest Server Command Building

Hi,
cessna , i want if u type anything like confuring and the server will build it,it might be easy , i heard about that but i cant see that in ur link
by snowflake
Wed Nov 18, 2015 07:16
Forum: General Discussion
Topic: What is IRC and Github
Replies: 8
Views: 944

Re: What is IRC and Github

K thanks Wuzzy and benrob
by snowflake
Tue Nov 17, 2015 20:33
Forum: General Discussion
Topic: Minetest Server Command Building
Replies: 6
Views: 569

Minetest Server Command Building

Hi,

In server,i heard about the if u type a command its builds

so i want to know how it works
by snowflake
Tue Nov 17, 2015 20:30
Forum: General Discussion
Topic: What is IRC and Github
Replies: 8
Views: 944

What is IRC and Github

Hi,

i want to know what is IRC

this might be a simple question but i still wanted to know?


i know what is Github but i want to know why its used for
by snowflake
Tue Nov 17, 2015 20:21
Forum: Problems
Topic: Failed to load and run init.lua in mods
Replies: 31
Views: 3269

Re: Failed to load and run init.lua in mods

snowflake, you need to do it that way, just don't edit anything, copy it instead. It's not "related" to the problem itself, but it will help solving it, please do as it says in the link kaeza pointed out, if you don't, we can't help. Hi, Dragonop i know , i downloaded it in zip file and i...
by snowflake
Tue Nov 17, 2015 19:24
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 355
Views: 151580

Re: [Mod] StreetsMod [1.5] – create modern cities

Hi, i want to know how to set up the traffic lights
by snowflake
Tue Nov 17, 2015 19:20
Forum: Old Mods
Topic: [Mod] Signs [2] [signs]
Replies: 31
Views: 20442

Re: [Mod] Signs [2] [signs]

Oh no i tryed it but i didn't get what i wanted to get
by snowflake
Tue Nov 17, 2015 19:14
Forum: Mod Releases
Topic: [Mod] Reworked signs from xyz [signs]
Replies: 44
Views: 40908

Re:

PilzAdam: There is a new version of the font work we were doing on IRC. This one fixes some missing characters from my previous copy, and also fixes the messed up sizes and alignment of some characters. All eight font sets have been reworked accordingly. http://digitalaudioconcepts.com/vanessa/hobb...
by snowflake
Tue Nov 17, 2015 18:59
Forum: Old Mods
Topic: [Mod] Signs [2] [signs]
Replies: 31
Views: 20442

Re: [Mod] Signs [2] [signs]

Hi,

i got a question

is this the sign which shows the words written without pointing it and is it default.
by snowflake
Tue Nov 17, 2015 17:53
Forum: Servers
Topic: [Server][Game] Extreme Survival
Replies: 635
Views: 70154

Re: Extreme Survival Minetest server

Hi, maikuerumine i had a promblem in extreme survial real server i had lots of rares like gold and windmill and MV battery what has happened is , i was putting windmill at top and i fell of and falling to ground and i died near tehinc windmill frame and HV cable that leads to my HV solar but bones w...
by snowflake
Tue Nov 17, 2015 17:44
Forum: Servers
Topic: [Server][Game] Extreme Survival
Replies: 635
Views: 70154

Re: Extreme Survival Minetest server

Hi, maikuerumine i had a promblem in extreme survial real server i had lots of rares like gold and windmill and MV battery what has happened is , i was putting windmill at top and i fell of and falling to ground and i died near tehinc windmill frame and HV cable that leads to my HV solar but bones w...
by snowflake
Tue Nov 17, 2015 07:25
Forum: Problems
Topic: Working Traffic Lights?
Replies: 3
Views: 729

Re: Working Traffic Lights?

Alright... I have streets1.5. mesecons, and digilines... I also followed a video of which the traffic lights seemed to work for them. In the video for it, in the lua controller, he placed these lines: if pin.d then digiline_send(*traffic*,*green*) else digiline_send(*traffic*,*red*) end Also yes, I...
by snowflake
Tue Nov 17, 2015 07:16
Forum: Problems
Topic: Failed to load and run init.lua in mods
Replies: 31
Views: 3269

Re: Failed to load and run init.lua in mods

Hi, kaeza

i checked the debug list and it says if u start editing the folder , it may make a promblem

so i think its not releated to them :)
by snowflake
Mon Nov 16, 2015 18:22
Forum: Problems
Topic: Mobs error
Replies: 1
Views: 224

Mobs error

Hello Everyone,

so.,i enabled zombie mob mod and playing and i spawned zombie and a zombie came here and i kill the zombie,when i hit that zombie , it gave me a error when i hit it

:(


Sorry if its bad english

hope so because i think the SPAWNED doesn't make sense :)
by snowflake
Mon Nov 16, 2015 18:17
Forum: Problems
Topic: How do you uninstall a mod???
Replies: 7
Views: 920

Re: How do you uninstall a mod???

u can disable the mod in configure tab and delete it in the folder

/home/minetest/mods/simple mobs

delete that folder and it will be disabled

:)
by snowflake
Mon Nov 16, 2015 18:12
Forum: Problems
Topic: Minetest 0.4.13 Lag Issues
Replies: 23
Views: 1262

Re: Minetest 0.4.13 Lag Issues

Some Lag might happen by adding mods like techinc,that makes the world lag
by snowflake
Mon Nov 16, 2015 18:09
Forum: Problems
Topic: Failed to load and run init.lua in mods
Replies: 31
Views: 3269

Failed to load and run init.lua in mods

I got some mods and when i enable them and log on in singleplayer ,they say Failed to Load and run init.lua
in some of my very cool mods