Search found 508 matches

Return to advanced search

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

Just wanted to say I love the para glider! I'm using it in the survival world with my students and I made a crafting recipe for it. I'm hoping I can make a not horrible model for it too that I'd certainly be willing to donate over. Eventually I'm hoping to have them test your entire subgame. Take ca...
by TheReaperKing
Thu Oct 20, 2016 23:29
 
Forum: Game Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 409
Views: 80611

Re: [Mod]mymonths[mymonths]

My students and I have been loving this mod! They go crazy especially when it snows, maybe being in Florida is a part of that. We did have some ideas to suggest, hopefully I remember them all: 1) In the spring time, what if the flowers bloom/sprout too? Maybe even the grass and vegetation would come...
by TheReaperKing
Thu Oct 20, 2016 23:26
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 137
Views: 14744

Re: [game]Voxellar:The Dark Within[1.6 Debugged]

I love the idea of this mod! Maybe the villagers could actually help you expand the village if you give them the right material? I'd love to see this mod blended with it:
viewtopic.php?f=9&t=15704

Take care!
by TheReaperKing
Mon Oct 17, 2016 23:55
 
Forum: Game Releases
Topic: [Game] Voxellar release [2.0]
Replies: 249
Views: 37553

Re: [mod] TownChest (townchest)

Maybe there is a way to combine it with this mod?
viewtopic.php?f=9&t=15382

Some neat insight in here too:
viewtopic.php?f=3&t=13488
by TheReaperKing
Mon Oct 17, 2016 23:38
 
Forum: WIP Mods
Topic: [mod] TownChest (townchest)
Replies: 16
Views: 3617

Re: Removing stairs

You can actually use the screwdriver to rotate it properly. Otherwise just break it with your hand aka left click.
by TheReaperKing
Sun Oct 16, 2016 15:41
 
Forum: General Discussion
Topic: Removing stairs
Replies: 12
Views: 776

Re: Block Land

There is a game on Steam called Block Land so it might be good to change the name. Not sure if it really matters but just a heads up :)
by TheReaperKing
Sun Oct 16, 2016 00:51
 
Forum: WIP Games
Topic: Block Land
Replies: 55
Views: 6507

Re: [Mod] Land Rush [landrush]

This mod is great for our survival world and I want to use it in creative but one thing I worry about is the students spamming claim areas so no one else can build. Is it possible for the admin to unclaim areas? Maybe it'd be best to have it be an admin only block and then I can just hand out blocks...
by TheReaperKing
Sat Oct 15, 2016 19:47
 
Forum: Mod Releases
Topic: [Mod] Land Rush [landrush]
Replies: 48
Views: 22643

Re: Want your name in a game? (for voxellar 1.6)

The Reaper King or Mike :)
by TheReaperKing
Sat Oct 15, 2016 18:58
 
Forum: Game Discussion
Topic: Want your name in a game? (for voxellar 1.6)
Replies: 26
Views: 2228

Re: [Mod] Sailboat [boats]

You are awesome!
by TheReaperKing
Sat Oct 15, 2016 06:02
 
Forum: Mod Releases
Topic: [Mod] Sailboat [boats]
Replies: 14
Views: 5486

Re: [Mod] Sailboat [boats]

I've been having so much fun with the rowboat and I'm working on trying to build the sailboat.

I did notice another bug, if you try to break your boat to pick it up it becomes an unknown item. Thank you so much for for fixing the sailboat crafting recipe!! Take care :)
-Mike
by TheReaperKing
Fri Oct 14, 2016 20:26
 
Forum: Mod Releases
Topic: [Mod] Sailboat [boats]
Replies: 14
Views: 5486

Re: [game]Dives Ruris[wip]

I really love the colors of the jungle and forests. I can't wait to try this :)
by TheReaperKing
Fri Oct 14, 2016 20:23
 
Forum: WIP Games
Topic: [game]Dives Ruris[wip]
Replies: 27
Views: 3889

Re: A mod that will make Minetest more usefull for school!

Not sure if this will help, this the ComputerTest Mod: https://forum.minetest.net/viewtopic.php?f=9&t=8399 Also I believe in the digilines and/or mesecons you can program lua in the terminal. I haven't been able to get a whole lot done yet unfortunately but I wonder if that would be a good start...
by TheReaperKing
Tue Oct 11, 2016 03:44
 
Forum: Modding Discussion
Topic: A mod that will make Minetest more usefull for school!
Replies: 31
Views: 3362

Re: Packaging pre-made worlds with minetest

I wonder if something like this would help. I haven't tested it but it clears the area around the spawn and rebuilds it:
viewtopic.php?f=9&t=10393
by TheReaperKing
Mon Oct 10, 2016 13:24
 
Forum: Minetest-related projects
Topic: Packaging pre-made worlds with minetest
Replies: 4
Views: 602

Re: Tornado Base

What is the license? Thanks for this, this will be great for the survival world with my students! Also, is there a way to make the tornado less effective vs stronger structures? So if students fortify their places more with stone and brick vs wood or dirt they'd have more chance for their places to ...
by TheReaperKing
Sun Oct 09, 2016 23:44
 
Forum: Modding Discussion
Topic: Tornado Base
Replies: 10
Views: 1268

Re: [Mod] Diet [0.1] [diet]

So I think this mod is fantastic and I'm using it with the exertion mod and crops mod. Would it be possible to make it compatible with the Mobs redo mod? Meat doesn't seem to work and also it doesn't take many apples for them to not be tolerated anymore. Wouldn't they just have reduced effect vs no ...
by TheReaperKing
Fri Oct 07, 2016 04:10
 
Forum: Mod Releases
Topic: [Mod] Diet [0.1] [diet]
Replies: 22
Views: 10107

Re: [Mod] Sailboat [boats]

I haven't had much chance to figure out why but I can craft a rowboat but not a sailboat. There also isn't a crafting recipe given if I click on the sailboat and hit unified inventory.
by TheReaperKing
Wed Oct 05, 2016 23:32
 
Forum: Mod Releases
Topic: [Mod] Sailboat [boats]
Replies: 14
Views: 5486

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

This might be hard to do but maybe even some biomes the land isn't fertile and you can't grow crops.
by TheReaperKing
Wed Oct 05, 2016 02:45
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 176
Views: 31338

Re: [Mod] crops [crops] - (Farming|Food|Cooking)

I'm sooooo excited to try this with my students! We need more challenge in the survival world and I think this is perfect. Thank you for your hard work!
by TheReaperKing
Wed Oct 05, 2016 01:20
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 176
Views: 31338

Re: [Mod] Mobs Redo [1.31] [mobs]

#1 You could just comment out the animals you don't want in via the init.lua
#2 You could also comment out the items you don't want.
#3 I'm not sure about #3 besides using the spawners.
by TheReaperKing
Sun Oct 02, 2016 17:44
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1879
Views: 327294

Re: [mod] Minimap requires priv [hide_minimap]

Would it be possible to add disallowing the use of F5 so that players can't see the coordinates?
by TheReaperKing
Sun Oct 02, 2016 16:41
 
Forum: WIP Mods
Topic: [mod] Minimap requires priv [hide_minimap]
Replies: 16
Views: 2274

Re: [Modpack] Societies [v1.1] [sociedades]

Thank you for your hard work on this! Also have you seen this mod? https://forum.minetest.net/viewtopic.php?f=11&t=3223 On page 5 Bell has a git with a bunch of updates, but it'd be awesome to combine it with your mod so that the NPCs actually expand their villages. With mobs redo the villagers ...
by TheReaperKing
Sat Oct 01, 2016 18:25
 
Forum: Mod Releases
Topic: [Modpack] Societies [v3.0.0] [sociedades]
Replies: 46
Views: 8986

Re: Realistic Survival Ideas

They are definitely smart enough and even in their own classes do they have diplomacy and even assign jobs for the greatly society. It is really awesome :)

Also any other mod ideas to add? One I'll be adding is mymonths.
by TheReaperKing
Wed Sep 28, 2016 02:31
 
Forum: Game Discussion
Topic: Realistic Survival Ideas
Replies: 15
Views: 1900

Re: Realistic Survival Ideas

I really like the idea of the islands!! And if I do keep raiding, I wouldn't encourage it, just have it be an option. The idea would be to hopefully teach them that trading and working together is more profitable than destruction. Twoelk what does bad language have to do with raids? Seems quite diff...
by TheReaperKing
Mon Sep 26, 2016 23:54
 
Forum: Game Discussion
Topic: Realistic Survival Ideas
Replies: 15
Views: 1900

Re: [Mod] Towntest [towntest] - Grow a town in minetest.

Thanks for all the info!

Maybe this would help in keeping the entities persistent?
viewtopic.php?f=9&t=12943

I have to fly to work, take care!
-Mike
by TheReaperKing
Mon Sep 26, 2016 13:20
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 41596

Re: [Mod] Towntest [towntest] - Grow a town in minetest.

I agree the turning angle is low priority, I wasn't sure if it was a quick fix but I definitely don't mind. I have noticed that with some of the bigger structures they take forever. Would it be hard to add a second or third worker to help? If it is then it isn't a big deal. Good idea with the repair...
by TheReaperKing
Mon Sep 26, 2016 05:15
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 41596
PreviousNext

Return to advanced search