Search found 74 matches

by CuriousNoob
Tue Jan 17, 2017 14:25
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 148
Views: 39959

no Villages even with mod-security disabled

. So then, apart from disabling mod-security, is there anything else I can do as an end-user..? Or is this something only you as the author can fix..? Update : For the sake of rigour, completeness, control-group experimentation etc, I disabled mod-security. Yes, a newly-created world starts. But no...
by CuriousNoob
Tue Jan 17, 2017 12:15
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 148
Views: 39959

re : mod-security with handle_schematics

. Hi Sokomine Firstly please let me echo other people's sentiments that your contributions to this FOSS game-space are very much appreciated. As posted elsewhere, for reasons of monthly data-caps, I've recently been trying Sub-Games singleplayer offline locally. One of these sub-games (''aftermath''...
by CuriousNoob
Sun Jan 15, 2017 22:25
Forum: Game Releases
Topic: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Replies: 78
Views: 28405

re : Mob Bones

.
mr_dean wrote:how long are mob bones protected?
Just wondering...
For me it seems about 15-20 minutes real-time, usually on the way back after doing/exploring something else in-game, I haven't stuck beside one rigorously trying it every second. ;-P

I hope you enjoy it :D
.
by CuriousNoob
Sun Jan 15, 2017 22:19
Forum: Game Releases
Topic: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Replies: 78
Views: 28405

re : Villages feature badly broken

. Hi maikerumine/Aiden Crippled by monthly data-caps I've recently been auditioning worlds singleplayer, offline locally. From your ReadMe/RTFM above it looked interesting and challenging, so firstly it's a ''Thank You'' for contributing this Sub-Game. But --- and with a fresh forum-post you know th...
by CuriousNoob
Mon Dec 26, 2016 15:22
Forum: Problems
Topic: Constant spinning without moving mouse.
Replies: 6
Views: 440

Re: Constant spinning without moving mouse.

. my friend's mouse just constantly spins while trying to play minetest After launching a world or joining a server, does it only spin and never ever rectify itself..? Or is it only bursts of spinning now and then , with normal behaviour in between ..? I ask because I too suffer sporadic episodes of...
by CuriousNoob
Mon Dec 26, 2016 15:05
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : new helmets and new versions

. I hadn't had time to test that since. But yes... it seems that has done it... though I'm pretty sure when I was doing my tests locally I was still having the problem, with fully owned files.... Ah well. It is on. Enjoy your new headgear :-D Thank you kindly good Sir! :^D Glad to hear it's working ...
by CuriousNoob
Fri Dec 23, 2016 18:38
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : crowned masticone helmet texture

. Will keep trying on my end... I'm quite sure you'll have already checked, but just in case, given we're mostly *nix here, and probably more for the sake of future *ooglers (personally I use StartPage and DuckDuckGo), I suddenly thought it worth asking about ''permissions'' too ... the old ''owner'...
by CuriousNoob
Thu Dec 22, 2016 20:56
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : crowned masticone helmet texture file

. Analytical thought, process of elimination, I wondered about the result of forum upload/download and yes, that's working here ... I've just ''cp -fav'' the actually-downloaded image-file ''nssm_helmet_masticone_crowned-4.png'' into the nssm/textures folder, relaunched the Minetest server and the l...
by CuriousNoob
Thu Dec 22, 2016 20:26
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : crowned masticone helmet

. Looks really good :-) I tried adding your texture but it causes that item to never display Maybe include me some install instructions ? ;-p Ooh, very odd. All I did was a simple overwrite-copy cp -fav ~/path/to/nssm_helmet_masticone_crowned-4.png \ ~/.minetest/mods/nssm/textures/nssm_helmet_mastic...
by CuriousNoob
Wed Dec 21, 2016 23:26
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : crowned masticone helmet

. sorry no screen-grab yet ... I'd just finished a first attempt at fang-cheeks, fortunately saved, but then the power went off and I've been unable to launch the offline local world Created a totally fresh new world and that launched okay. Screen shots of the cheeks. Is this the sort of thing you w...
by CuriousNoob
Wed Dec 21, 2016 21:00
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : crowned masticone helmet

. Eeek, noooo, please let's not go down the higher-res route --- one of the things I value about your NSSS is its low bandwidth compared with other worlds --- other lovely-looking richly-decorated hi-res worlds which I discovered gobbled through the gigabytes. Monthly data-caps make these worlds off...
by CuriousNoob
Wed Dec 21, 2016 18:00
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : crowned masticone helmet

. wondering what it looks like from the side, see if some sort of masticone fang motif could be integrated into the cheek guards... if that's much effort then no worries I'll use the #1 as it already is... Ooh, erm, hmmmm, interesting idea. Presently the sides are just the yellow crown band/speckles...
by CuriousNoob
Wed Dec 21, 2016 14:45
Forum: Servers
Topic: [Server] Not So Simple Server
Replies: 90
Views: 21850

re : Crowned-Masticone Helmet

. Hi again taikedz/DuCake :) As promised, a first attempt at modifying the appearance of what seems to be the top-strength helmet. I used the familiar standard Diamond-Helmet shape as the basic shape-mask. https://forum.minetest.net/download/file.php?mode=view&id=8242 Comments and Preferences..?...
by CuriousNoob
Mon Dec 05, 2016 12:10
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 47403

re : marsu_game

. https://github.com/linushsao/minetest_source_UsedByMarsGame . Hi again Linus, Thanks for your reply and its link to your GitHub source-packages. This post is just to report experiences thus far. I do not know whether it helps answer the question about reasons for failure. I did download your .zip...
by CuriousNoob
Sat Dec 03, 2016 00:54
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 47403

re : marsu_game

--snip-- Clearly the aliens trigger it, but where does : minetest: /build/minetest-_yiwQ6/minetest-201612020801/src/util/serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= F1000_MIN && i <= F1000_MAX' failed. actually point the finger...? Is ''serialize.h'' pointing to a ...
by CuriousNoob
Fri Dec 02, 2016 22:23
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 47403

re : marsu_game

. Hi Linus, just to update, reporting current state... Today's GitHub download of the marsu_game seems to launch okay, no more problems with up-front out-of-tree security-violations. It launches okay with both my current minetestdevs ppa repo version of minetest (0.4.14-dev), and the minetestserver ...
by CuriousNoob
Thu Dec 01, 2016 23:08
Forum: Servers
Topic: Seting up a server
Replies: 11
Views: 973

Re: Seting up a server

.

Maybe download Example minetest.conf from the developers' GitHub then use that as a starting-point for your own customisations.

CN :o)
.
by CuriousNoob
Thu Dec 01, 2016 17:41
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 47403

MOD SECURITY --- re : marsu_game

. Hi Again Linus :) I've been trying various things, different versions, builds from source, etc etc ... but without success. However, I must highlight again one of the reasons for failure to launch... As per my previous post : 2016-11-28 20:19:30: ERROR[Main]: ModError: Failed to load and run scrip...
by CuriousNoob
Mon Nov 28, 2016 22:01
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 47403

re : marsu_game

. Thanks for the ideas. We are starting to identify similarities and differences, which is always good for troubleshooting. :) 1) Versions You compile Minetest yourself, but I use the pre-built package from ''minetestdevs'' ppa repository with Linux Mint 18. I have used Software-Update today to upda...
by CuriousNoob
Mon Nov 28, 2016 11:11
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 47403

re : marsu_game

. Hi again. Thanks for the reply. Fortunately the initial message-window can just be dismissed, it does not prevent game-play. It looks like this : http://img4.imagetitan.com/img4/small/14/14_screenshot_20161128_102126.png Further grepping suggests it comes from the ''news'' mod. /home/username/.min...
by CuriousNoob
Sun Nov 27, 2016 22:07
Forum: Servers
Topic: [Server] Minetest_MarsSurvival
Replies: 554
Views: 47403

re : marsu_game

. Hello LinusHsao :) This is feedback with a Bug-Report . Thanks for your attention to this project. It is an interesting and challenging variation on the usual Minetest worlds. I downloaded your subgame from GitHub again, current latest version as at 2016-11-27 21:00 GMT. I have used it directly in...
by CuriousNoob
Mon Sep 05, 2016 21:29
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.2] [protector]
Replies: 273
Views: 53578

re Glowing Purple Boundary-Grid Not Lighting Up

I stopped at about the 44th (0, 5, -483) to report this odd phenomenon yesterday, and haven't played it today. Update : With today's minetest-dev version from Linux Mint Update-Manager, fired it up, previous blocks same as above, most light up, same ones fail . Placed 45th Protector-Block at 0, 5, ...
by CuriousNoob
Mon Sep 05, 2016 19:11
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.2] [protector]
Replies: 273
Views: 53578

re Glowing Pink Boundary-Grid Not Lighting Up

Silly question, but... are you trying to punch the protector node while holding a protector node ? If so, that doesn't work as holding a protector node while punching will use it as a tool and show you the coords for the closest protector. Not silly at all, perfectly valid question ... and as the A...
by CuriousNoob
Mon Sep 05, 2016 09:56
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.2] [protector]
Replies: 273
Views: 53578

re Glowing Purple Boundary-Grid Fails To Display

Hrm, on a newly created 0.4.14 world I placed 20 protectors at varying lengths and went back to punch them all which resulted in purple fields showing for each and every one ?!?!?! It works ok... What version of minetest are you using ? and do you have latest Protector Redo mod: https://github.com/...
by CuriousNoob
Mon Sep 05, 2016 09:03
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.2] [protector]
Replies: 273
Views: 53578

re Glowing Purple Boundary-Grid Fails To Display

So long as your username either owns or is listen on the protector you should be able to punch it and display the purple boundary area... I will double check just to make sure there's no glitch. Yep, it's a newly-created local world, and as the default ''singleplayer'' I'm the only account! :) It's...