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Re: [Mod] Villagers for Minetest [villagers] v0.15

KCoombes wrote:AND the villages-for-minetest-modpack

hmm.. maybe one of the extra village mods in the modpack is causing my mod to complain. try starting minetest with only mg_villages, handle schematics and my villagers mod, and see if you still get the error.

and also what sokomine said..
by ErrorNull
Sun Jul 09, 2017 03:38
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villages for Minetest [mg_villages]

- houses in villages of type grasshut, sandcity, village_towntest, tents, gambit and modern_houses got beds and doors where appropriate - new type of building introduced: townhall (might be important for the villagers) Yes! that is awesome. - front doors are calculated - paths from beds to a positi...
by ErrorNull
Sun Jul 09, 2017 01:26
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 140
Views: 30835

Re: [Mod] Villagers for Minetest [villagers] v0.15

Villagers 0.15 - crash report: 2017-07-08 16:07:56: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'mg_villages' in callback ScriptApiEnv::environment_OnGenerated(): ...est-0.4.16-win32-msvc\bin\..\mods\villagers/spawning.lua:498: attempt to get length of local 'beds_data'...
by ErrorNull
Sun Jul 09, 2017 01:11
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

Update 0.15 [fixed] - removed crash on non-players punching villagers [added] - completed main trading formspec - traders will show **trader** on their infotext - added coins as the main form of buying goods - completed cost table based on coins for common items villagers will trade - 'quest' trade...
by ErrorNull
Sat Jul 08, 2017 17:54
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

Thank you! your modding skills are far beyond mine at this point! those villagers are really adorable! Thanks. I will continue to add more special clothing variations for certain villagers like elders, field workers, smiths, etc. All other villagers will default/normal clothing variations. I'm very...
by ErrorNull
Mon Jul 03, 2017 13:52
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Hyperloop [hyperloop]

elon musk would be proud. nice mod!
by ErrorNull
Mon Jul 03, 2017 02:28
 
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 53
Views: 8849

Re: [Mod] Villagers for Minetest [villagers]

After testing i can totally say that it's the best villager mod, and from far. However, a proper trading system could be added, for example, some villagers get stuff (metal, gold, tools, sword, books) every 4 day and you pay them to get what they have, instead of just stealing their items... contin...
by ErrorNull
Sun Jul 02, 2017 16:10
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

do not kill any villagers (not even by accident) .. it also crashes the server/game. I suppose that belongs to the WIP part, right? note: i just tried via bow and crossbow .. I did not test any tnt or other exploding things AND to my defense some mob attacked me while the arrow hitted the villager ...
by ErrorNull
Sun Jul 02, 2017 15:55
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

@ Sokomine - thank you for your continued effort in adding features to your villages to make things easier for zorman2000 and i. the mob spawners and beds are perfect and whichever method you decide on getting any door positions will be awesome. thanks for the compliments too, i villagers will look ...
by ErrorNull
Sun Jul 02, 2017 09:13
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

Just installed the latest version of Villagers. When I click on the villager more then once I get this error and game crashes. Any ideas? 2017-07-01 15:49:39: WARNING[Server]: WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object. 2017-07-01 15:49:40: ACT...
by ErrorNull
Sun Jul 02, 2017 00:53
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: Post your modding questions here

orwell wrote:The wield item isn't automagically drawn on the character mesh. You need to do this yourself.
Have a look at 'wielditem' in 3d_armor!


ah thank you orwell! i see that it's not a built in ability for minetest. thanks for the clarification. this will go on my 'long term' goals list for villagers.
by ErrorNull
Sat Jul 01, 2017 07:59
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 331012

Re: [Mod] Villages for Minetest [mg_villages]

I noticed the anomaly you have mentioned about how sometimes not all the villagers seem to appear on the mob spawners. It happened very rarely. When reviewing my output logs, it shows that the villager entities seem to get added to the world with assigned names, textures, spawn positions, etc withou...
by ErrorNull
Fri Jun 30, 2017 17:04
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 140
Views: 30835

Re: [Mod] Villagers for Minetest [villagers]

Update 0.14 [improved] - if village generates artificial snow, villagers spawn as cold region inhabitants (light skinned and warmer clothing) - for each residential building (home, hut, tavern, etc), one villager will spawn for each bed that exists - these villagers will now spawn on the convenient...
by ErrorNull
Fri Jun 30, 2017 16:50
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

very impressive. can't wait to see your next updates! i haven't look that much indepth in your code yet.. but do you have open api for trading? i currently code my villagers to immediately show the trading formspec on right click. i would be interesting in seeing well your trading system can insert ...
by ErrorNull
Fri Jun 30, 2017 12:06
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 84
Views: 13835

Re: [Mod] Villagers for Minetest [villagers]

Positions of mob spawners can be obtained through handle_schematics.get_pos_in_front_of_house( pos, bed_nr ) with pos beeing the position of the house (can be found in mg_villages.all_villages[ village_id ].to_add_data.bpos[ plot_nr ]). The data field in the spawn function contains the voxelmanip d...
by ErrorNull
Fri Jun 30, 2017 09:29
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villages for Minetest [mg_villages]

village.to_add_data.replacements is a table that contains the replacements for the village. Iterate through that table. It has entries of the form { "default:sapling", "some_mod:new_sapling" }. default:tree and default:wood are replaced in a similar way. ah ok that's perfect. i ...
by ErrorNull
Thu Jun 29, 2017 16:57
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 140
Views: 30835

Re: [Mod] Villagers for Minetest [villagers]

For now i'm pretty happy with how my villagers spawn since it's done during mapgen time of your villages like how your mobf traders get generated. So far it seems i am getting one villager for each building type without fail... and their spawn positions are either inside the building (which is cool...
by ErrorNull
Thu Jun 29, 2017 15:54
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

i'm doing something wrong with set_wielded_item()

Hello everyone. I'm trying to get my villager to wield an item like a shovel or pick, but I must be something stupid wrong. Here's all I'm doing.. local objectRef = minetest.add_entity(pos, "villagers:villager") : (bunch of other spawn related code) : local item = ItemStack("default:p...
by ErrorNull
Thu Jun 29, 2017 06:11
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 331012

Re: [Mod] Villagers for Minetest [villagers]

I did a minor update: added chat command to manually spawn villager at player's current position. When this mod is more functional and close to official release, I will only allow this command for admins. You can use this command to quickly check out the different chat dialogues that exist so far fo...
by ErrorNull
Wed Jun 28, 2017 14:03
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villages for Minetest [mg_villages]

Awesome Sokomine! The mob spawner nodes will be very helpful - thanks for that. That should simplified my spawning code and allow my villagers to know where the bed are... and can allow me to add other features much easier. Nice. The center of the village is stored in village.vx and village.vz. vill...
by ErrorNull
Wed Jun 28, 2017 01:01
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 140
Views: 30835

Re: [Mod] Villages for Minetest [mg_villages]

hi sokomine, is there a way my mod can get the position of where a village will initially spawn? i am looking into finding a better way of assigning a 'region type' to my villagers. i'm thinking that if i know the spawn position of your village, i can obtain a sample of a number the nodes surroundin...
by ErrorNull
Tue Jun 27, 2017 15:17
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 140
Views: 30835

Re: [Mod] Villagers for Minetest [villagers]

yea, you can do whatever you want to those pop sounds.
by ErrorNull
Mon Jun 26, 2017 02:08
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

I think I figured out github! Here's the link. If it doesn't work like how it should, let me know... https://github.com/ErrorNull0/villagers update: looks like my Readme file still refers to v0.12 near the top, so shows in github too. hehe. of course it's 0.13 now. I'll correct when I'm back from wo...
by ErrorNull
Mon Jun 26, 2017 01:32
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

@ LouisCyfer - error fixed! Thanks for pointing that out. I was progressing with a bit with the new trading formspec and forgot to comment out that code which is still incomplete. @ Sokomine - I will also be experimenting with inserting your mobf trader code upon rightclick on my villagers and see ...
by ErrorNull
Mon Jun 26, 2017 00:59
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443

Re: [Mod] Villagers for Minetest [villagers]

Quick Update v0.13 fixes: - white chat bubble image no longer disappears on rare occasions while chatting - some chat dialogue no longer appear twice in succession - moved existing dialogue to villager types that make more sense: from secular to library, and trader to shop improvements: - redo and ...
by ErrorNull
Sun Jun 25, 2017 16:21
 
Forum: WIP Mods
Topic: [Mod] Villagers for Minetest [villagers][v0.17]
Replies: 157
Views: 18443
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