Search found 38 matches

by minetesting
Mon Jun 04, 2012 22:34
Forum: WIP Mods
Topic: seeking creative help and filestore
Replies: 3
Views: 834

i can make you a texture, if you're interested, it's what I can do best anyway.
by minetesting
Mon Jun 04, 2012 22:22
Forum: Old Mods
Topic: [Mod] Workbench (3x3,4x4,5x5) [workbench]
Replies: 55
Views: 23730

InfinityProject wrote:wait, can the init.lua support more than 9 crafting slots? I tried to make a recipe with 4 rows (12 slots) but the game wouldnt start with an lua error every time.
I get the same error, i think..
by minetesting
Mon Jun 04, 2012 21:49
Forum: WIP Mods
Topic: [mod] Madcity [dropped]
Replies: 3
Views: 1254

awesome idea
by minetesting
Mon Jun 04, 2012 20:24
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10645

celeron55 wrote:The problem is that you have a file called "depends" in it, instead of "depends.txt". Thus, sometimes the default mod doesn't get loaded before it.
thank you, i hadnt noticed that it wasnt .txt
by minetesting
Mon Jun 04, 2012 15:05
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10645

Linxx wrote:nice now the cities are going to look modernish
thanks!
by minetesting
Mon Jun 04, 2012 13:40
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10645

new screenshot! just made raillike roads, in two kinds of stripe

Image

EDIT: also, a bit of highway

Image
by minetesting
Mon Jun 04, 2012 11:05
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10645

i am using the default textures so im assuming you're referring to the ones i made. thanks!
by minetesting
Sun Jun 03, 2012 23:30
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10645

ooooo fancy. thanks, i will look into it
by minetesting
Sun Jun 03, 2012 00:17
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10645

thank you my good sir
by minetesting
Sat Jun 02, 2012 00:25
Forum: WIP Mods
Topic: Traffic signals, roads and cycleways mod
Replies: 34
Views: 10645

Traffic signals, roads and cycleways mod

hi I'm looking for suggestion to add to a traffic signals mod. here are the ones I've already, in glorious 16x16 super HD: http://ubuntuone.com/2V9VB9f91Fm7zTkxxdxXmP download: http://ubuntuone.com/0I7iFZaPIcb20ylNjjzrMj here are the references (/giveme trafficsigns: ...) the roads: road road_single...
by minetesting
Fri Jun 01, 2012 16:07
Forum: WIP Mods
Topic: Steel plate + RadioactiveDecay proto-mod
Replies: 3
Views: 1370

Interesting idea. My only suggestion is that the sides of some blocks like the vending machine are too plain and they take away from the block. been working on the textures, cleaning up a few less touched up parts new texture for the vending machines (the blue one was ugly) http://ompldr.org/vZTFzO...
by minetesting
Thu May 31, 2012 07:59
Forum: WIP Mods
Topic: Steel plate + RadioactiveDecay proto-mod
Replies: 3
Views: 1370

more screenshots some plantswith edible fruits http://ompldr.org/vZTEweA vending machines http://ompldr.org/vZTEweg and a list of the blocks to use with /give for the steel mod: steel:platesoft steel:platehard steel:grate_soft steel:grate_hard for the radioactivedecay mod: radioactivedecay:sarsa rad...
by minetesting
Thu May 31, 2012 07:40
Forum: WIP Mods
Topic: Steel plate + RadioactiveDecay proto-mod
Replies: 3
Views: 1370

Steel plate + RadioactiveDecay proto-mod

this is a pair of mods I have been working on, will add more content as possible. steel plate adds craftable steel plates and tempered steel plate; steel fences radioactivedecay adds fallout inspired nodes, some plants and beverages. none of the objects are currently automatically generated the stee...