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Re: Minetest for Xbox and IOS?

Releasing Minetest for jailbroken iOS devices may be possible (Irrlicht does have iOS ports), but do we want to spend a considerable amount of manpower on this task?
by Calinou
Tue Apr 19, 2016 17:05
 
Forum: Builds
Topic: Minetest for Xbox and IOS?
Replies: 23
Views: 4382

Re: troubleshooting request linux ubuntu

The version of Minetest included in Ubuntu's repositories is too old. You have two choices if you want to stay up-to-date: ⋅  Use a PPA as mentioned by TumeniNodes, ⋅  or compile Minetest from sources. Here's a script for doing it on Debian/Ubuntu: https://forum.minetest.net/view...
by Calinou
Sun Apr 17, 2016 17:50
 
Forum: Problems
Topic: troubleshooting request linux ubuntu [solved]
Replies: 4
Views: 326

Re: Help to modify .exe

ok but just one question: how can i get freeminer source code? You can get Freeminer's source code here: https://github.com/freeminer/freeminer Here's a direct .zip download if you do not have Git installed: https://github.com/freeminer/freeminer/archive/master.zip However, note that compiling Mine...
by Calinou
Sun Apr 17, 2016 12:02
 
Forum: Modding Discussion
Topic: Help to modify .exe[SOLVED]
Replies: 8
Views: 505

Re: GLSL Shaders

I suggested a switch to Antarctica, it got shot down pretty fast :-/ We can do a lot with Irrlicht already, including very optimized stuff, it just needs to be done. No need for an engine switch for this (even though Irrlicht development isn't very active nowadays). I'm pretty sure that motion blur...
by Calinou
Fri Apr 15, 2016 13:06
 
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 56
Views: 12736

Re: What does v3s16 and so on mean?

I would guess it's a 16-bit, signed, 3-dimensional vector.
by Calinou
Fri Apr 15, 2016 13:03
 
Forum: Partly official engine development
Topic: [solved] What does v3s16 and so on mean?
Replies: 4
Views: 700

Re: LevelDB should be default

In my experience, singleplayer with LevelDB had more stuttering than with SQLite, and that was on a SSD (Samsung 840 PRO, 256 GB).
by Calinou
Thu Apr 14, 2016 10:36
 
Forum: Feature Discussion
Topic: LevelDB should be default
Replies: 4
Views: 465

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

This worked on both my laptop and my server, but I cannot figure out where to put mods. I have tried putting them in ~/.minetest/mods but this did not work, and on my server there is no longer a /usr/share/games/minetest directory. I have tried putting mods in the old directory which is showing on ...
by Calinou
Tue Apr 12, 2016 09:38
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 161
Views: 74440

Re: is it posible to change the font of minetest?

azekill_DIABLO wrote:where i can found a font??


Font Library or Google Fonts' GitHub repository (download a .zip, fonts are in apache/, ofl/ and ufl/ folders).
by Calinou
Mon Apr 11, 2016 23:00
 
Forum: Modding Discussion
Topic: is it posible to change the font of minetest?[SOLVED]
Replies: 8
Views: 413

Re: Minetest Server Version 0.4.13?

You can compile Minetest from sources. See the GitHub project for instructions.

You can also try this, it can be used on servers as well: viewtopic.php?f=42&t=3837
by Calinou
Sun Apr 10, 2016 21:36
 
Forum: General Discussion
Topic: [SOLVED] Minetest Server Version 0.4.13?
Replies: 8
Views: 564

Re: Better support for multicore CPUs

num_emerge_threads sets the number of threads to use for C++ map generation only, it won't affect mods and other areas of the engine.
by Calinou
Thu Apr 07, 2016 09:45
 
Forum: General Discussion
Topic: Better support for multicore CPUs
Replies: 30
Views: 2340

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

benrob0329 wrote:Would it be possible to make one for Fedora?


Sure, I just need to have a reliable dependency list for Fedora. Simply put, I need to know which set of packages needs to be installed to make Minetest build, starting from a "bare" Fedora install.
by Calinou
Sun Mar 27, 2016 22:40
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 161
Views: 74440

Re: Vincentux - Présentation

Bienvenue !
by Calinou
Thu Mar 17, 2016 12:28
 
Forum: Français
Topic: Vincentux - Présentation
Replies: 9
Views: 865

Re: Compiling on GNU/Linux

Type make -j$(nproc) if you want make to use all CPU cores, without having to know the number of threads available. Of course, make without any arguments works too, but will be slower.
by Calinou
Wed Mar 16, 2016 13:33
 
Forum: Problems
Topic: Compiling on GNU/Linux
Replies: 2
Views: 251

Re: What's Minetest still missing over Minecraft?

lisacvuk wrote:Also, easy-to-find fullscreen option. Maybe it should ask user does he want fullscreen at the first lauch?


We should just support F11 as well as Alt+Enter to toggle fullscreen, those are common combinations in programs.
by Calinou
Wed Feb 17, 2016 21:54
 
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 942
Views: 109233

Re: [Game] Carbone NG [carbone-ng]

So...is the large_hotbar a mod you made yourself? Because I cant find it anywhere...and I really want it... Yes, it's a tiny mod that enlarges the hotbar. If you want it yourself, create a folder called large_hotbar/ , create an init.lua file inside and write this: -- large_hotbar: Makes the hotbar...
by Calinou
Tue Feb 16, 2016 18:38
 
Forum: Old Games
Topic: [Game] Carbone NG [carbone-ng]
Replies: 59
Views: 53358

Re: Server without port forwarding

Minetest does not support UPnP or NAT hole punching, so the port can't be forwarded for you (or the NAT punched through).

If you want to use an external program to forward ports though UPnP, you can try UPnP PortMapper.
by Calinou
Sat Feb 13, 2016 09:40
 
Forum: Servers
Topic: Server without port forwarding
Replies: 3
Views: 395

Re: Guide to create fast minetest server on Windows

If clients connect on the local network and the server has 4 GB of RAM and a decent CPU, there should no need for a RAMdisk. I have successfully run a server with 18 clients on a single-core VPS with 2 GHz of CPU and 1 GB of RAM (and 50 GB of SSD). Try playing around with those settings: https://for...
by Calinou
Tue Feb 09, 2016 15:33
 
Forum: Servers
Topic: Guide to create fast minetest server on Windows
Replies: 2
Views: 361

Re: Developing cloud based Minetest

In my experience, browser-based games remain too slow to be really usable. See WebQuake if you want to try, or BananaBread. Those run at least 3 times slower than their native counterparts.

Maybe WebAssembly will make this better, but it's not guaranteed.
by Calinou
Tue Feb 09, 2016 12:40
 
Forum: Feature Discussion
Topic: Developing cloud based Minetest
Replies: 5
Views: 835

Re: [Poll] Which language do you use in Minetest?

BrunoMine wrote:I am determined to keep my mods compatible with intllib. Is there a better solution for the internationalization of mods? (before I start)


I don't think we have client-side game/mod translations yet.
by Calinou
Tue Feb 02, 2016 07:37
 
Forum: General Discussion
Topic: [Poll] Which language do you use in Minetest?
Replies: 57
Views: 13191

Re: Opinions Wanted - Lua A Good "Gateway" Language?

There are two schools with programming: start with low-level (or middle-level) programming, then go higher-level, or start with high-level programming, then go lower-level. The latter seems to be more popular lately, and I would rather advocate for that one.
by Calinou
Mon Feb 01, 2016 17:47
 
Forum: General Discussion
Topic: Opinions Wanted - Lua A Good "Gateway" Language?
Replies: 22
Views: 2043

Re: SERVER Performance with media

From what I've noticed the server itself just loads the .lua and other config files. Its the client that loads the textures and audio etc. Consolidating the textures should in theory help with the load times as there will be less textures that the server has to send to the client. Consolidating the...
by Calinou
Fri Jan 29, 2016 13:29
 
Forum: Servers
Topic: SERVER Performance with media
Replies: 4
Views: 418

Re: record minetest android

dany dany wrote:Can minetest be freely recorded on android whitout any copyright problems?


Yes, as everything in Minetest (at least in Minetest Game) is freely licensed.
by Calinou
Fri Jan 29, 2016 06:22
 
Forum: General Discussion
Topic: record minetest android
Replies: 4
Views: 395

Re: PERFORMANCE gain with using one texture for multiple ite

Thank you! I'll see if I can get this to work on windows. You will need Cygwin to run collectstatic.sh. I recommend Babun to get it working quickly on Windows (along with nice zsh goodies). Note that some additional packages may be required; if they aren't present, you can use the "pact instal...
by Calinou
Wed Jan 27, 2016 18:45
 
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 743

Re: PERFORMANCE gain with using one texture for multiple ite

1. Set up an Apache or nginx server accessible from the Web. 2. Run this script at the root of a Minetest installation. 3. Move the generated "media" folder to your Apache/nginx installation, and rename it to "minetest" (the name can be anything, it's just for convenience purpos...
by Calinou
Wed Jan 27, 2016 18:39
 
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 743
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