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Re: PERFORMANCE gain with using one texture for multiple ite

1. Set up an Apache or nginx server accessible from the Web. 2. Run this script at the root of a Minetest installation. 3. Move the generated "media" folder to your Apache/nginx installation, and rename it to "minetest" (the name can be anything, it's just for convenience purpos...
by Calinou
Wed Jan 27, 2016 18:39
 
Forum: Modding Discussion
Topic: PERFORMANCE gain with using one texture for multiple items
Replies: 10
Views: 748

Re: Better models for bones?

This is much better indeed. However, they maybe need to be more noticeable (emit particles?).
by Calinou
Tue Jan 26, 2016 21:40
 
Forum: Feature Discussion
Topic: Better models for bones?
Replies: 14
Views: 1309

Re: About Default Textures...

asanetargoss wrote:The current reasons given for why 16x textures should stay are good ones; there are also performance hits associated with using higher-resolution textures, especially when mods are taken into account.


You probably will never notice the performance difference between 16², 32² or even 64² textures.
by Calinou
Mon Jan 25, 2016 12:19
 
Forum: General Discussion
Topic: About Default Textures...
Replies: 22
Views: 2245

Re: About Default Textures...

As an aside, my vote would be to increase the resolution to 32-pixel, at the least. I think going 32² or even 64² is a good idea, but eventually it's a lot of work. It'll also "break" compatibility with existing mods (they'll look out of place). That said, we could have a Minecraft pack a...
by Calinou
Sat Jan 23, 2016 10:02
 
Forum: General Discussion
Topic: About Default Textures...
Replies: 22
Views: 2245

Re: [Mod] Map Tools [maptools]

whats the invisible block itemstring? There are many of them, it depends on what you want to do. If you want to both block interaction and movement (a pointable and walkable node), it's maptools:fullclip . If you want to block only movement, but let players interact through it, use maptools:playerc...
by Calinou
Sat Jan 23, 2016 08:02
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 54104

Re: [Mod] Map Tools [maptools]

Map Tools is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/maptools

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:39
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 54104

Re: [Mod] More Ores [moreores]

More Ores is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/moreores

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:38
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 327
Views: 229979

Re: [Mod] More Blocks [moreblocks]

More Blocks is now in the minetest-mods organization. Here's the new GitHub link: https://github.com/minetest-mods/moreblocks

Note that existing clones and URLs will continue to work, as the repository was transferred.
by Calinou
Fri Jan 22, 2016 19:38
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 263071

Re: What hardware is everybody running?

CPU: Intel Core i7-2600K Motherboard: MSI Z77 MPOWER Heatsink/Fan: Thermalright True Spirit 140 RAM: 1×8 GB Crucial DDR3-1600 C9 GPU: NVIDIA GeForce GTX 570 SSD: Samsung 840 PRO 256 GB PSU: Antec HCG 520W Case: Fractal Design Define XL R2 Screen resolution: 1920×1080 (24") OS: Fedora 23 64-bit...
by Calinou
Thu Jan 21, 2016 19:28
 
Forum: General Discussion
Topic: What hardware is everybody running?
Replies: 113
Views: 13945

Re: Unable to install Minetest system wide

wolf_ram wrote:BTW make install command is missing in README.txt on Minetest GitHub page.


"make install" is not mandatory to run a Minetest client or server, you can just run the binary that landed in the bin/ folder.
by Calinou
Sat Jan 16, 2016 11:20
 
Forum: Problems
Topic: [SOLVED] Unable to install Minetest system wide
Replies: 7
Views: 490

Re: Why Minetest is the greatest game ever developed.

Let's remember that currently, Minetest is one of the most popular free/libre games around. It easily has 5 times more players than Xonotic, for example.
by Calinou
Fri Jan 15, 2016 21:41
 
Forum: General Discussion
Topic: Why Minetest is the greatest game ever developed.
Replies: 12
Views: 1316

Re: Suggestions please!

I voted for Mod texture enhancements, because some mods suffer from poor quality textures. By improving their textures, you can work on providing a better experience for Minetest players.
by Calinou
Fri Jan 15, 2016 21:40
 
Forum: Texture Packs
Topic: Suggestions please!
Replies: 3
Views: 693

Re: Unable to install Minetest system wide

Configuration files will always go in ~/.minetest, so that they are per-user. The game files will go in /usr/ (and /usr/local) once installed using sudo make install.
by Calinou
Fri Jan 15, 2016 19:11
 
Forum: Problems
Topic: [SOLVED] Unable to install Minetest system wide
Replies: 7
Views: 490

[How-to] Dark theme for the Minetest Forums

https://lut.im/O6u7h07NVI/xG2IRuZjwPlt5g3r.png Are you bored of the light theme of the Minetest Forums? Do you want a dark theme that's easier on your eyes and makes your browsing l33t? How-to 1. Install the Stylish extension for Chrome/Chromium or Stylish add-on for Firefox , depending on your bro...
by Calinou
Sat Jan 09, 2016 11:54
 
Forum: General Discussion
Topic: [How-to] Dark theme for the Minetest Forums
Replies: 3
Views: 633

Re: [Feature Request] Colors in descriptions and item names

@lisacvuk: Is that Quake inspiration? If we ever go for Quake-style coloring, I would much prefer an Xonotic or Unvanquished-style syntax like this: ^xFFFWhite text, ^xF00Red text This would be even better (4th component being the alpha channel): ^xFFFFWhite opaque text, ^xF008Red semi-transparent ...
by Calinou
Fri Dec 25, 2015 20:59
 
Forum: Feature Discussion
Topic: [Feature Request] Colors in descriptions and item names
Replies: 10
Views: 959

Re: Found an Opensource Mod database server

The design looks quite good. It's not entirely responsive though.

domtron vox wrote:"Licensed under the CPAL-1.0 (the same license that Reddit uses, seemed like a good license for open sourcing web apps)."


That is everything but true…
by Calinou
Mon Dec 21, 2015 18:00
 
Forum: General Discussion
Topic: Found an Opensource Mod database server
Replies: 3
Views: 512

Re: Poor performance when shaders are ENABLED

If you set the wanted_fps and max_fps settings, you can get 50+ fps with shaders. What's wrong with the default values? wanted_fps is used mostly for the range autotuner, whereas fps_max's default value is set to something that prevents generating useless heat (the only reason to increase it is for...
by Calinou
Mon Dec 21, 2015 11:22
 
Forum: Problems
Topic: Poor performance when shaders are ENABLED
Replies: 9
Views: 1078

Re: Minetest on Steam

prof-turbo wrote:Also, I totaly forgot about it but there's another platform named Desura ( http://www.desura.com/ ) which is more Steam-like. Wanna check it out ?


Desura is pretty much dead. You will likely get more downloads from direct distribution than from Desura.
by Calinou
Sat Dec 19, 2015 10:54
 
Forum: General Discussion
Topic: Minetest on Steam
Replies: 132
Views: 14879

Re: What's Minetest still missing over Minecraft?

We can make NSIS installers for Windows, we just need someone to provide a good script with nice integration (optional start menu/desktop shortcuts, header and finish images).

Another choice is Inno Setup.
by Calinou
Thu Dec 10, 2015 19:40
 
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 942
Views: 110474

Re: [IDEA] Forum app

There are some responsive phpBB themes like ComBoot out there, but it needs to be installed on the server.
by Calinou
Thu Dec 10, 2015 12:50
 
Forum: General Discussion
Topic: [IDEA] Forum app
Replies: 12
Views: 1042

Re: [Game] Voxus (cancelled)

Jisej wrote:Will it still be open source in Unity?


Even if the game logic is free/libre, the game would still be proprietary since it depends on the proprietary Unity engine.
by Calinou
Wed Dec 09, 2015 19:10
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 41851

Re: [Windows] Dark's Minetest MSVC Builds

Darkness701 wrote:(There is no source yet.)


I'm quite sure you have to provide the source code (either bundled with the builds or as a separate download), it's a legal obligation of LGPLv2.1, the license Minetest uses for the source code. This is true even if you haven't modified anything.
by Calinou
Sun Dec 06, 2015 12:11
 
Forum: Builds
Topic: [Windows] Dark's Minetest MSVC Builds (Finally updated!)
Replies: 8
Views: 2363

Re: Minetest on Steam

Can I bump this? Oh, just did it. Global accounts for the servers would be a lot better, due to the raising number of players who tend to cheat and/or break the rules. If such a "feature" is implemented, it has to stay optional. This is not Minecraft. Steam accounts might be the best glob...
by Calinou
Sat Dec 05, 2015 16:15
 
Forum: General Discussion
Topic: Minetest on Steam
Replies: 132
Views: 14879

Re: [Mod] Map Tools [maptools]

Minetest Sam wrote:Calinou, when I try to use the command /give no_interact it doesn't work.It says name and itemstring required


/giveme maptools:nointeract 99 as seen here.

To give it to another player, it's /give <name> maptools:nointeract 99 where <name> is the player name (case sensitive).
by Calinou
Thu Dec 03, 2015 12:15
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 54104

Re: Minetest and Vulkan API?

Is Vulkan OSS like OpenGL? If so then maybe the MT devs (and other people like me!) could make a new graphics engine! (Sparse Voxel Octrees anyone?) Neither Vulkan nor OpenGL are "open source". They are open-ish* standards , and are not software. Vulkan is expected for release in early 20...
by Calinou
Tue Dec 01, 2015 20:37
 
Forum: Feature Discussion
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2480
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