Search found 2764 matches

by Calinou
Thu Dec 10, 2015 19:40
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1003
Views: 134600

Re: What's Minetest still missing over Minecraft?

We can make NSIS installers for Windows, we just need someone to provide a good script with nice integration (optional start menu/desktop shortcuts, header and finish images).

Another choice is Inno Setup.
by Calinou
Thu Dec 10, 2015 12:50
Forum: General Discussion
Topic: [IDEA] Forum app
Replies: 12
Views: 1186

Re: [IDEA] Forum app

There are some responsive phpBB themes like ComBoot out there, but it needs to be installed on the server.
by Calinou
Wed Dec 09, 2015 19:10
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 46727

Re: [Game] Voxus (cancelled)

Jisej wrote:Will it still be open source in Unity?
Even if the game logic is free/libre, the game would still be proprietary since it depends on the proprietary Unity engine.
by Calinou
Sun Dec 06, 2015 12:11
Forum: Builds
Topic: [Windows] Dark's Minetest MSVC Builds (Finally updated!)
Replies: 8
Views: 2602

Re: [Windows] Dark's Minetest MSVC Builds

Darkness701 wrote:(There is no source yet.)
I'm quite sure you have to provide the source code (either bundled with the builds or as a separate download), it's a legal obligation of LGPLv2.1, the license Minetest uses for the source code. This is true even if you haven't modified anything.
by Calinou
Sat Dec 05, 2015 16:15
Forum: General Discussion
Topic: Minetest on Steam
Replies: 132
Views: 16987

Re: Minetest on Steam

Can I bump this? Oh, just did it. Global accounts for the servers would be a lot better, due to the raising number of players who tend to cheat and/or break the rules. If such a "feature" is implemented, it has to stay optional. This is not Minecraft. Steam accounts might be the best global account...
by Calinou
Thu Dec 03, 2015 12:15
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 71
Views: 57546

Re: [Mod] Map Tools [maptools]

Minetest Sam wrote:Calinou, when I try to use the command /give no_interact it doesn't work.It says name and itemstring required
/giveme maptools:nointeract 99 as seen here.

To give it to another player, it's /give <name> maptools:nointeract 99 where <name> is the player name (case sensitive).
by Calinou
Tue Dec 01, 2015 20:37
Forum: Feature Discussion
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2906

Re: Minetest and Vulkan API?

Is Vulkan OSS like OpenGL? If so then maybe the MT devs (and other people like me!) could make a new graphics engine! (Sparse Voxel Octrees anyone?) Neither Vulkan nor OpenGL are "open source". They are open-ish* standards , and are not software. Vulkan is expected for release in early 2016 (or, wi...
by Calinou
Tue Dec 01, 2015 20:34
Forum: General Discussion
Topic: Old-timer MT lovers (4 years on)
Replies: 32
Views: 4653

Re: Old-timer MT lovers (4 years on)

kaadmy wrote:I've played MT 0.3(The Debian package version) for a while, and never found fireflies.
They appeared only while development variable (in minetest.conf) is enabled, due to their high CPU usage.
by Calinou
Sun Nov 29, 2015 11:29
Forum: Feature Discussion
Topic: [Sounds] Support for ogg opus sould files?
Replies: 9
Views: 1087

Re: Support for ogg opus sould files?

It's already requested: https://github.com/minetest/minetest/issues/2239 Vorbis is nice, but Opus is quite better for long sound files like music (and thus, space could be saved, or quality could be increased), and generally you can afford the higher CPU cost. If encoding in 320 Kb/s Opus, you are g...
by Calinou
Sun Nov 29, 2015 11:28
Forum: Feature Discussion
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2906

Re: Minetest and Vulkan API?

Minetest is redering on 1 thread from 8 threads of my core i7 cpu. Maybe this problem is on opengl. If vulkan comes out then expect HUGE performance boost. While Vulkan might make it more possible/easier to offload the rendering load to several CPU threads, the main purpose is to be less heavy on l...
by Calinou
Fri Nov 27, 2015 11:25
Forum: Maps
Topic: Alvino's lab
Replies: 1
Views: 647

Re: Alvino's lab

Please use .zip format rather than .rar, since not everyone can extract .rar without installing additional software.

Also, note that you can bundle mods with your worlds using the worldmods/ folder inside the world folder.
by Calinou
Fri Nov 27, 2015 11:04
Forum: Servers
Topic: Minetest on Ubuntu as service (with RAMDISK and backups)
Replies: 20
Views: 10022

Re: Guide to create fast minetest server on Linux

If you have spare CPU and bandwidth, you can use this:

Code: Select all

dedicated_server_step = 0.05
This will make player/mob movement appear to be smoother and more accurate (and any other action that occurs every server step).
by Calinou
Mon Nov 16, 2015 12:24
Forum: Problems
Topic: Did i need to install leveldb before compiling?
Replies: 1
Views: 309

Re: Did i need to install leveldb before compiling?

In Debian and Ubuntu, LevelDB is available as libleveldb-dev. In Fedora, it is leveldb-devel.
by Calinou
Sun Nov 15, 2015 17:25
Forum: Problems
Topic: The game is too poorly optimized.
Replies: 41
Views: 5650

Re: The game is too poorly optimized.

I play Xonotic at 40 fps on this computer, and it feels OK-ish, but if I play at 200+ fps, it's completely different. The mouse/input feels much smoother and more responsive, and aim is far better. Having more than 60 FPS on a 60 Hz screen does help with regards to input latency, but not much else....
by Calinou
Fri Nov 06, 2015 11:58
Forum: Feature Discussion
Topic: Eye candy effects
Replies: 71
Views: 11631

Re: Eye candy effects

TenPlus1 wrote:Watching a YouTube video of someone playing minetest at very low fps is quite annoying and I'd personally prefer all of the special effects turned off to improve smoothness of gameplay.
Yeah, 60 FPS videos are awesome. You'd never go back to 30 FPS again.
by Calinou
Fri Oct 16, 2015 19:09
Forum: Feature Discussion
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2906

Re: Minetest and Vulkan API?

Minetest uses Irrlicht.

If Irrlicht gets Vulkan support, then we will possibly support it (we need to write shaders for it, I guess). Else, we won't.
by Calinou
Tue Oct 13, 2015 16:59
Forum: General Discussion
Topic: Minetest for Windows 10 Mobile
Replies: 18
Views: 1863

Re: Minetest for Windows 10 Mobile

Topic locked, please avoid personal attacks.
by Calinou
Mon Oct 12, 2015 10:50
Forum: General Discussion
Topic: Minetest for Windows 10 Mobile
Replies: 18
Views: 1863

Re: Minetest for Windows 10 Mobile

  • Are there any Irrlicht ports to Windows 10 Mobile?
  • Do we have the money to pay to Microsoft?
  • Do we want to give money to Microsoft?
  • Does the Windows Store allow LGPLv2.1+ applications?
If the answer to any of those questions is "no", then we can't publish on Windows 10 Mobile.
by Calinou
Fri Oct 09, 2015 14:26
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 5648

Re: 0.5.0

Stun is easier to code than knockback. Stun would result in slower movement for a limited time after receiving damage. This would work especially well on mobs.
by Calinou
Thu Oct 08, 2015 06:49
Forum: Texture Packs
Topic: Greyscale Problem
Replies: 2
Views: 602

Re: Greyscale Problem

Are you creating grayscale textures? On which surfaces, nodes, items, entities, meshes?

Are those actual optimized 8-bit textures or just 24-bit textures that happen to have only grayscale colors?
by Calinou
Wed Oct 07, 2015 09:47
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 5648

Re: 0.5.0

Linuxdirk wrote:Better lighting and absolutely no 2D objects (this ain't 1995).
Is there any fully client-side 3D animated torch mod with particles?
by Calinou
Wed Oct 07, 2015 09:38
Forum: Feature Discussion
Topic: My thoughts on Minetest coming from Minecraft
Replies: 40
Views: 6062

Re: My thoughts on Minetest coming from Minecraft

Please write a mobs mod that: has few or no bugs (this instantly excludes Simple Mobs and Carbone Mobs), has no bloat (this instantly excludes MOBF), has few, but enough mobs that are consistent both in looks and in mechanics (this instantly excludes Mobs Redo), doesn't feel laggy (ie. doesn't rely ...
by Calinou
Wed Oct 07, 2015 09:34
Forum: Feature Discussion
Topic: Key to toggle fullscreen
Replies: 14
Views: 1777

Re: Key to toggle fullscreen

srifqi wrote:
rubenwardy wrote:F11 is used by many applications to do this - it's become what you expect.
Isn't F11 for screenshot? *cmiiw
No, usually that is F12, or F2, as popularized by Minecraft.
by Calinou
Mon Oct 05, 2015 06:39
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 5648

Re: 0.5.0

I haven't contributed much work myself so far, so I'm not going to tell other people what to work on, but doesn't an increase in a "higher hiearchy" number (the 5) normally entail proofing and optimization rather than new features? Per Semantic Versioning : Given a version number MAJOR.MINOR.PATCH,...
by Calinou
Mon Oct 05, 2015 06:38
Forum: General Discussion
Topic: Facebook?
Replies: 11
Views: 1295

Re: Facebook?

I would rather use reddit.