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Re: [Linux] Portable Minetest client and server as AppImages

Sergey wrote:What can you say about FLATPAK technology?
How AppImage and FLATPAK differ?


AppImage is probably easier to use for end users, at least right now – you can use it without root, it works even on old distributions and no runtime is needed (unlike Flatpak). Just make it executable and run it.
by Calinou
Mon May 22, 2017 10:35
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 8411

Re: Can't acces to a mod URL

It looks like that mod has been removed, but I don't remember why.
by Calinou
Mon May 22, 2017 10:28
 
Forum: General Discussion
Topic: Can't acces to a mod URL
Replies: 2
Views: 241

Re: Field of view (FOV)? 72 degrees?

What FOV corresponds to normal human sight? There is no "one size fits all" value, really. It depends on your display's aspect ratio (mostly if using horizontal FOV, and Minetest uses vertical FOV just like Minecraft), the distance you are from the display (which is why most console games...
by Calinou
Sun May 21, 2017 09:45
 
Forum: General Discussion
Topic: Field of view (FOV)? 72 degrees?
Replies: 14
Views: 1531

Re: [Mod] More Blocks [moreblocks]

Is the download link purposedly left to your repository?? xD The download link is https://github.com/Calinou/moreblocks/archive/master.zip Shouldn't it be https://github.com/minetest-mods/moreblocks/archive/master.zip ?? I fixed it, but it appears there was a redirect anyway, so it wasn't a big pro...
by Calinou
Wed May 03, 2017 20:48
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 392
Views: 261203

Re: [64×] Misa's texture pack converted to Minetest [2014-04

Modern Hippie wrote:Is it no longer available to download this texture pack?
Looks like the download link is broken.. :/


Fixed, see first post of this topic for updated download link. Note that I'm not maintaining this texture pack anymore, it will miss many textures that were added since 2014.
by Calinou
Sat Mar 18, 2017 14:47
 
Forum: Texture Packs
Topic: [64×] Misa's texture pack converted to Minetest [2014-04-07]
Replies: 85
Views: 58812

Re: [32×] Faithful texture pack converted to Minetest

Can I convert texturepacks on Linux without Minecraft? No, if it's a third-party resource pack, you can do the conversion yourself (or write/find a script that does part of it for you). You do need a copy of Minecraft to convert the default resource pack though. You can do either of these just fine...
by Calinou
Sun Mar 12, 2017 16:41
 
Forum: Texture Packs
Topic: [32×] Faithful texture pack converted to Minetest
Replies: 28
Views: 26987

Re: [32×] Faithful texture pack converted to Minetest

burli wrote:Like this TP, but I miss grass, wheat, straw, diamond stuff and some other things. Are they not supported by Minetest?


I don't really have time to maintain it anymore, so it doesn't contain the new nodes added to Minetest 0.4.15.
by Calinou
Sun Mar 12, 2017 16:36
 
Forum: Texture Packs
Topic: [32×] Faithful texture pack converted to Minetest
Replies: 28
Views: 26987

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I really want to add some customizations to my minetest because I don't have much experience with C++. This script won't work on Debian. I've seen things that work, but nothing yet that works that I can also change the source code and recompile. I think it has to do with there being missing librari...
by Calinou
Sat Feb 25, 2017 16:39
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 161
Views: 74305

Re: can't run minetest 0.4.14 on GNU/Linux

You can't run the latest minetest_game with Minetest 0.4.14. You can get minetest_game for 0.4.14 here: https://github.com/minetest/minetest_ga ... 0.4.14.zip
by Calinou
Sun Jan 29, 2017 20:49
 
Forum: Problems
Topic: can't run minetest 0.4.14 on GNU/Linux
Replies: 4
Views: 349

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I switched from Ubuntu 16.04 to the latest Debian testing today, and tried different ways to install Minetest with git. I've done it before just fine with Ubuntu. Here is what I got each time: The build-essential package should normally always install GCC (which lets you compile C/C++ code). Altern...
by Calinou
Mon Dec 19, 2016 12:26
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 161
Views: 74305

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Lejo wrote:I now install libpng12-dev manual, but now i can't start minetest.

Lejo


Ubuntu 16.10 has upgraded to libpng16 instead of libpng12, you should both compile and run using that version.
by Calinou
Thu Dec 01, 2016 13:12
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 161
Views: 74305

Re: Traduction du wiki en français

Oui et y a aussi tous les liens qui repointent vers les page en anglais comme pas exemple sur la page "http://wiki.minetest.net/Leaves/fr" où le lien "< Leaves" ramène sur "http://wiki.minetest.net/Leaves". Ca ne devrait pas plutôt pointer sur la page des blocs vu que ...
by Calinou
Sun Nov 13, 2016 15:24
 
Forum: Français
Topic: Traduction du wiki en français
Replies: 157
Views: 22808

Re: Traduction du wiki en français

Je pense que pour le français, on devrait nommer les items "Comme ceci" plutôt que "Comme Ceci", c'est bien plus naturel.

L'anglais, c'est l'anglais, ça rend mieux en anglais qu'en français de mettre une majuscule à chaque mot pour les noms d'items.
by Calinou
Fri Nov 11, 2016 19:20
 
Forum: Français
Topic: Traduction du wiki en français
Replies: 157
Views: 22808

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

Hello, friends! Please be kind to answer the question: I have Debian Wheezy, so.... do I need to get better OS version (config)... or... I can install minetest fresh version without any negative effetcts on my Debian Wheezy? I appreciate your help. This script might work on Debian wheezy, but I'm n...
by Calinou
Fri Nov 11, 2016 19:18
 
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 161
Views: 74305

Re: Custom Normal/Bump Mapping?

Looking at Minetest source code, the suffix for custom normal maps seems to be _normal.png.
by Calinou
Tue Nov 01, 2016 21:51
 
Forum: Texture Packs
Topic: Custom Normal/Bump Mapping?
Replies: 3
Views: 879

[Linux] Portable Minetest client and server as AppImages

What is AppImage? AppImage is a software that lets you build portable Linux binaries. Here, I host regular builds of Minetest as AppImages. Download All these AppImages are for 64-bit systems only, they will not work on 32-bit systems. Pick the client to play Minetest, pick the server to host a ded...
by Calinou
Sat Oct 29, 2016 22:17
 
Forum: Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 36
Views: 8411

Re: Are Textures Like This Possible In Minetest?

Why not? Minetest supports HD textures just like Minecraft does now. Shader effects such as normal and parallax maps are even available (this is possible in Minecraft too, using client mods).
by Calinou
Wed Oct 26, 2016 13:51
 
Forum: Feature Discussion
Topic: Are Textures Like This Possible In Minetest?
Replies: 4
Views: 462

Re: How to install mods for Mac?

Try looking in /Library/Application Support, you may find a minetest folder there. Then you should be able to drop mods in the mods sub-folder.
by Calinou
Wed Oct 26, 2016 11:42
 
Forum: Modding Discussion
Topic: How to install mods for Mac?
Replies: 1
Views: 165

Re: What makes Minetest unique?

Windows doesn't have Java by Default, mostly people use Windows (Damn... I think it's because the software.) and that means they have to install, and being sincerely the first time i played MineCraft i didn't have any problem, but before formatting my Computer i had many troubles installing Java an...
by Calinou
Fri Sep 09, 2016 21:33
 
Forum: General Discussion
Topic: What makes Minetest unique?
Replies: 21
Views: 1680

Re: Traduction de Minetest ?

Certaines versions de Minetest ne sont pas compilées avec gettext, il n'est donc pas possible d'utiliser les traductions avec ; il faut impérativement que ton client Minetest soit compilé avec gettext afin d'utiliser les traductions.
by Calinou
Fri Sep 09, 2016 21:32
 
Forum: Français
Topic: Traduction de Minetest ?
Replies: 6
Views: 815

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

ABJ wrote:Server down? @11:50 GMT


It should be back up now, the provider had an outage.
by Calinou
Tue Aug 30, 2016 11:57
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1783
Views: 93724

Re: anticheat

Source is provided - just not for the sensitive part of checking. complete source - showing cheaters what they should look for kinda defeats the purpose of it. So we have 2 possibilities: 1. weaken it by providing full source 2. play it smarter What license do you suggest? The license used currentl...
by Calinou
Mon Aug 29, 2016 09:49
 
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 98
Views: 8125

Re: anticheat

Looks nice ! Seems that source of anticheat_routines.bin is missing in github It looks like it's a proprietary mod: https://github.com/ac-minetest/anticheat/blob/master/init.lua#L78-L79 I urge the mod author to actually release the source code of it, it's not a security threat at all. (We don't all...
by Calinou
Mon Aug 29, 2016 09:27
 
Forum: WIP Mods
Topic: [Mod] anticheat [anticheat]
Replies: 98
Views: 8125

Re: minecraft mod mobs models for minetest mobs?

I believe Minecraft models are not entirely compatible with Minetest's supported model formats (.obj, .b3d, .x, .md2). Moreover, If the license doesn't allow for it, there's no point since the original author could ask you to take them down. And even if it was allowed, you'd be better off using mode...
by Calinou
Sun Aug 28, 2016 12:26
 
Forum: Modding Discussion
Topic: minecraft mod mobs models for minetest mobs?
Replies: 1
Views: 222

Re: Please stop using WTFPL

Does it make sense to use unlicense for textures? Should DWYWPL be allowed? The Unlicense is targeted at code, but you can use CC0 1.0 on anything (code, artwork, …) since it's public domain dedication (or a very permissive license in case public domain is not possible). Both are compatible with th...
by Calinou
Thu Aug 18, 2016 19:11
 
Forum: Modding Discussion
Topic: Please stop using WTFPL
Replies: 20
Views: 2323
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