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Re: minecraft mod mobs models for minetest mobs?

I believe Minecraft models are not entirely compatible with Minetest's supported model formats (.obj, .b3d, .x, .md2). Moreover, If the license doesn't allow for it, there's no point since the original author could ask you to take them down. And even if it was allowed, you'd be better off using mode...
by Calinou
Sun Aug 28, 2016 12:26
 
Forum: Modding Discussion
Topic: minecraft mod mobs models for minetest mobs?
Replies: 1
Views: 235

Re: Please stop using WTFPL

Does it make sense to use unlicense for textures? Should DWYWPL be allowed? The Unlicense is targeted at code, but you can use CC0 1.0 on anything (code, artwork, …) since it's public domain dedication (or a very permissive license in case public domain is not possible). Both are compatible with th...
by Calinou
Thu Aug 18, 2016 19:11
 
Forum: Modding Discussion
Topic: Please stop using WTFPL
Replies: 20
Views: 2358

Re: Can't use direct 3d in 0.4.14

Windows10+opengl = sloooooow What happens is that Windows and Micro$oft only uses DirectX when it's about 3d Graphics... So I don't think is something strange, that any game with OpenGl go Slooooow... That happens to me too, for some reason Minetest goes so fast in Linux, but in Windows is very, ve...
by Calinou
Tue Aug 16, 2016 21:16
 
Forum: Problems
Topic: Can't use direct 3d in 0.4.14
Replies: 15
Views: 1210

Re: Minecraftedu, Molcraft

It's possible that someone makes mods or a whole Minetest distribution targeted at education, but I'm not sure if the developers would endorse those officially.
by Calinou
Wed Aug 10, 2016 11:26
 
Forum: General Discussion
Topic: Minecraftedu, Molcraft
Replies: 5
Views: 830

Re: how do I play MineTest after the download?

@BlueTangRocks: what version of Minetest are you playing? The version number should be in the upper-left corner of the screen all the time. The latest development versions of Minetest no longer have the version watermark in the upper-left corner. In this case, you have to press F5 to see the versio...
by Calinou
Mon Aug 08, 2016 17:24
 
Forum: Problems
Topic: how do I play MineTest after the download?
Replies: 16
Views: 1514

Re: Post your screenshots!

Image

Just a sunrise on my server with the Modern texture pack. As you can see, flowers still use the default textrures currently.
by Calinou
Mon Aug 08, 2016 07:44
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9259
Views: 1105133

Re: How to make underwater less dark?

Try adding display_gamma = 1.0 to your minetest.conf (or use the Advanced Settings menu present in Minetest 0.4.14 and later). Lower values make darker areas brighter (the minimum is 1.0).
by Calinou
Sat Aug 06, 2016 23:10
 
Forum: General Discussion
Topic: How to make underwater less dark?
Replies: 7
Views: 880

Re: Fresh build starting a server bails with error default_g

Did you clone the minetest_game repository in the games/ folder of the Minetest engine clone, like this (once opening a terminal in the Minetest Git clone)?

Code: Select all
cd games/; git clone https://github.com/minetest/minetest_game.git
by Calinou
Tue Aug 02, 2016 19:09
 
Forum: Problems
Topic: [solved] starting a server bails with error default_game
Replies: 6
Views: 799

Re: knockback

azekill_DIABLO wrote:no it's just weird, with mobs redo when i puch a mob sometimes he moves back a bit.


That's part of the mod, not the engine, and thus suffers from the caveat I mentioned in the post above.
by Calinou
Tue Aug 02, 2016 17:40
 
Forum: Feature Discussion
Topic: knockback
Replies: 33
Views: 3528

Re: knockback

azekill_DIABLO wrote:seems like there is already some entity knockback.


In the engine, there isn't. Not to mention that mod-applied knockback is server-side, without any client-side prediction.
by Calinou
Tue Aug 02, 2016 13:29
 
Forum: Feature Discussion
Topic: knockback
Replies: 33
Views: 3528

Re: [32×] Modern [modern]

Do you not know how to animate textures or is it a design decision? If you need help animating it would be trivial for me to animate flowing water and lava for you. This texture pack looks good so far, except for cobble. No, I'd like the water/lava/torches to be animated (and know how to do it), I ...
by Calinou
Fri Jul 29, 2016 18:25
 
Forum: Texture Packs
Topic: [32×] Modern [modern]
Replies: 4
Views: 1756

[32×] Modern [modern]

https://lut.im/p27CqR7QRX/qkj4HA9uqwSIS0CP.png Click the image above to go to the gallery. Description Modern is a 32× Minetest texture pack, designed using GIMP and currently is a work in progress. Download GitHub repository Download Installation You can either: ⋅ clone this repository i...
by Calinou
Fri Jul 29, 2016 13:09
 
Forum: Texture Packs
Topic: [32×] Modern [modern]
Replies: 4
Views: 1756

Re: What is, what will, what sould be Minetest?

benrob0329 wrote:Minetest was also first to have server side mods


I don't think that's entirely true - hMod (2010) and CraftBukkit (2011) could basically be considered server mods, even if they were pretty limited in adding new content to the game.
by Calinou
Tue Jul 26, 2016 16:59
 
Forum: Feature Discussion
Topic: What is, what will, what sould be Minetest?
Replies: 54
Views: 5070

Re: Package manager / repo for mods?

What I don't like about APT repositories is that they're neither cross-platform nor cross-distribution. cornernote worked on a solution using Bower , which works cross-platform and cross-distribution, however it would need better integration with Minetest. Or perhaps we should fork an existing simpl...
by Calinou
Wed Jul 20, 2016 17:22
 
Forum: General Discussion
Topic: Package manager / repo for mods?
Replies: 7
Views: 564

Re: Poll: Re-add singlenode mapgen to world generation scree

In my opinion, this is only viable if mapgens get descriptions in the world creation dialog, and the singlenode mapgen creates a small (eg. 7x7) plane made of a solid node (such as wood) upon which the player can build on when used with minetest_game.

Voting yes, but please keep this in mind.
by Calinou
Tue Jul 19, 2016 14:32
 
Forum: General Discussion
Topic: Poll: Re-add singlenode mapgen to world generation screen?
Replies: 9
Views: 712

Re: How can I increase the active range for lua entities (mo

Try this:

Code: Select all
active_block_range = 4
active_object_send_range_blocks = 4


The distance is in "blocks", ie. 16×16×16 nodes. The first one determines the simulation area of entities (default is 2), the latter determines the sending distance (default is 3).
by Calinou
Mon Jul 18, 2016 17:25
 
Forum: Modding Discussion
Topic: How can I increase the active range for lua entities (mobs)?
Replies: 5
Views: 395

Re: Light levels above 15

ABJ wrote:Er......What if I told you that, thanks to a crappy Windows format and reinstall, I no longer have OpenGL?


When you install a graphics driver on Windows, you automatically have both OpenGL and Direct3D, regardless if it's Intel, AMD or NVIDIA.
by Calinou
Mon Jul 18, 2016 09:43
 
Forum: Feature Discussion
Topic: Light levels above 15
Replies: 19
Views: 2033

Re: Post your modding questions here

Killerz wrote:Another nooby question but......How do licences work?


There's a nice site which describes common open source licenses here.
by Calinou
Sun Jul 17, 2016 10:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 335539

Re: How do I install mods for 0.4.14 on my Windows 10 laptop

BlueTangs Rock wrote:Would it be OK to start my modded world without mobf,and add it later on?since my only problem is the 2 mobf mod packs.


Yes, it is possible to add mods after creating a world, however if they impact the map generation, it will only take effect in newly generated parts of the world.
by Calinou
Sun Jul 17, 2016 10:06
 
Forum: Problems
Topic: How do I install mods for 0.4.14 on my Windows 10 laptop?
Replies: 27
Views: 2494

Re: Light levels above 15

Doing so would likely break all existing Minetest maps, not to mention it would make light computations more expensive.
by Calinou
Sat Jul 16, 2016 12:35
 
Forum: Feature Discussion
Topic: Light levels above 15
Replies: 19
Views: 2033

Re: First Person Shooter

Minetest is not really suited to a FPS right now, because of the lack of client-side scripting, there won't be prediction for bullets and other projectiles, which means players will have to lead their shots depending of their latency.
by Calinou
Fri Jul 15, 2016 09:58
 
Forum: Game Discussion
Topic: First Person Shooter
Replies: 5
Views: 940

Re: High Keyboard

You can change keys in the Settings menu of Minetest.
by Calinou
Thu Jul 14, 2016 22:10
 
Forum: Problems
Topic: High Keyboard
Replies: 2
Views: 271

Re: Show us your Servers!

everamzah wrote:I like about my next post not being Xfce. Here's copy/paste (Ctrl C/V) working in minetest on debian stable. Thanks to est31!

http://i.imgur.com/rRFV2dS.png


Which fonts are you using on your desktop, especially for window titles?
by Calinou
Thu Jul 14, 2016 16:15
 
Forum: General Discussion
Topic: Show us your Servers!
Replies: 45
Views: 5240

Re: Xanadu Server

registration is locked because of repeated attacks of banned players. it should be fixed soon. Is there actual work being done for xanadu or minetest that would prevent future attacks? Not much can be done, this is true of any online game. An unique, per-machine ID could be generated and sent to th...
by Calinou
Wed Jul 13, 2016 18:58
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3664
Views: 332362
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