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Re: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines

Man I wish a mod with some basic mechanical machinery would be built off of this.
by texmex
Wed Jan 11, 2017 22:21
 
Forum: WIP Mods
Topic: [Mod] SAFR's Simple Machines [0.1] [safr_simple_machines]
Replies: 13
Views: 4014

Re: [Mod] Crafting Guide [git] [craftguide]

Could the progressive mode be made to look for items beyond the regular inventory? Thinking of the backpack and bags mods specifically.

I guess this line should be expanded to look elsewhere, but that's about all I understand.
Code: Select all
local _, has_item = self:recipe_in_inv(inv, item)
by texmex
Wed Jan 11, 2017 12:38
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10.1] [craftguide]
Replies: 135
Views: 99901

Re: [16x] Good Morning Craft

Best pack I've seen in a long time. Will use. Thank you for your efforts!
by texmex
Wed Jan 04, 2017 17:38
 
Forum: Texture Packs
Topic: [16x] Good Morning Craft
Replies: 33
Views: 19388

Re: [server] Gamerbude BB survival server

Looking good! Besides default, what texture pack is that? (Diamonds etc)
by texmex
Tue Oct 18, 2016 16:30
 
Forum: Servers
Topic: [server] Gamerbude BB survival server
Replies: 4
Views: 518

Re: Green Box Impedes Inventory Menu

Yes. Annoying af.
by texmex
Fri Sep 30, 2016 10:30
 
Forum: Problems
Topic: Green Box Impedes Inventory Menu
Replies: 8
Views: 905

Re: Green Box Impedes Inventory Menu

Same here with 0.4.14 but on OS X 10.10.
by texmex
Wed Sep 21, 2016 18:41
 
Forum: Problems
Topic: Green Box Impedes Inventory Menu
Replies: 8
Views: 905

Re: [Game] Minetest TNG [v16.08]

Been greatly enjoying a sesh of TNG. It is pretty polished and applies sensible defaults to many things. Discovered some bugs too of course. ⋅  There's spawn cages generated in catacombs, should it be visible to player? Also, nothing spawns. ⋅  Cobblestone award have over-sized g...
by texmex
Mon Aug 29, 2016 19:25
 
Forum: Game Releases
Topic: [Game] Minetest TNG [v16.08] - Free for backporting!
Replies: 107
Views: 26198

Re: [Mod] Lookup Tool [0.3.0] [doc_identifier]

I see your point regarding textures. These were really made for a private server so to each his own. Regardless of looks, this mod is of great service to my players. :)
by texmex
Thu Aug 11, 2016 20:06
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 2261

Re: [Mod] Glow [1.7.5]

[retracted]
by texmex
Mon Aug 08, 2016 12:33
 
Forum: Mod Releases
Topic: [Mod] Glow [1.7.5][glow]
Replies: 17
Views: 10745

Re: [Mod] Orienteering [0.2] [orienteering]

You could add “keymap_toggle_debug = none” into minetest.conf to disable the debug screen to avoid accidentally enabling it. Thanks, I wasn't aware of that setting. But maybe I could try to implement a simplified version of the waypoints feature for the GPS and quadcorder, with a small (!) set of w...
by texmex
Mon Aug 08, 2016 12:24
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 61
Views: 12872

Re: [Mod] Identification Tool [0.2.0] [doc_identifier]

Made some alternative textures, felt it should it stay true to the recipe in terms of materials so I combined wooden stick with default glass styled glass. For liquid identifier I made a thumb pipette. Feel free to use it, although I guess I need to apply some license.
by texmex
Mon Aug 08, 2016 12:13
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 2261

Re: [Mod] Orienteering [0.2] [orienteering]

This is very neat. I like the "no-shortcuts" idea of basic tools as building blocks for the more advanced ones. I was wondering if code from compassgps and gps could lend itself to the corresponding items in this mod. compassgps have live updating of the compass needle that would also fit ...
by texmex
Sun Aug 07, 2016 19:13
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.5] [orienteering]
Replies: 61
Views: 12872

Re: [Mod] Identification Tool [0.2.0] [doc_identifier]

That is swell! Yes, your glass version of the recipe is better. Magnifying glasses are tiny after all. Haven't heard of any other glass+stick recipe out there, will report if it appears.
by texmex
Sat Aug 06, 2016 16:31
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 2261

Re: [Mod] Identification Tool [0.1.0] [doc_identifier]

Would be nice to have the tool craftable in order to give ordinary players the ability, without admin intervention. The recipe could be something like glass/glass/glass, glass/glass/glass, none/stick/none. But that's only if the item looked like a magnifying glass (dunno how to craft at question mar...
by texmex
Thu Aug 04, 2016 11:52
 
Forum: Old Mods
Topic: [Mod] Lookup Tool [0.6.0] [doc_identifier]
Replies: 13
Views: 2261

Re: [Game] Minesim [2016.06]

I've used this subgame on a small server for some months now. We're very happy with it! I forked it to get rid of bewarethedark and mesecons. I feel they over-complicate the game a bit. For light machinery I'm trying out the wip automation mod. One thing I've noticed is that stronger axes doesn't re...
by texmex
Sat Jul 30, 2016 18:05
 
Forum: Game Releases
Topic: [Game] Minesim [2017.05]
Replies: 10
Views: 7747

Re: [Mod] Glow [1.7.5]

This is beautiful.
by texmex
Fri Jul 29, 2016 17:46
 
Forum: Mod Releases
Topic: [Mod] Glow [1.7.5][glow]
Replies: 17
Views: 10745

Re: [Mod] automation [wip][git][automation]

Just want to pop in and show my appreciation of this mod. Most machines are very thoughtfully put together i regards to both function and design. Trying this out on a private server with 10 players. It is the only machine typ of mod I've found that is not over-featured and/or ugly. You've got someth...
by texmex
Thu Jul 28, 2016 15:05
 
Forum: WIP Mods
Topic: [Mod] automation [wip][git][automation]
Replies: 30
Views: 4601

Re: [Mod] Flags [1.1] [flags]

That was quick! It works just fine now.
by texmex
Wed Jul 27, 2016 17:39
 
Forum: Mod Releases
Topic: [Mod] Flags [1.1] [flags]
Replies: 42
Views: 17183

Re: [Mod] server guide book [serverguide]

Would it be possible to add inventory+ support so that the guide can be brought up with a button?
by texmex
Wed Jul 27, 2016 17:13
 
Forum: Mod Releases
Topic: [Mod] server guide book [serverguide]
Replies: 15
Views: 3330

Re: [Mod] Flags [1.1] [flags]

Anyone got black flag creation working? Crafting guide says white flag + unknown. White flag + black dye doesn't work. Other colors are fine.
by texmex
Tue Jul 26, 2016 21:08
 
Forum: Mod Releases
Topic: [Mod] Flags [1.1] [flags]
Replies: 42
Views: 17183
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