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Re: [Mod]Smoke [WIP]

I think there need to be alot of smoke for the node timer approach to start to lose its effeciency.
by texmex
Tue Sep 17, 2019 18:04
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 33
Views: 1042

Re: Posters?

Yes, posters promoting the games is the way to go imo. A tagline like ”Powered by Minetest”, ”Built with Minetest”, ”Crafted in Minetest” (;D) or similar should help to convey the message.
by texmex
Tue Sep 17, 2019 16:43
 
Forum: General Discussion
Topic: Posters?
Replies: 29
Views: 778

Re: Noise params for approx. 1 node thin lines

This is exactly what I was looking for. This is excellent. Thank you so much paramat!
by texmex
Tue Sep 17, 2019 06:49
 
Forum: Modding Discussion
Topic: [Solved] Noise params for approx. 1 node thin lines
Replies: 16
Views: 430

Re: Crop mts schematic of air

Thank you for explaining, Shad. I’d very much appreciate your mod for doing this.
by texmex
Tue Sep 17, 2019 06:45
 
Forum: Modding Discussion
Topic: Crop mts schematic of air
Replies: 6
Views: 188

Crop mts schematic of air

Is there a way of cropping out unnecessary padding air nodes from a mts schematic? (the end result being in the same format)
by texmex
Mon Sep 16, 2019 20:54
 
Forum: Modding Discussion
Topic: Crop mts schematic of air
Replies: 6
Views: 188

Re: [Game] Repixture [0.4.3] (was: Pixture Revival)

Fair enough. Onwards to bundling!
by texmex
Mon Sep 16, 2019 09:49
 
Forum: Game Releases
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1985

Re: [Game] Repixture [0.4.3] (was: Pixture Revival)

But seriously, "Pixture" strikes me as a technical name without any connotation other than that the visuals are low-pixel. There has to be some feeling evoked when playing it that can bring out a more inspiring name.
by texmex
Mon Sep 16, 2019 09:28
 
Forum: Game Releases
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1985

Re: [Game] Repixture [0.4.3] (was: Pixture Revival)

What were the qualities of the name ”Pixture” to begin with? Sounds like a working title.
by texmex
Mon Sep 16, 2019 06:21
 
Forum: Game Releases
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1985

Re: Beautifying the GUI

I see. Just wondering, have you considered the bunch of UI frameworks already available for Irrlicht for use as base?
by texmex
Sun Sep 15, 2019 11:45
 
Forum: Partly official engine development
Topic: Beautifying the GUI
Replies: 5
Views: 170

Re: Post your screenshots!

Ha! I love the caotic mix of different ”brands” of machinery.
by texmex
Sun Sep 15, 2019 11:43
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9104
Views: 1051141

Re: Beautifying the GUI

You’d build this with formspec or something else?
by texmex
Sun Sep 15, 2019 11:10
 
Forum: Partly official engine development
Topic: Beautifying the GUI
Replies: 5
Views: 170

Re: Minetest 5.0.1 crashing on 2015 MacBook Pro

This is beyond bad for the potential reputation of Minetest. Why? - Players on macOS risks being seriously owned and will blame Minetest for it. - Minetest executables risks being blacklisted in malware scanners and anti-virus software. The result in both cases is that Minetest loses credibility as ...
by texmex
Sun Sep 15, 2019 09:56
 
Forum: Problems
Topic: Minetest 5.0.1 crashing on 2015 MacBook Pro
Replies: 7
Views: 259

Re: [Game] Hamlet's Quest [2.5.0] [hamlets_quest]

Btw, I had the same workflow as you seem to have regarding MTG mods, so I made this: https://github.com/minetest-game-mods

It retains commit history but only for the specific mod, updates daily and is good for inclusion in game projects as a repo or as a submodule.
by texmex
Sun Sep 15, 2019 09:48
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 85
Views: 12093

Re: Content database for in-menu installer - add your things

Sounds good to me, rubenwardy. It’s almost like it starts to resemble the git workflow of forking. The question is who should posess those abilities.
by texmex
Sun Sep 15, 2019 09:39
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 115
Views: 18853

Re: How to "advertise" Minetest better ?

Excellent post, Buddler. Couldn’t agree more.
by texmex
Sun Sep 15, 2019 08:22
 
Forum: General Discussion
Topic: How to "advertise" Minetest better ?
Replies: 31
Views: 1297

Re: Are we not worried that Minetest is depending on MS now?

Sounds like the critique of hosting the project on Github can be categorized into two groups: 1. Using Github is a risk for the project because Microsoft also owns Minecraft, thus an indirect conflict of interest. 2. Using Github is bad for any free software project as it strengthens Microsoft’s new...
by texmex
Sat Sep 14, 2019 16:54
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1581

Re: [Game] Pixture Revival [0.4.1]

I'm in favor of coming together with kaadmy and releasing this as an update, but otherwise I'd like for some inherent lore of Pixture to inspire it's new name. I have never gotten very far in it myself (let's see if the new crafting system can alleviate that) so I cannot speak on much of its qualiti...
by texmex
Fri Sep 13, 2019 21:39
 
Forum: Game Releases
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1985

Re: Content database for in-menu installer - add your things

- what if the maintainer goes awol and the mod listing confuses and misleads more than anything else Here’s a fresh example: https://forum.minetest.net/download/file.php?mode=view&id=19963&sid=612d38fdc606051ecf6625bc3690d72d How will ContentDB look a year or two down the road, when possibl...
by texmex
Fri Sep 13, 2019 16:27
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 115
Views: 18853

Re: Attach an object/node/model to a player

Sounds like a case that would be useful for a lot of people. There need to be a wiki page
covering this imo.
by texmex
Fri Sep 13, 2019 10:04
 
Forum: Modding Discussion
Topic: Attach an object/node/model to a player
Replies: 6
Views: 480

Re: Can be a Minetest server shutdown by Minetest staff?

Sounds like there are some vivid myths being concocted out in the voxel wild xD
by texmex
Thu Sep 12, 2019 20:55
 
Forum: Feature Discussion
Topic: Can be a Minetest server shutdown by Minetest staff?
Replies: 14
Views: 625

Re: [Game] Hamlet's Quest [2.4.2] [hamlets_quest]

Good to have you back, Hamlet!
by texmex
Thu Sep 12, 2019 20:51
 
Forum: Game Releases
Topic: [Game] Hamlet's Quest [2.5.2] [hamlets_quest]
Replies: 85
Views: 12093

Re: [Mod]Smoke [WIP]

PR inbound!
by texmex
Thu Sep 12, 2019 20:49
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 33
Views: 1042

Re: Noise params for approx. 1 node thin lines

Pretty wide as I'd like for a line to not be seen from standing by another one. 500 nodes or so. I'd like them to be curved and squiggly like a walked path (I assumed perlin noise always generates curved output). Something like this perhaps, but avoiding the looped lines: https://forum.minetest.net/...
by texmex
Thu Sep 12, 2019 11:12
 
Forum: Modding Discussion
Topic: [Solved] Noise params for approx. 1 node thin lines
Replies: 16
Views: 430

Re: Post your screenshots!

@v-rob Though I don't necessarily hate the current in-game UI, yours is very interesting projects indeed. I like anything that can enhance multiplayer, and this solution gives some information to other players of what's going on the the player is seemingly idling. — Astrobe's smoke mod: https://i.im...
by texmex
Thu Sep 12, 2019 11:04
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9104
Views: 1051141

Re: Generate a ring of water by world edge

Your code is definitely new territory to me as well, so it will take time for me to grasp it. For my solution, all I do is limit min_pos and max_pos of X and Z to -30000 and 30000 for all registered biomes. This will trigger the "default biome" to generate outside those positions. I then u...
by texmex
Thu Sep 12, 2019 10:58
 
Forum: Modding Discussion
Topic: Generate a ring of water by world edge
Replies: 17
Views: 596
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