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Generate a ring of water by world edge

I’d like a ring of -31k deep water around by the edges of the world, let’s say, a 1000 nodes wide. I’d like for the cut into land nodes to feel natural, probably based on some noise pattern. I’m a mapgen nood, I’ve never used VoxelManip. What are some techniques to achieve this? Can I use biomes wit...
by texmex
Mon Sep 09, 2019 15:43
 
Forum: Modding Discussion
Topic: Generate a ring of water by world edge
Replies: 17
Views: 574

Re: Modding tips in the wiki

It's quite useful! I'd like references to information on how to build for complete translatability from the start. lua_api.txt is… convoluted.
by texmex
Mon Sep 09, 2019 10:06
 
Forum: Modding Discussion
Topic: Modding tips in the wiki
Replies: 4
Views: 152

Re: [Mod]Smoke [WIP]

- Glasslike was a better look for sure. Still want to experiment with lightly animated textures. - I'd still like for the smoke to travel a little random even is the upwards path is clear, enforcing chimney building and emulating wind impact a little - I found the jittered timer feature a little ann...
by texmex
Mon Sep 09, 2019 09:40
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 30
Views: 924

Re: [Mod]Smoke [WIP]

Good updates, will try out!
by texmex
Sat Sep 07, 2019 14:02
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 30
Views: 924

Re: [Mod] Emoji [emoji]

Very clever use of on chat interception. Maybe add an option to omit it from text chat entirely?
by texmex
Sat Sep 07, 2019 13:59
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 707

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Nice textures! License?
by texmex
Fri Sep 06, 2019 23:20
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 212444

Re: [Mod] Emoji [emoji]

Oh, then I have no complaints. Sorry bosapara, good work!

As an idea for further development maybe an API for adding custom emojis can be useful?
by texmex
Fri Sep 06, 2019 12:00
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 707

Re: [Mod] Emoji [emoji]

So the license is AGPL? WTFPL By this logic I can decompile Minecraft itself and release it as free software. But it’s not allowed. In the same way, you can’t just relicense previous work of others to any license. Your code is automatically licensed AGPL. Just add that license and get on with codin...
by texmex
Fri Sep 06, 2019 10:35
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 707

Re: [Mod] Emoji [emoji]

Nice continuation of the mod!

So the license is AGPL?
by texmex
Fri Sep 06, 2019 09:20
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 707

Re: Game Making FAQ [W.I.P.] - post your questions here

Yeah, thanks for that introduction Wuzzy. I was able to actually get something off the ground in a short amount of time thanks to not having to guess stuff.
by texmex
Thu Sep 05, 2019 16:12
 
Forum: Game Discussion
Topic: Game Making FAQ [W.I.P.] - post your questions here
Replies: 29
Views: 852

Re: [Mod]Smoke [WIP]

Yvanhoe wrote:You know, I'd love it if it interfaced with the hanglider to provide an uplift force where there is smoke.

Yeah, I think it’s just for hangglider to look for these nodes and add velocitt accordingly. Will maybe add a little lag to it though.
by texmex
Thu Sep 05, 2019 06:41
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 30
Views: 924

Re: [Game] MineClone 2 [0.53.4]

Hey, I don't think 1.11 should be the benchmark. By doing that you are missing the opportunity of later patches. For example, staircases are being made out of different materials recently in Mcraft, but doing them like 1.11 will amke you leave the other types out. May as well do the lot at once. Fe...
by texmex
Tue Sep 03, 2019 13:22
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.54.1]
Replies: 1568
Views: 185957

Re: P2P

I thought the map generation was deterministic? That a given seed would only give the same mapchunks at a given place, whatever the order you generate them? The basics are, but decorations may be placed at random within chunks depending on how the decorations are coded, but I believe that they can ...
by texmex
Tue Sep 03, 2019 12:01
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 248

Re: Are we not worried that Minetest is depending on MS now?

Yes, the FUD-salted posts of Linuxdirk are truly a constant in our little community. texmex: I am starting to explore mesehub, are you hosting this by yourself? Feel free to explore it, it's a small project on the side. Half as repo hosting for myself, half as a proof of concept of how a relatively ...
by texmex
Tue Sep 03, 2019 11:47
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1506

Re: P2P

For trees and other decoration, I guess seed based placement needs to replace any random placement algorithm in order to be determinately generated. I'm a bit interested in this too: that the seed dictates everything.
by texmex
Tue Sep 03, 2019 10:48
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 248

Re: Are we not worried that Minetest is depending on MS now?

Wuzzy wrote:- If yes, does the backup actually work?


No Github backup tool can restore the data back into Github other then the code repo itself of course.

It's funny, even before the acquisition Github was deep into the embrace, extend, extinguish strategy. Microsoft is merely carrying on the practice.
by texmex
Tue Sep 03, 2019 09:50
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1506

Re: Are we not worried that Minetest is depending on MS now?

Yes, we know the current standpoint. But if the viability of the alternative informs dev opinion and not the other way around, then it's our role to demonstrate what some possible feature-parity alternatives are and perhaps even better than Github. First talk, then stop talking and start experimenti...
by texmex
Tue Sep 03, 2019 09:44
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1506

Re: [Game] Pixture Revival [0.2.0]

Now that the game is being revived I’m thinking about how it will look in Content DB… Two Pixture games?? Or will the maintainer role be transferred to Wuzzy so that no confusion will arise for end users?
by texmex
Mon Sep 02, 2019 17:18
 
Forum: WIP Games
Topic: [Game] Repixture [1.0.0]
Replies: 59
Views: 1825

Re: Are we not worried that Minetest is depending on MS now?

Yes, it’s a common business model in open source. Gitlab.com isn’t open source though and I wonder what can actually be done in the CE version in comparison, especially in regard to continuous integration and the like.
by texmex
Mon Sep 02, 2019 17:09
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1506

Re: [Mod] Crafting Guide [1.6] [craftguide]

jp wrote:Yes, the HUD is client-side. That would be only 2 calls for the notification's back and forth versus tens of calls.

Then yes please! Animate all the HUDs!!
by texmex
Mon Sep 02, 2019 14:35
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10] [craftguide]
Replies: 121
Views: 96660

Re: P2P

Yvanhoe wrote:I am not aware of any consensus algorithm that can beat the latency of a classic client/server architecture.

Hmm, what about a Mesecoin based, fossile fueled, GPU-accellerated (it's not like MT takes advantage of the GPU anyway) proof-of-voxel for that delicious carbon release goodness? ;)
by texmex
Mon Sep 02, 2019 14:33
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 248

Re: [Mod] Crafting Guide [1.6] [craftguide]

jp wrote:Or I could just add a new function (hud_move) to the engine.

Do you mean like a client-side function for sliding HUD elements around? That would be great as it animated elements would have a lot of use cases and improve UX in general.
by texmex
Mon Sep 02, 2019 14:26
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10] [craftguide]
Replies: 121
Views: 96660

Re: Are we not worried that Minetest is depending on MS now?

[It just takes to close/archive/whatever the GitHub repository and move the actual development there. I don't think Gitlab is a viable drop-in replacement for Github. Before acquirement, Github was a VC funded startup, which isn't exactly dependable long-term. Yet, the whole OSS/FOSS community thre...
by texmex
Mon Sep 02, 2019 14:19
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1506

Re: Are we not worried that Minetest is depending on MS now?

Instead of blackpilling the community with defeatism we should discuss viable solutions to the requirements derived from the current infrastructure, possibly even improvements. The opinions on migrating probably depends on the viability of the alternative, not the other way around. What are some add...
by texmex
Mon Sep 02, 2019 13:50
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1506
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