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Re: [Server] Inside The Box [Puzzles]

Tbh I became more frustrated with the MT client on macOS than anything else but by all means, build moar levels! =)
by texmex
Fri Feb 08, 2019 07:44
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 464
Views: 28231

Re: Launching Minetest Provides Blank, White Screen

I would think this is because of the recent drop of Apple support, but I'm not sure Nothing has changed in regards to Minetest supporting Mac OS, Minetest has never really officially supported it as we don't have anyone with the skills to do so. See how we don't have an official Mac OS build. Note ...
by texmex
Thu Feb 07, 2019 21:05
 
Forum: Problems
Topic: Launching Minetest Provides Blank, White Screen
Replies: 18
Views: 814

Re: Launching Minetest Provides Blank, White Screen

Did you try removing minetest.conf? (While app closed, ofc)
by texmex
Thu Feb 07, 2019 21:03
 
Forum: Problems
Topic: Launching Minetest Provides Blank, White Screen
Replies: 18
Views: 814

Re: We're looking for a skilled C++ developer

Sounds fun for someone with the C++ skillset. Just to clarify: you’re looking to hire someone to code a fork of the Minetest engine? Will you try to contribute back?

Btw, web site is broken (”An error has occured” on every page. iOS Safari with tracker blocker)
by texmex
Wed Feb 06, 2019 13:24
 
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 1288

Re: How to use Plantlike meshoptions [SOLVED]

Fair enough, fair enough. I didn't realize the complexity of combinations at first, now I see.
by texmex
Wed Feb 06, 2019 12:45
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 538

Re: How to use Plantlike meshoptions [SOLVED]

Now, why is are these hex values? What's the reason for exposing these values to the user of the Lua API? Why not convert human readable values into the hex values behind the scenes? There's probably some reason, but still. Jeeze! ':D
by texmex
Tue Feb 05, 2019 18:46
 
Forum: Modding Discussion
Topic: How to use Plantlike meshoptions [SOLVED]
Replies: 21
Views: 538

Re: [mod] Random spawning with spawn sharing [rspawn]

Other logic I might want to implement is distribution of classes within a spawn, so that the population becomes diverse and versatile.
by texmex
Tue Feb 05, 2019 15:55
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 22
Views: 1406

Re: [mod] Random spawning with spawn sharing [rspawn]

I'm not inclined to add this natively to the mod... however if I start adding event driven stuff like register_on_spawnassign(playername) I could provide a default behaviour of assigning a fresh spawn, but allow overriding the behaviour.... I have a feeling this is heading in a "rearchitecting...
by texmex
Tue Feb 05, 2019 13:39
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 22
Views: 1406

Re: [mod] Random spawning with spawn sharing [rspawn]

search for biome - I'm not sure how I'd do this, programmatically. I don;t think there's a minetest.identify_biome(pos) function. Fear not! 5.0.0 is around the corner and will feature minetest.get_biome_data(pos) I could add a list of forbidden spawns, under which you could list things like "d...
by texmex
Tue Feb 05, 2019 12:22
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 22
Views: 1406

Re: [Proposition] Trusting players

I get the idea. I agree, that protection nodes looks horrible. Areas often become dormant though, creating protected ghost towns. Perhaps if the owner doesn't visit the owned areas within a certain time frame the protection should be lifted.
by texmex
Tue Feb 05, 2019 09:12
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2440

Re: [Mod/ Mapgen] Multiple Map Layer Generator [multi_map]

Hello Beerholder. With your mod, is it possible to generate the exact same map twice, as two layers? I'm thinking of a "shadow world" concept.
by texmex
Tue Feb 05, 2019 08:33
 
Forum: WIP Mods
Topic: [Mod/ Mapgen] Multiple Map Layer Generator [multi_map]
Replies: 21
Views: 1769

Re: [Proposition] Trusting players

”Non unlimited area protection”

What does this mean?
by texmex
Tue Feb 05, 2019 04:34
 
Forum: Servers
Topic: [Proposition] Trusting players
Replies: 40
Views: 2440

Re: [Mod] Gears and axles [gear3d] [0.1] [WIP]

Good one stu! Modding season is now definitely in full motion!
by texmex
Mon Feb 04, 2019 21:25
 
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 31
Views: 1623

Re: [mod] Random spawning with spawn sharing [rspawn]

Taikedz, the idea and development of rspawn is brilliant, something I’ve been wanting to see happen for a long time. It seems that people are catching on to more decentralized and distributed methods of in-world governance, which is great. I’ve been following the early development of a towny mod for...
by texmex
Mon Feb 04, 2019 21:03
 
Forum: WIP Mods
Topic: [mod] Random spawning with spawn sharing [rspawn]
Replies: 22
Views: 1406

Re: MacOS Homebrew install did not work.

Homebrew builds should be portable, yup. I always zip it before migrating it.
by texmex
Sun Feb 03, 2019 21:08
 
Forum: Problems
Topic: MacOS Homebrew install did not work.
Replies: 5
Views: 178

Re: [Game] Voxelgarden II

Understandable. And being the minimalist game that Voxelgarden I see its potential as a project foundation. Same here. The problem that emerges is similar to that of MTG: how to collaboratively build a coherent game experience without a clear vision and with a pretty granular backlog? And if that ba...
by texmex
Sun Feb 03, 2019 20:09
 
Forum: WIP Games
Topic: [Game] Voxelgarden II
Replies: 12
Views: 1839

Re: [Modpack] MicuPack [micupack]

Interesting, I’ll check it out. Good to see that tubelib gets utilized and no wheels reinvented. ^_^
by texmex
Sun Feb 03, 2019 18:07
 
Forum: Mod Releases
Topic: [Modpack] MicuPack [micupack]
Replies: 14
Views: 1856

Re: [Game] MineClone 2 [0.44.0]

Hi meise21, that sounds weird. Can you upload the savegame?
by texmex
Sun Feb 03, 2019 18:02
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.52.1]
Replies: 1407
Views: 142476

Re: [Game] Voxelgarden II

Lol, I see. A quite interesting wall of text I have to say! Lots of great ideas. I especially like that you in a way have thought of the so called game loop and that it’s not the usual shtick but in this case more focused on forming relationships and travelling. I’d recommend you keep that vision, b...
by texmex
Sun Feb 03, 2019 12:29
 
Forum: WIP Games
Topic: [Game] Voxelgarden II
Replies: 12
Views: 1839

Re: [Game] MineClone 2 [0.44.0]

In Minetest stuff happens only in active area centered around player anyway. I don't know about MC, but I don't see how it could be done any different. Of course, this is true of pretty much every game. I think we’re in agreement then. Something like ”technically spawn mobs only close to the player...
by texmex
Sun Feb 03, 2019 06:52
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.52.1]
Replies: 1407
Views: 142476

Re: [Game] MineClone 2 [0.43.0]

I'd look for some way to do spawns from player's position perspective. Imo that's not the way to immersion. The player immersion increases when presented with a world that seemingly carries on with or without the agency of the player. To have mobs spawn around a player, even at decent numbers, will...
by texmex
Sat Feb 02, 2019 20:24
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.52.1]
Replies: 1407
Views: 142476

Re: Procedural game mechanics

Indeed it would be a very complex system. ':D
by texmex
Sat Feb 02, 2019 16:43
 
Forum: Modding Discussion
Topic: Procedural game mechanics
Replies: 4
Views: 202

Re: [Game] Voxelgarden II

Are you maintaining this game, v-rob?
by texmex
Fri Feb 01, 2019 18:47
 
Forum: WIP Games
Topic: [Game] Voxelgarden II
Replies: 12
Views: 1839

Re: [Modpack] TechPack [techpack]

Awesome! They look very happy together. =)
by texmex
Fri Feb 01, 2019 18:25
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 72
Views: 9771

Re: one world DB, but more mts using ?

They won't. It would be what game makers call mingleplayer. Ghosts of other dimensions of the same world building and digging. What the client should know I've no idea about =)
by texmex
Fri Feb 01, 2019 14:55
 
Forum: Feature Discussion
Topic: one world DB, but more mts using ?
Replies: 22
Views: 994
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