Search found 597 matches

by bell07
Fri Jul 13, 2018 18:53
Forum: WIP Mods
Topic: [Mod] Central Bank [central_bank]
Replies: 9
Views: 1059

Re: [Mod] Central Bank [central_bank]

No worry about API breaks ;-)
I opened an issue with the next whishes,,,
by bell07
Fri Jul 13, 2018 17:10
Forum: WIP Mods
Topic: [Mod] Central Bank [central_bank]
Replies: 9
Views: 1059

Re: [Mod] Central Bank [central_bank]

Thank you! Can you please also look to my PR https://github.com/orbitaldecay/central_bank/pull/1/files It is not mergeable anymore but maybe you can do the proposed changes. The main change is the central_bank.transfer() function that does the check if possible and both value changes. By the way, a ...
by bell07
Fri Jul 13, 2018 06:40
Forum: WIP Mods
Topic: [Mod] Central Bank [central_bank]
Replies: 9
Views: 1059

Re: [Mod] Central Bank [central_bank]

+1 Really great Mod! Clean and proper API. Agree with GameAssociation39, we need an laptop app for non-admin functionalities. (At the time show current balance and initiate transfer) => My to do List One future request: Can you pls. collect all transfer transactions { timestamp, debit_player, credit...
by bell07
Mon Jul 09, 2018 20:26
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 28871

Re: [Mod] Bone-Based Animation [playeranim]

WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor] This is just a warning. Both mods does use the minetest.register_on_joinplayer() and in minetest the execution order is not defined. The warning appears if an 3d_armor related code (set_player_armor) is executed before th...
by bell07
Mon Jul 09, 2018 18:16
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 94819

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

The goodness of foss is the code can be taken over by someone interested. I don't really understand lua neither minetest API (i'm a pythonist), but the whole minetest ecosystem is interesting to me right now... Agree. I learned lua trough minetest, did never heard about this great language before. ...
by bell07
Mon Jul 09, 2018 18:06
Forum: Mod Releases
Topic: [Mod] Character Creator [1.1] [character_creator]
Replies: 74
Views: 18329

Re: [Mod] Character Creator [1.0] [character_creator]

Found the reason, fixed and did set up an PR. Please test the correction
by bell07
Sun Jul 08, 2018 10:28
Forum: WIP Mods
Topic: [Mod] Fluid API - Fluid Storage and Transfer! [fluid_lib]
Replies: 9
Views: 2071

Re: [Mod] Fluid API - Fluid Storage and more! [fluid_lib]

Some fixes on depends.txt files: diff --git a/bucket/depends.txt b/bucket/depends.txt index a7c6667..d15f7fc 100644 --- a/bucket/depends.txt +++ b/bucket/depends.txt @@ -1 +1,2 @@ -default,fluid_lib +default +fluid_lib diff --git a/fluid_tanks/depends.txt b/fluid_tanks/depends.txt index e43a56a..743...
by bell07
Sun Jul 08, 2018 10:27
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17482

Re: [Mod] Elepower - A new powerful modpack [elepower]

Just converted the dependencies to the old depends.txt style. Do not have an icynet account, therefore the patch at this place: $ cat dependency.patch diff --git a/elepower_dynamics/depends.txt b/elepower_dynamics/depends.txt new file mode 100644 index 0000000..e9f9859 --- /dev/null +++ b/elepower_d...
by bell07
Sun Jul 08, 2018 10:08
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17482

Re: [Mod] Elepower - A new powerful modpack [elepower]

Is this mod for MT-0.5 only or is it possible to get it working with MT-0.4.17? I am woundering about the missed "depends.txt" files and the dependencies listed in mod.conf. Is the "depends.txt" file obsolete for MT-0.5?
by bell07
Wed Jul 04, 2018 10:59
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 239
Views: 21408

Re: [Mod] Laptop (WIP) (V. 0.39)

@GamingAssociation39 the parts function laptop.browser_api.header_formspec_func(app, mtos) end function laptop.browser_api.header_receive_fields_func(app, mtos, sender, fields) end should not be redefined for in all page files. Please remove it from all pages in minebrowse-sites. Only the laptop.reg...
by bell07
Mon Jul 02, 2018 06:08
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.39)
Replies: 239
Views: 21408

Re: [Mod] Laptop (WIP) (V. 0.39)

Does not work.
App icon missed.
Crash on start the MineBrowse app.

Again, please learn git. You did not uploaded all required changes.
by bell07
Thu Jun 28, 2018 06:05
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 97
Views: 16477

Re: [Mod] Skinsdb [skinsdb]

albeit that approach contradicts the initial idea of skinsdb already written in the name and initial post, that is syncs with a database automatically. :D I newer used the word "automatically" :D My approach is changed. Prevous I was happy to have as many skins as possible, now since I ha...
by bell07
Wed Jun 27, 2018 09:30
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 97
Views: 16477

Re: [Mod] Skinsdb [skinsdb]

Is there a command for admin to set the skin of an other player? No, There is no admin command to change skin for other player. If some skins should not be used by players, just delete the files. I recommed to create a deletion script to be called after each updater run since the skins will be redo...
by bell07
Tue Jun 26, 2018 22:03
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 156
Views: 38904

Re: [Mod] Smart Inventory [smart_inventory]

GamingAssociation39 wrote:So I'm wondering if you can add in support for wooden and obsidian glass doors because they aren't anywhere to be found
My answer viewtopic.php?p=314528#p314528 is still valid, just remove the doors from smart_inventory_shaped_groups setting.
by bell07
Mon Jun 25, 2018 18:27
Forum: WIP Mods
Topic: [MOD] Home Blocks [home_blocks]
Replies: 99
Views: 5271

Re: [MOD] Home Blocks [home_blocks]

SteveDaSteve wrote:Thats a nice idea, it would be like a shulkerbox in minecraft.
You mean more like minetest backpacks ;-)
by bell07
Mon Jun 25, 2018 18:24
Forum: WIP Mods
Topic: [MOD][TINY][API] Pointing-at library [palib]
Replies: 8
Views: 523

Re: [MOD][TINY][API] Pointing-at library [palib]

maybe make PRs on GitHub ? Especially better for large scale projects. Usually I do pull requests if I have clear idea about the mod vision. In this case I do not know which functions should be internally-local and which should be the API. War nicht böse gemeint, mein Englisch ist oft ziemlich sach...
by bell07
Mon Jun 25, 2018 15:01
Forum: WIP Mods
Topic: [MOD][TINY][API] Pointing-at library [palib]
Replies: 8
Views: 523

Re: [MOD][TINY][API] Pointing-at library [palib]

1) The functions should not be global but namespaced to one global table. palib = {} function palib.collidepoint(rect, point) end function palib.pointing_at(cube, camera) end If a function is not a API part / only for internal usage, the function should be a "local function". local functio...
by bell07
Mon Jun 25, 2018 13:56
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 97
Views: 16477

Re: [Mod] Skinsdb [skinsdb]

I see, thank you for bug report

EDIT: Merge request with bugfix created for homedecor.
by bell07
Mon Jun 25, 2018 12:31
Forum: Mod Releases
Topic: [Mod] Character Creator [1.1] [character_creator]
Replies: 74
Views: 18329

Re: [Mod] Character Creator [1.0] [character_creator]

The call-stack does not match the current git versions. Do you use skinsdb? Or 3d_armor and character_creator only?
Please update the mentioned mods (if installed) to the latest git version
by bell07
Mon Jun 25, 2018 12:23
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 97
Views: 16477

Re: [Mod] Skinsdb [skinsdb]

I di not use the update_from_db.py and not MT_skins_updater.exe. Both updater are inherited from u_skinsdb this mod was forked from. For my "mod_with_skins" branch I update only with the bash script update_skins_db.sh that works fine. So please delete the empty file character_.png and try ...
by bell07
Sun Jun 24, 2018 20:37
Forum: Game Releases
Topic: [Game] Wynot Subgame [whynot]
Replies: 67
Views: 16320

Re: [Game] Wynot Subgame [whynot]

Game status update for the last 2 month: - jumping mod added - clothing mod added - ambience_plus replaced by tenplus1/ambience because of missed multiplayer support - wielded_light does shine dropped items now - cherry-picked endless_apples from minetest_game/master - A lot of mods upstream updates...
by bell07
Sun Jun 24, 2018 20:28
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 156
Views: 38904

Re: [Mod] Smart Inventory [smart_inventory]

smart_inventory does support now the clothing mod in the same way as 3d_armor. Tested only with skinsdb, since the clothing can work with skinsdb instead of multiskin (skinsdb and clothing needs to be in latest git version). The combination smart_inventory + multiskin + clothing is not tested but ma...
by bell07
Fri Jun 22, 2018 21:11
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 97
Views: 16477

Re: [Mod] Skinsdb [skinsdb]

The 1.8er Skins support is merged to master in the meantime.

Today the next update appears: the skinsdb work together with clothing mod without multiskin. Latest clothing version (git commit 2018-06-22) is required since multiskin is not mandatory dependency anymore.
by bell07
Thu Jun 14, 2018 10:03
Forum: WIP Mods
Topic: [mod] radio control [v.1][rc]
Replies: 21
Views: 2995

Re: [mod] radio control [v.1][rc]

but why would Microsoft want github? its free so no money to be made off it As I understond Microsoft does host a lot of own open-source projects on github in the meantime. See https://github.com/microsoft The buy is to not to loose the supervision for the projects and avoid any risk for MS Open-So...
by bell07
Thu Jun 14, 2018 05:59
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 125
Views: 37960

Re: [Mod] Unified Inventory [git][unified_inventory]

I get the similar issue after updating mods last days. It is not fault of 9.4.17.1 an not of unified_inventory. Any mod register any item wrong, with table in description field. In my case it was the farming mod (tenplus1 version). My fix is https://notabug.org/TenPlus1/Farming/pulls/2 So please che...