Search found 55 matches

Return to advanced search

Re: [WIP][building_elements] Building Elements

That tree on the picture interested me a lot...sadly my laptop would suffer to run this nodeboxes the way i thinked, but
nice mod.
by yzelast
Wed Jan 18, 2017 02:44
 
Forum: WIP Mods
Topic: [WIP][building_elements] Building Elements
Replies: 7
Views: 1248

Re: [Mod]c_doors[c_doors][0.2]

I liked the chests a lot,very cool
by yzelast
Sat Jan 14, 2017 19:40
 
Forum: Mod Releases
Topic: [Mod]c_doors[c_doors][1.0]
Replies: 38
Views: 4107

Re: NodeBox Editor Abuse Mod [nbea]

I can feel the pain on my computer...looks heavy
by yzelast
Tue Jan 10, 2017 11:44
 
Forum: WIP Mods
Topic: [Mod] NodeBox Editor Abuse Mod [nbea]
Replies: 25
Views: 2390

Re: [mod] nodebox_trees [nodebox_trees]

My problem was really with the graphic card. I tried to run your mod with an ancient core 2 duo desktop with a gt 630 and the mod runned fine.Not exactly fine, my motherboard has an annoying problem that prevent me to run any linux distro with kernel 3.12 or newer...dont know why. After installing u...
by yzelast
Tue Jan 10, 2017 11:30
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 78
Views: 7071

Re: [Mod]Tractor[tractor]

Very nice, but if it was bigger would be awesome.Maybe in the future u could create an entire set of farming machines,one to irrigate,other to harvest,other to prepare the soil, and so on
by yzelast
Tue Jan 10, 2017 01:40
 
Forum: WIP Mods
Topic: [Mod]Tractor[tractor]
Replies: 7
Views: 1353

Re: [mod] nodebox_trees [nodebox_trees]

The complete specs are: os: elementary os 0.4 cpu: core i7-2630QM gpu: hd graphics 3000 ram: 8gb ddr3 1333mhz storage: ssd kingston 240gb comparing the specs with passmark benchmark, my cpu looks a little bit faster, but the gpu is almost 3x slower, maybe this should be my problem. Testing here, i s...
by yzelast
Sun Jan 08, 2017 10:06
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 78
Views: 7071

Re: [mod] nodebox_trees [nodebox_trees]

Could you tell me what are your computer specs? I`m still unable to get a decent fps. Or the nodeboxes are naturally heavy? In my minecraft days,i remember to play with a mod called "better foliage" which has basically the same visual purpose, and my hd graphics 3000 was able to run very w...
by yzelast
Sun Jan 08, 2017 07:44
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 78
Views: 7071

Re: Post your modding questions here

Hi guys,today i have a little question:
if i stop the node timer with the function stop(), what will happen with the elapsed time? Will i be able to get it with the function get_elapsed()?
by yzelast
Sun Jan 08, 2017 05:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 338183

Re: [Mod] [Wood Plus] [wood_plus] [0.3]

I see,the doors of this mod are much better designed than my, specially the textures, but this mod is focused on doors and my mod is focused on everything a wood can craft, so i don't think that it will be a problem. Probably in next version an optional dependence will be added, to remove my doors i...
by yzelast
Sat Jan 07, 2017 17:28
 
Forum: WIP Mods
Topic: [Mod] [Wood Plus] [wood_plus] [0.3.1]
Replies: 9
Views: 1690

Re: [Mod] Throwing Redo [throwing]

Interesting.But when i get hitted by an arrow the game crashes with the following error:

init.lua 66: attempt to call method "get_player_name" (a nil value)
by yzelast
Sat Jan 07, 2017 17:07
 
Forum: Mod Releases
Topic: [Mod] Throwing Redo [throwing]
Replies: 18
Views: 9721

Re: [mod] Simple machines [simple_machines]

Nice textures. But this machines gets the nodes digged or they destroy it?
by yzelast
Fri Jan 06, 2017 23:33
 
Forum: WIP Mods
Topic: [old] Simple machines [simple_machines]
Replies: 7
Views: 1702

Re: Post your modding questions here

they should fall as default leaves fall,but some of them just stay there without falling..the leaves started to fall normally and after a few seconds stopped falling here's one small apple leaves: -snip-, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, -snip- leafdecay = 3 means th...
by yzelast
Fri Jan 06, 2017 16:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 338183

Re: [WIP] Obdy mod

Sires wrote:
yzelast wrote:Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too.
Code: Select all
inventory_image = "obdyshovel.png^[transformR90",

Hey, I saw in the minetest code that the rotation is in the wield_image


It's true, my bad
by yzelast
Thu Jan 05, 2017 20:51
 
Forum: Mod Releases
Topic: [Mod] Obdy mod [obdy]
Replies: 13
Views: 2532

Re: Post your modding questions here

they should fall as default leaves fall,but some of them just stay there without falling..the leaves started to fall normally and after a few seconds stopped falling here's one small apple leaves: minetest.register_node("real_trees:small_leaves", { description = "Small Leaves", d...
by yzelast
Thu Jan 05, 2017 20:25
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 338183

Re: Post your modding questions here

Hi guys,i'm having a weird problem:my mod adds more tree leaves,and the leaves are using the same logic of the default. the problem is that the leaves starts to fall for a few seconds,and the remaining stops to fall without reason. it's doesn't make sense, so i had to create another abm to work arou...
by yzelast
Thu Jan 05, 2017 19:56
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 338183

Re: [Mod] [Real Trees] [real_trees] [1.1]

It's time for a HUGE update!!Most of the changes were internally but there are a few gameplay features too. As a lot of small things changed,the changelog will be divided between "gameplay changes" and "internal changes". Gameplay changes: ⋅ the large apple tree height ...
by yzelast
Thu Jan 05, 2017 19:42
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 29
Views: 4904

Re: How to enlarge torch range?

For this problem I imagined something like this: X = torch B = invisible light block r = light The default torch r r r r r r r r r r r r r r r r X r r r r r r r r r r r r r r r A "stronger torch" r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r r B r r r r ...
by yzelast
Thu Jan 05, 2017 04:51
 
Forum: Modding Discussion
Topic: [Solved] How to enlarge torch range?
Replies: 6
Views: 693

Re: [mod] Not so simple plants and fungi

So beautiful.It looks like a rich and complex mod,i like it.
I will keep watching this mod,it's amazing.
by yzelast
Wed Jan 04, 2017 23:36
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 67
Views: 7820

Re: [WIP] Obdy mod

Interesting,but the recipes are insanely expensive,but i don't think that someone will keep +100 diamonds for just a pick. Besides,the default shovels have a °90 rotation on it's textures, so it would fit better using this rotation too. inventory_image = "obdyshovel.png^[transformR90",
by yzelast
Wed Jan 04, 2017 19:34
 
Forum: Mod Releases
Topic: [Mod] Obdy mod [obdy]
Replies: 13
Views: 2532

Re: Post your modding questions here

hi guys,i have a few questions about node timers. If a timer end in an unloaded mapblock what will happen with the code inside the on_timer function? And how i do to make a node timer stop decreasing on night, and return to decrease on day? If i could pause the timers at night my trees mod will ben...
by yzelast
Tue Jan 03, 2017 04:14
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 338183

Re: Post your modding questions here

hi guys,i have a few questions about node timers. If a timer end in an unloaded mapblock what will happen with the code inside the on_timer function? And how i do to make a node timer stop decreasing on night, and return to decrease on day? If i could pause the timers at night my trees mod will bene...
by yzelast
Tue Jan 03, 2017 00:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 338183

[Mod] [Wood Plus] [wood_plus] [0.3.1]

Hi guys,right now i'm giving a little break on my main mod Real trees to restart the development of an old modding test: the Wood Plus. It aims to add missing wooden things like doors,ladders and trapdoors. Currently only trapdoors,chests,ladders and doors are supported,and some of them need serious...
by yzelast
Mon Jan 02, 2017 23:24
 
Forum: WIP Mods
Topic: [Mod] [Wood Plus] [wood_plus] [0.3.1]
Replies: 9
Views: 1690

Re: [Mod] [Real Trees] [real_trees] [1.0]

Hi guys,i'm here to announce that the real trees mod have reached the 1.0 version. I reached my goal with this mod, so there will be less updates from now, the next update will only fix the last issues i've found. furthermore,the jungle and acacia trees was finally added. https://raw.githubuserconte...
by yzelast
Mon Jan 02, 2017 21:12
 
Forum: WIP Mods
Topic: [Mod] [Real Trees] [real_trees] [1.1]
Replies: 29
Views: 4904

Re: [mod] nodebox_trees [nodebox_trees]

I really do..., this mod is awesome. I have noticed one slight issue though. In densely wooded areas, the trunks are black... and mapfix is required to resolve it, but that only fixes a limited area, and then needs to be repeated when you run into the black trunks again further on. Another suggesti...
by yzelast
Mon Jan 02, 2017 01:56
 
Forum: WIP Mods
Topic: [mod] nodebox_trees [nodebox_trees]
Replies: 78
Views: 7071
PreviousNext

Return to advanced search