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If somebody is interested in improving Minetest's performance on whatever hardware it happens to perfporm poorly on: Here are three important bottlenecks in Minetests rendering at the moment: ⋅ 1) Texture switches: The texture atlas was removed about a year ago because it was buggy, nobody...
by celeron55
Sun Mar 16, 2014 17:04
 
Forum: Partly official engine development
Topic: Android port efforts
Replies: 132
Views: 24766

A huge and ridiculously steep mountain in paramat's watershed mod (imgur album):

Image

The rendering range in this screenshot is about 500 nodes.
by celeron55
Tue Mar 11, 2014 17:10
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7995
Views: 830469

Trying to find something useful (= pumpkins in forests or ore in caves) in nodetopia, being roughly correctly equipped for the task. It's hard but simple. 8-) http://i.imgur.com/RIWoWYn.jpg (Without HUD: http://i.imgur.com/OzPk6qu.jpg) EDIT: Made a short continuation album
by celeron55
Mon Jan 06, 2014 15:52
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7995
Views: 830469

BrandonReese wrote:
mauvebic wrote:At least minetest sucks for free...



I'm definitely going to add that; however, showing it half of the time is a bit too much. 8-)
by celeron55
Thu Dec 12, 2013 21:13
 
Forum: General Discussion
Topic: Random Randomizer messages
Replies: 6
Views: 617

Make it a pull request; it seems fine and that way it gets more attention.
by celeron55
Tue Dec 10, 2013 20:04
 
Forum: Feature Discussion
Topic: Enhanced minetest.line_of_sight()
Replies: 10
Views: 2755

If people come up with multiple good quotes for that randomizer, I will add it there.
by celeron55
Tue Dec 10, 2013 20:01
 
Forum: General Discussion
Topic: Did the main site change???
Replies: 48
Views: 5030

num_processed_meshes: The engine generates geometric meshes from MapBlock data for drawing. This is the number of those meshes that finished generating in each frame. mainloop_sleep: If the game runs at a faster rate than wanted_fps, a sleep is inserted into each frame after drawing in order to not...
by celeron55
Thu Oct 31, 2013 18:52
 
Forum: General Discussion
Topic: profiler graph question
Replies: 13
Views: 2273

Why don't we just say that minetest is using a rolling release model and the version numbers just serve as indicator for server compatibility. Because the unstable version is allowed to have problems which would be immediately prioritized to be fixed in a stable version. For example, currently ther...
by celeron55
Fri Oct 18, 2013 13:16
 
Forum: General Discussion
Topic: About when is 0.4.8 coming out?
Replies: 16
Views: 1869

From the standpoint of the engine, this actually is a no-brainer. The engine, in fact, calls them subgames internally. 8)

In how many places are these even called games? Do we have to change, like, the name of one forum section and one wiki page?
by celeron55
Fri Oct 18, 2013 09:39
 
Forum: General Discussion
Topic: On Minetest terminology: “game”
Replies: 19
Views: 2999

One alternative is to rename the MapBlocks of the engine to something else. I browsed a thesaurus for the first time on this issue and came up with one, and only one word, that would be acceptable: Segment. That word is descriptive, doesn't sound bad, isn't used anywhere yet (unlike chunk, which in ...
by celeron55
Fri Oct 18, 2013 09:32
 
Forum: General Discussion
Topic: On Minetest terminology: “block” and “node”
Replies: 26
Views: 3477

4. One general question, more for the developers: where is the game headed to? I can see stated in many places what minetest is NOT (e.g. minecraft). But what is it? Or what do you guys want it to be? BTW, you are doing an excellent work here. IMO the direction of the game is too vague I guess I, b...
by celeron55
Wed Oct 16, 2013 16:24
 
Forum: General Discussion
Topic: An introduction to Minetest
Replies: 10
Views: 1416

jojoa1997 wrote:...


No. There is no schedule.

  • No.
  • Schedule.

See changelog here.
by celeron55
Wed Oct 16, 2013 16:07
 
Forum: General Discussion
Topic: About when is 0.4.8 coming out?
Replies: 16
Views: 1869

Which brings me to both the good news and the bad news. I have found the source of the slowness. You see, Minetest stores player data in files. It keeps these files loaded in RAM at all times. The more player accounts there are, the slower the server runs. And here's the worst part about that syste...
by celeron55
Mon Sep 30, 2013 13:48
 
Forum: Servers
Topic: [0.4.8] 0gb.us's basic server
Replies: 457
Views: 57299

There's some work ongoing related to this, but I'm not very knowledgeable of it. Expect something sometime; if nothing happens in months, ask BlockMen what's up.
by celeron55
Fri Aug 09, 2013 08:57
 
Forum: Feature Discussion
Topic: Better GUI?
Replies: 3
Views: 781

Is it possible that a node can only digged with a specific tool e.g. : [spoiler]I want to have node that you can only dig with a mithril pick.[/spoiler] You should be able to do this by using an item group for the node that isn't used in other nodes and set that group to be breakable in the tool's ...
by celeron55
Mon Aug 05, 2013 17:21
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 253280

Updating to git? I'm reluctant to do that Why do all the new people hate git?! -_- I don't hate git. I want as close to stable running server as possible. It is my understanding that git is the development release, and I don't hear anyone refering to it's stability. This is completely true. Everyon...
by celeron55
Mon Aug 05, 2013 17:02
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]
Replies: 783
Views: 178681

Well okay, I don't understand you then and will leave it as is. It's not like I play it anyway...
by celeron55
Fri Aug 02, 2013 19:52
 
Forum: Problems
Topic: Horrible new sounds
Replies: 17
Views: 3160

Horrible new sounds

Recently, in some unimaginable way, some terrible new sounds ended up in minetest_game. The grass and sand walk sounds are so much worse than before that I've had to, for the first time ever, use Minetest's ability to turn off sounds. Propose better sounds here. If such is not found, I'll put back t...
by celeron55
Sat Jul 27, 2013 18:00
 
Forum: Problems
Topic: Horrible new sounds
Replies: 17
Views: 3160

I found some Lua code that serializes functions, etc..., but it can't serialize coroutines. However, coroutine serialization would be a very powerful feature for coding mods. Function and coroutine serialization is really painful when trying to do stuff that has any kind of cross-version compatibil...
by celeron55
Tue Jun 11, 2013 07:28
 
Forum: Feature Discussion
Topic: Serialization
Replies: 7
Views: 1032

Well, back when I started playing Minetest, it was a short Irrlicht example source file. It had a mesh spinning at the middle of the window. I thought it was boring and figured out how to generate and render an editable voxel world in it and then it got pretty fun. I think it was around October 2010.
by celeron55
Thu May 09, 2013 18:35
 
Forum: General Discussion
Topic: Fun when did you start playing!!
Replies: 53
Views: 6010

I don't really think this should be a sticky or anything though. It's just a suggestion like anything else. Chances are we don't rename anything to anything. It's funny though how every american seems to be completely uncomfortable with the word "test", while for every other part of the world it's r...
by celeron55
Wed May 01, 2013 12:35
 
Forum: General Discussion
Topic: Give the Minetest core engine a new name
Replies: 48
Views: 143811

Image
->
https://gist.github.com/celeron55/5494364

If I started a new project to be what Minetest is now, I'd maybe use derpxel or buildat or minegap. 8) But Minetest is good too.
by celeron55
Wed May 01, 2013 09:04
 
Forum: General Discussion
Topic: Give the Minetest core engine a new name
Replies: 48
Views: 143811

Why can't people just let others do what they want? Modders have no requirement whatsoever to stick to *any* theme, any mechanics or really anything. (Except law.) Including some independent games (not developed by the core team) to the main distribution could be discussed some day. There are at lea...
by celeron55
Tue Apr 23, 2013 08:19
 
Forum: Game Releases
Topic: [Game] Dwarves [dwarves] [github]
Replies: 224
Views: 74973

I request that while this does exist and however much you hate the core team, do not stop making pull requests to minetest/minetest. That wouldn't do any good to anyone.
by celeron55
Tue Apr 23, 2013 07:45
 
Forum: General Discussion
Topic: dunno what post that was
Replies: 23
Views: 3194

There never was a plan to make a fork, the plan was to add a worthy feature to this game, if it weren't for the obstructionist attitudes of it's lead developers. I still don't understand what you expect. Do you expect me to ban hmmmm from everywhere and put you in the place of him? Do you understan...
by celeron55
Sat Apr 20, 2013 23:57
 
Forum: General Discussion
Topic: Community chosen release.
Replies: 60
Views: 8101
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