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Re: [Mod] Another Knockback Mod [knockback]

Yeah, I will just leave it as it is. Hopefully when the devs make knockback an official thing it will be less jerky.
by Joseph16
Wed May 29, 2019 22:48
 
Forum: WIP Mods
Topic: [Mod] Another Knockback Mod [knockback]
Replies: 11
Views: 415

Re: [Mod] Another Knockback Mod [knockback]

Already tried that and it has barely any effect at all. If I set it to 0 it makes the player go under the ground by a block.
by Joseph16
Wed May 29, 2019 21:36
 
Forum: WIP Mods
Topic: [Mod] Another Knockback Mod [knockback]
Replies: 11
Views: 415

Re: [Mod] Another Knockback Mod [knockback]

Doesn't work.
by Joseph16
Wed May 29, 2019 20:47
 
Forum: WIP Mods
Topic: [Mod] Another Knockback Mod [knockback]
Replies: 11
Views: 415

Holding rightclick on sword reduces damage taken?

I’m trying to make a better pvp mod. Does the engine allow for holding rightclick while holding an item? I won’t be rightclicking a block, just the air and holding it down to “block” with the sword. How would I do that? Also, it would need to apply some sort of temporary armor while holding, to redu...
by Joseph16
Wed May 29, 2019 19:36
 
Forum: Modding Discussion
Topic: Holding rightclick on sword reduces damage taken?
Replies: 1
Views: 120

Re: [Mod] Another Knockback Mod [knockback]

setting dir.y to 0 has no effect. Also, it is set to 0 by default when you get the mod.
by Joseph16
Wed May 29, 2019 16:43
 
Forum: WIP Mods
Topic: [Mod] Another Knockback Mod [knockback]
Replies: 11
Views: 415

Re: [Mod] Another Knockback Mod [knockback]

A few test players were harmed a couple hundred times during the making of this mod.....
Me and my brother tested this and I can confirm this to be true
by Joseph16
Wed May 29, 2019 16:06
 
Forum: WIP Mods
Topic: [Mod] Another Knockback Mod [knockback]
Replies: 11
Views: 415

Re: Patching Caverns Into Flat Mapgen

Neat!
by Joseph16
Wed May 29, 2019 13:14
 
Forum: WIP Mods
Topic: Patching Caverns Into Flat Mapgen
Replies: 6
Views: 368

Re: Submit Your Mesecons Contraptions To Be Reviewed On Vide

My entrance: https://github.com/JosephTheTank13/meseconsworld
use the clone as zip file to get it.

It is a mesecon trap. You step on the pressure plate and pistons move a block down and under, so puliing it out of sight and putting it back once you step off the plate.
by Joseph16
Wed May 29, 2019 00:52
 
Forum: General Discussion
Topic: Submit Your Mesecons Contraptions To Be Reviewed On Video
Replies: 1
Views: 236

Re: [Mod] Crafting 'Revival' [crafting]

How could I make the inventory item slots smaller? I don’t know how.
by Joseph16
Tue May 28, 2019 22:16
 
Forum: WIP Mods
Topic: [Mod] Crafting 'Revival' [crafting]
Replies: 13
Views: 1445

Re: HDX Textures (16 - 512 px) [git rolling release]

The hand texture.... omg..... I laughed so hard.. why would you do this to me
Image
by Joseph16
Tue May 28, 2019 15:38
 
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 365
Views: 218247

Re: I'm trying to host a server with mods but I get this err

If it is a modpack with multiple mods inside make sure there is a modpack.txt file. If this is the case you will usually get
ERROR[Main]: cannot open preview:initlua: No such file or directory.
by Joseph16
Tue May 28, 2019 14:48
 
Forum: Problems
Topic: I'm trying to host a server with mods but I get this error
Replies: 3
Views: 465

Re: Player Control Switch Discussion...

+9999999
by Joseph16
Tue May 28, 2019 14:44
 
Forum: Feature Discussion
Topic: Player Control Switch Discussion...
Replies: 8
Views: 509

Re: Player Control Switch Discussion...

I like the tnt idea. We really need good knockback in minetest.
uhh forum? are you ok?
by Joseph16
Tue May 28, 2019 14:08
 
Forum: Feature Discussion
Topic: Player Control Switch Discussion...
Replies: 8
Views: 509

Re: Player Control Switch Discussion...

I like the tnt idea. We really need good knockback in minetest.
by Joseph16
Tue May 28, 2019 14:08
 
Forum: Feature Discussion
Topic: Player Control Switch Discussion...
Replies: 8
Views: 509

Re: [Mod] doorbell [doorbell]

make it so the mesecon doorbell is its own mod, contained inside the main mod as a modpack. Then, set the mesecons mod as a dependency in the mesecon doorbell.

your file folder will be like:
doorbellsmod---
doorbell1
doorbell2
meseconbell
modpack.txt
by Joseph16
Tue May 28, 2019 13:24
 
Forum: WIP Mods
Topic: [Mod] doorbell [doorbell]
Replies: 25
Views: 1892

Re: set_rotation?

Ok :(
by Joseph16
Mon May 27, 2019 13:40
 
Forum: Modding Discussion
Topic: set_rotation?
Replies: 2
Views: 156

set_rotation?

I've heard there is a now function called set_rotation for entities and such. Does this mean we will finally get mob hitboxes that actually fit the mob because now the slection box/hitbox does not have to be a box because it can rotate?
by Joseph16
Mon May 27, 2019 01:33
 
Forum: Modding Discussion
Topic: set_rotation?
Replies: 2
Views: 156

Re: Minetest mapserver

Does the map work even though it isn’t connecting to the mod? Your trying to use the bridge mod meaning the mod connects to the mapserver but the mapserver will still work (without showing players) even without the mod. Also make sure the mapserver is running. Also, I did have trouble with my antivi...
by Joseph16
Fri May 24, 2019 18:32
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 94
Views: 6244

Re: Minetest mapserver

MinionToby you might read this (from the docs) The mod communicates via http with the mapserver. You need to configure the url and the secretkey in your minetest.conf Install the mapserver mod in your minetest instance Copy the secretkey from your mapserver.json (this is an autogenerated key) Enable...
by Joseph16
Fri May 24, 2019 16:51
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 94
Views: 6244

Re: Minetest mapserver

I got the same error when I tried this for the first time. I’ll get back to you when I remember how I fixed it
by Joseph16
Fri May 24, 2019 16:42
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 94
Views: 6244

Re: Minetest mapserver

Try adding the mapserver md to your server then make sure it’s in active mod and not passive.
by Joseph16
Fri May 24, 2019 12:28
 
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 94
Views: 6244

Re: Sprinting should be in minetest_game!!

I don’t know what any of this means but If it means sprinting in Minetest then I like it
by Joseph16
Wed May 22, 2019 18:06
 
Forum: Feature Discussion
Topic: Sprinting should be in minetest by default
Replies: 36
Views: 2134

Re: [SubGame] Craft Test - A nearly perfect minec*ft clone!

I am no longer working on this anymore.
by Joseph16
Wed May 22, 2019 00:46
 
Forum: WIP Games
Topic: [SubGame] Craft Test - A nearly perfect minec*ft clone!
Replies: 5
Views: 1529

Re: Changing the model of minecarts makes it invisible

How do I fix that? I’m a total noob with blender
by Joseph16
Mon May 20, 2019 18:38
 
Forum: Modding Discussion
Topic: Changing the model of minecarts makes it invisible
Replies: 4
Views: 271
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