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Re: Multicolor lighting

Maybe we should just have a totally unoficial version of the game where everything is more or less mreged and then applied to the regular game if okay... Like a dev-testing-beta branch :D It would avoid paramat to be unjustly lapidated by the community. he makes a lot of good things for minetest, b...
by Sires
Sun Dec 10, 2017 15:54
 
Forum: Feature Discussion
Topic: Multicolor lighting
Replies: 49
Views: 3277

Re: Multicolor lighting

ThomasMonroe wrote:Once shadows get implemented, it would not be so hard to add something like that because the framework would be there.


Excellent notation
by Sires
Fri Dec 08, 2017 19:42
 
Forum: Feature Discussion
Topic: Multicolor lighting
Replies: 49
Views: 3277

Re: Let's advertise minetest!

Wait a minute MineTest came out before MineCraft? So does that mean that MineCraft is a clone of MineTest? Very first release of minetest I can see at the releases page of the minetest github is Jul 31, 2011(I don't know if it was still alpha or something), minecrap development started in 2009, &qu...
by Sires
Thu Dec 07, 2017 22:55
 
Forum: General Discussion
Topic: Let's advertise minetest!
Replies: 65
Views: 4916

Re: Let's advertise minetest!

ABJ wrote:Make a Minetest movie!

Here it goes:
The history of the ugly player
Once there was a ugly player, soo ugly that everyone died. Finished

References: The history of the ugly barnacle, I hope nicke****** don't gib me a copyleft

Now we just need animators!
by Sires
Thu Dec 07, 2017 21:34
 
Forum: General Discussion
Topic: Let's advertise minetest!
Replies: 65
Views: 4916

Re: [discussion] show your models

I fell blender is WAY too hard for me... I really tried learning but I can't pass from clicking at the buttons in the "create" tab ;-;
by Sires
Mon Dec 04, 2017 17:36
 
Forum: General Discussion
Topic: [discussion] show your models
Replies: 58
Views: 4409

Re: Chance Cubes Ideas

All the easy ones have been taken ? Lemme get some original ideas Risky ones: In a radius of 25 turn every dirt block into lava, unbreakable blocks or an tnt:tnt_burning Setting player home to 200 blocks up the original home Reward ones: Spawning DA DIAMOND ENTITIE, an entity that follows the player...
by Sires
Sun Dec 03, 2017 00:47
 
Forum: Modding Discussion
Topic: Chance Cubes Ideas
Replies: 7
Views: 510

Re: [Server] Regulus: A Mars Server

OH NO PLZ STOP CHANGING THE PROTECTION BLOCK RADIUS!!!!!!!!!!! SORRY FOR SPAM BUT ITS NOT ACCEPTABLE. Back to normal Like many players in server have adapted to the 7 radius protection block after changing it... 2 times Plz get back to 7, it's so annoying rebulding entire structures just because of...
by Sires
Sat Dec 02, 2017 23:27
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

How do I get/set a player setting

I want to get a player's display_gamma and set it if possible, is there any ways to do it, I want to auto kick players with higher gama cuz my map needs to be dark
by Sires
Sat Dec 02, 2017 20:21
 
Forum: Modding Discussion
Topic: How do I get/set a player setting
Replies: 2
Views: 156

Re: Mapgens as mods ?

I suppose that if somebody really wanted to, they could make the mapgens dynamically linked libraries. Of course, you'd still have to have a library compiled for every system, but you could just drop the right one in and it'd work. I'd never use it, but in theory... It could, but remember that mine...
by Sires
Sat Dec 02, 2017 18:10
 
Forum: Feature Discussion
Topic: Mapgens as mods ?
Replies: 7
Views: 606

Re: Mapgens as mods ?

What do I mean is like letting us to enable and disable new mapgens without the need of recompiling the game and without having to hardcode it in the engine, I don't really want lua mapgens
by Sires
Fri Dec 01, 2017 17:10
 
Forum: Feature Discussion
Topic: Mapgens as mods ?
Replies: 7
Views: 606

Mapgens as mods ?

I got an idea of like adding an extra folder to .minetest called "mapgens", there you could have lua-based mapgens(for this an entire api must be created and must be really light weight I guess, so it may be the worst part of my idea) or cpp mapgens, like you download.. I dunno, you downlo...
by Sires
Thu Nov 30, 2017 14:04
 
Forum: Feature Discussion
Topic: Mapgens as mods ?
Replies: 7
Views: 606

Re: [Server] Regulus: A Mars Server

I just never got far enough to need to protect my stuff on servers. I don't play online much. Like playing in worlds where the infini-inventory alter-ego creative version of me has already built a house with machinery and such so I don't need to scrape rusters to survive. But, once in survival, I r...
by Sires
Wed Nov 29, 2017 13:27
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

OH NO PLZ STOP CHANGING THE PROTECTION BLOCK RADIUS!!!!!!!!!!! SORRY FOR SPAM BUT ITS NOT ACCEPTABLE. Back to normal Like many players in server have adapted to the 7 radius protection block after changing it... 2 times Plz get back to 7, it's so annoying rebulding entire structures just because of ...
by Sires
Wed Nov 29, 2017 01:04
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

[Nevermind me no prob I'm already moving the rooms]
[deleted]
by Sires
Sun Nov 26, 2017 18:30
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: Client-side modding section

We keep talking about using CSM for weather and such which is a great idea. This does present a problem though. In the future when the server can send clients CSM mods: Say I have a server that uses a custom weather mod that I can send the client to use. If the player uses their own CSM weather mod...
by Sires
Sun Nov 26, 2017 15:11
 
Forum: Client-side modding
Topic: Discussion about client-side modding
Replies: 50
Views: 8548

Re: [Server] Regulus: A Mars Server

I tested antispam mod and what MichaelEh said isn't happening for me, tested both single and multi -player, the uppercase detector works fine in single/multi -player too, since no problems are happening when I test it I think it may be an **engine deficiency**, if you understand what I indirectly sa...
by Sires
Thu Nov 23, 2017 17:20
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

Some "bugs" and stuff: Useless mods ⋅  Compressor mod adds only the carbon, not the compressor ⋅  Extranodes don't add any craftable thing ⋅  Digiboard completely useless since it doesn't adds anything craftable, may be a bug Suggestions ⋅  Add digis...
by Sires
Tue Nov 21, 2017 23:03
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

Antispam mod update: I figured out how to don't allow someone to send a message when it's spam, so the spammer gets warned and if he keep trying to spam he looses shout until he login again and he is reported to admin by the spamlist Edit: https://bitbucket.org/Sires/antispam-minetest/get/96b1e48086...
by Sires
Sun Nov 19, 2017 19:47
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

Enrikoo wrote:In Mars there is another survivalmode than the normal.

It's not a survivalmode, it's a subgame, the default subgame is Minetest Game, this server uses the Mars Survive subgame
by Sires
Sun Nov 19, 2017 19:34
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

Also here is antispam download https://bitbucket.org/Sires/antispam-minetest/get/560c9570a580.zip set admin var to "archfan" and customize blacklist as you want Type /spamlist to see the list of who spammed and type /clear_spamlist to clear it Edit >>> I tested mod in a localhost and remov...
by Sires
Sun Nov 19, 2017 19:24
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

Welp, I agree with Eh, we rEhally need a reboot script, since I crashed the server by the fourth time clicking in a broken hyperloop station
by Sires
Sun Nov 19, 2017 19:23
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [MOD] Tool ranks [toolranks]

azekill_DIABLO wrote:xD

Expected "=" near "xD" in line 1
by Sires
Fri Nov 17, 2017 21:07
 
Forum: Mod Releases
Topic: [MOD] Tool ranks [toolranks]
Replies: 95
Views: 22443

Re: [Server] Regulus: A Mars Server

Obdy grabbers have the obdy group def
by Sires
Mon Nov 13, 2017 14:28
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

Whyeee, the obdy craft still doesn't works minetest.register_craft({ output = "obdy:table", recipe = { {"", "", ""}, {"default:obsidian", "default:diamondblock", "diamondblock"}, {"default:steel_ingot", "default:st...
by Sires
Sun Nov 12, 2017 21:56
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770

Re: [Server] Regulus: A Mars Server

Whyeee, the obdy craft still doesn't works minetest.register_craft({ output = "obdy:table", recipe = { {"", "", ""}, {"default:obsidian", "default:diamondblock", "diamondblock"}, {"default:steel_ingot", "default:st...
by Sires
Sun Nov 12, 2017 21:56
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13770
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