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Re: [Server] Regulus: A Mars Server

And I accidently crashed again, I tried to remove the lua filter tube idk the name and it crashed :P I really deserve a prize :)
by Sires
Sat Nov 11, 2017 14:12
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re: [Server] Regulus: A Mars Server

Michael Eh? wrote:Server down. Server down... :P

Another request for mod... plastics.. aka plastic block and maybe scifi nods which uses plastic blocks and gives that sci-fi looking things.


I crashed server...... again..... Where's my prize ?
by Sires
Sat Nov 11, 2017 00:36
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re: [Server] Regulus: A Mars Server

Pneumatic sorting lua controller tube crashes the server.
There is no craft to luacontroller also.
**I got that tube from a random lua controller I found somewhere, dunno how did this guy craft it**
by Sires
Fri Nov 10, 2017 22:46
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re: [Server] Regulus: A Mars Server

Wow first I wanna thx admins for adding my mod obdy and adding my requested mod locks. The obdy table craft is broken for some reason, the rest seems fine, but I cant get my obdy table to craft obdy. I created a little branch to the server, with obdy with the marssurvive:stone texture and it generat...
by Sires
Fri Nov 10, 2017 22:27
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re: 0.5.0 Breaking change merged: Settable player collisionb

Maybe a dumb question but, will lua mods be able to change the collisionbox?
by Sires
Thu Nov 09, 2017 20:11
 
Forum: News
Topic: [5.0.0] Breaking change merged: Settable player collisionbox
Replies: 16
Views: 5303

Re: 0.5.0 Breaking change merged: Settable player collisionb

Until they update their codebase. *sigh* We delete all posts connected to breaking changes and don't tell anyone. (Devious laugh) Better, make a feature that locks the player from playing the game if he is using a copy client like "Multicraft, Blockcraft and stuff" and make a mod that che...
by Sires
Thu Nov 09, 2017 18:29
 
Forum: News
Topic: [5.0.0] Breaking change merged: Settable player collisionbox
Replies: 16
Views: 5303

Re: Post your modding questions here

sorry if this is the wrong place to ask, but i couldn't find this information anywhere (i googled, browsed github, checked the wiki...). some mods have other dependencies than "default", but i can't figure out where to download some of said dependencies and there are many mods with simila...
by Sires
Thu Nov 02, 2017 23:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327558

Re: Wishes for Minetest 0.4.11 (or 0.5)

"How to start an endless discussion about is something worth or not making with Sires :D"

*cough cough*
Colored lights
*cough cough*
by Sires
Thu Nov 02, 2017 01:22
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 41804

Re: [Server] Regulus: A Mars Server

Ok, I see that the "gui" is the unified_inventory. Seems I'm missing the "give me" buttons / 'give' privilege ? Do I have to earn / buy / "treasure hunt" that somehow ? Is the server running on Linux or Windows ? I really am just trying to find out if the luacontroller...
by Sires
Wed Nov 01, 2017 17:34
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re:

PilzAdam wrote:
hoodedice wrote:
Enke wrote:(0_0)

Wow. That is all. Wow...

*Edit* Oh joy, 100 posts. I need to be doing something better with my time. ....Nah.


*100 posts*

n00b.

*400 posts*

n00b.


*3.56 posts*

n00b.
by Sires
Wed Nov 01, 2017 14:43
 
Forum: Mod Releases
Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
Replies: 70
Views: 23924

Re: NEI type interface

ManElevation wrote:oh! interesting!
+1
any bugs?

Acctually looking at the git he didn't start
by Sires
Wed Nov 01, 2017 14:25
 
Forum: Modding Discussion
Topic: NEI type interface
Replies: 16
Views: 1043

Re: [Server] Regulus: A Mars Server

Humm, the serving is crashing sometimes
by Sires
Sun Oct 22, 2017 20:56
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re: More missing items

Ummm I'll use this post to put all the missing items that we need to craft stuff in the server: ⋅ ✓Clay, Maybe you could just append this code at the of the the marssurvive craft.lua file: minetest.register_craft({ type = "shapeless", output = "default:clay", recipe = {...
by Sires
Sun Oct 22, 2017 20:36
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

More missing items

Ummm I'll use this post to put all the missing items that we need to craft stuff in the server: ⋅ ✓Clay, Maybe you could just append this code at the of the the marssurvive craft.lua file: minetest.register_craft({ type = "shapeless", output = "default:clay", recipe = {...
by Sires
Sat Oct 21, 2017 17:10
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re: Nova versão do Minetest já está disponível

Só pra avisar, a versão mais recente é 4.16 atualmente
by Sires
Fri Oct 20, 2017 23:59
 
Forum: Português
Topic: Nova versão do Minetest já está disponível
Replies: 8
Views: 1454

Re: [Server] Regulus: A Mars Server

:D I just loved the server, it have everything I like, technic, mesecons, pipeworks, digilines, some plugins of this mods and no-mobs or nether :DDDD so good, just one question, Where is tin?!?!?!?!?!? Also... Many technic items cannot be crafted cuz there is no way to get some technic ores such as ...
by Sires
Fri Oct 20, 2017 19:07
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13468

Re: Well, halp to delete metadata

If I read the result of minetest.serialize(meta:to_table()) the key is gone. What is the problem of a dummy value anyway? I think a meta isn't properly table or isn't accessible by native Lua garbage collector. Well btw this gave-me an idea, create an function using from_table that deletes every ni...
by Sires
Sun Jun 11, 2017 01:20
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327558

Re: Well, halp to delete metadata

Well I searched a bit in the minetest forum, used some advanced search thingy and Ctrl+F ed some pages of modding questions, and I really don't want to check 159 pages, so my question is: How to delete an specific metadata. Something like, the metadata is: a = false b = true c = "sth" d =...
by Sires
Sat Jun 10, 2017 20:12
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327558

Well, halp to delete metadata

Well I searched a bit in the minetest forum, used some advanced search thingy and Ctrl+F ed some pages of modding questions, and I really don't want to check 159 pages, so my question is: How to delete an specific metadata. Something like, the metadata is: a = false b = true c = "sth" d = ...
by Sires
Sat Jun 10, 2017 15:28
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 327558

Re: Post your mod requests/ideas here

Would it be very difficult to create a mod, which can have an effect on world files? An interesting mod, would be one which wipes the necessary files in the world folder when the player dies. :P What would make gameplay more intense than that? If you die, you lose everything (literally), and the wo...
by Sires
Wed Jun 07, 2017 02:09
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 255454

Re: Post your mod requests/ideas here

Uhm minetest needs mods like "Towny in MC". Something like: You can create a town, the town has protected area, to get more area you can buy it(or attack if the mod will have wars), you invite people to join your town, you sell some town areas to people build, the town have taxes(you can s...
by Sires
Sat Jun 03, 2017 17:37
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 255454

Re: Can you help me with that bug ?

Seems to be some kind of conflict that is stored in the metadata, but it at least works if you add "output" instead of "stack" in the line 115: (where you added the comment AAAA why...) inv:set_stack("output", 1, output) other errors... undeclared global "inv"...
by Sires
Sun Apr 09, 2017 20:15
 
Forum: Modding Discussion
Topic: Can you help me with that bug ?
Replies: 2
Views: 169

Can you help me with that bug ?

I just got a bug in my mod, energyflow, the assembler block would be where people craft their machines, but when I test it(input: coal, output: Stone brick) I just get the output on the second time I put the input. Like that: I put the coal, the machine "gets the coal", I didn't get nothin...
by Sires
Sat Apr 08, 2017 20:48
 
Forum: Modding Discussion
Topic: Can you help me with that bug ?
Replies: 2
Views: 169

Re: [TUTORIAL] Como usar o fórum

brunodalmagro wrote:me ajuda a criar um mod pls

Heh para isso até hoje, até onde sei só existem tutoriais em ingles :P mas de todo jeito eles se você aprender inglês, são ótimos
by Sires
Fri Mar 17, 2017 01:45
 
Forum: Português
Topic: [TUTORIAL] Como usar o fórum
Replies: 2
Views: 691

Re: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]

Does the mod needs to be really really weird ?
And why is there "nyancat" on the title
by Sires
Mon Mar 13, 2017 23:49
 
Forum: Modding Discussion
Topic: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]
Replies: 47
Views: 4288
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