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Re: [Server] Regulus: A Mars Server

The thing is: No active admin > Nothing will happen.
I'm not against you not wanting to be admin, that's totally fine, I would like being one.
by Sires
Sun Apr 08, 2018 21:49
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13250

Re: [Server] Regulus: A Mars Server

Ok now, I will say, I just did a quick inspection of the server and it's completely destroyed, abandonated and pure anarchy, to fix it we need to follow some steps: 1. Get an online admin, sorry archfan and Regulus but, server is complete chaos! I would even vote in Michael Eh? for that, since he ca...
by Sires
Sun Apr 08, 2018 01:30
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13250

Re: [Server] Regulus: A Mars Server

RIP Regulus - Vorhees was too toxic for this server and lack of online admin lol






also too much lag -_-
by Sires
Fri Apr 06, 2018 02:53
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13250

Well, question about what is being done

Well, I searched a bit and didn't find much stuff related to it but, what work is being done to improve fps, performance and network connections? I mean, laglaglaglaglag the terrible LAG!

Can you send link of the pull requests? Issues are good too but... well, they are just discussion, not work :P
by Sires
Sun Mar 25, 2018 01:13
 
Forum: Partly official engine development
Topic: Well, question about what is being done
Replies: 2
Views: 308

Re: [mod] Fractal World Generation [fractal_worlds]

Awsom project, also, here is why you should use drugs kids: https://youtu.be/7L3ziP64DOQ
:P
by Sires
Sat Mar 24, 2018 14:29
 
Forum: WIP Mods
Topic: [mod] Fractal World Generation [fractal_worlds]
Replies: 44
Views: 5798

Re: [Request for 0.5 or whatever version :)] Shaders in CSM?

I think is found it: https://github.com/minetest/minetest/pull/3391
Is it this one? Also my c++ skills are terrible and I have no idea how minetest structure works
Also it's ~3 years old, later I'll see what I can do.
by Sires
Fri Mar 23, 2018 21:32
 
Forum: Feature Discussion
Topic: [Request for 0.5 or whatever version :)] Shaders in CSM?
Replies: 7
Views: 579

Re: [Request for 0.5 or whatever version :)] Shaders in CSM?

Right now I'm scrolling in the 16 pages related to shaders.... maybe I could add a tag to filter by author lol
Edit: Can't find rba...
Edit2: Nvm I didn't realize who RBA was
by Sires
Fri Mar 23, 2018 21:13
 
Forum: Feature Discussion
Topic: [Request for 0.5 or whatever version :)] Shaders in CSM?
Replies: 7
Views: 579

Re: [Request for 0.5 or whatever version :)] Shaders in CSM?

Shaders will never be added to CSM, however server-sent shaders or client-provided shaders may be added Would it be possible to use the value from the minetest world in the shaders? such as metadata(when allowed) or nodedef or other things? Also, is there any issue open about that? Or even pull req...
by Sires
Fri Mar 23, 2018 20:50
 
Forum: Feature Discussion
Topic: [Request for 0.5 or whatever version :)] Shaders in CSM?
Replies: 7
Views: 579

[Request for 0.5 or whatever version :)] Shaders in CSM?

Recently a friend from a server said that a good thing to minetest 0.5 would be to add glsl shaders by CSM, says him(I say that because I got near no idea how that stuff works, I just played a bit tweaking some values in the builtin shaders) that this would be easy since the shaders are only strings...
by Sires
Fri Mar 23, 2018 19:58
 
Forum: Feature Discussion
Topic: [Request for 0.5 or whatever version :)] Shaders in CSM?
Replies: 7
Views: 579

Re: [Mod] API For machine mods [machynn] [WIP]

azekill_DIABLO wrote:Too hardcore 4 me.


I'll make it less hardcore :) I just didn't have done it yet
by Sires
Tue Feb 06, 2018 20:26
 
Forum: WIP Mods
Topic: [Mod] API For machine mods [machynn] [WIP]
Replies: 6
Views: 574

Re: [Mod] API For machine mods [machynn] [WIP]

Exact RSL answer, but not only fuel, I'm still working on it
by Sires
Fri Feb 02, 2018 20:21
 
Forum: WIP Mods
Topic: [Mod] API For machine mods [machynn] [WIP]
Replies: 6
Views: 574

Re: Post your mod requests/ideas here

If you wanna the entity signs it's impossible, because it's not possible(yet) to make an entity visible only to one player If you mean the infotext sign it's impossible too(sadly) because each object can have only one infotext as far as I know :P It's impossible because engine does not support it, b...
by Sires
Sun Jan 28, 2018 19:16
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 252325

[Mod] API For machine mods [machynn] [WIP]

What is this mod? Explained at FAQ. Now, this mod is very wip, but functional!. Also look at the FAQ there, it's really important. Ok now, what is machynn mod(and how I got the idea is included)? I love machine mods and automation, but when you start the searching for how to create one, you ...
by Sires
Thu Jan 25, 2018 13:16
 
Forum: WIP Mods
Topic: [Mod] API For machine mods [machynn] [WIP]
Replies: 6
Views: 574

Re: Better Skyboxes

+1 but I suck at c++ ¯\_(ツ)_/¯
by Sires
Thu Jan 25, 2018 12:43
 
Forum: Partly official engine development
Topic: Better Skyboxes
Replies: 5
Views: 1376

Re: [Server] Regulus: A Mars Server

Hey, Man needs a ban, he tried to grief spawn and yes I have lots of prints, then he said that would grief my house, but I killed him, I'll put one print here https://i.imgur.com/DVUVu5T.png He said that was gonna place lava in the top Also I found that he used obdy blocks as walls, pretty sure he u...
by Sires
Thu Jan 18, 2018 20:38
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13250

Re: Post your mod requests/ideas here

Ok now, I'm kinda noob at this but I read a bit of http://blackpawn.com/texts/pointinpoly/, and I came up with my own hacky solution, we have a rotate collision box, like this: A_____B / / C/______/D Then why not making two triangles, ABC and BCD and then check using the "Barycentric Technique&...
by Sires
Thu Jan 18, 2018 16:26
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 252325

Re: [Server] Regulus: A Mars Server

We need a xallenge prix ;-; Like building a bigz tower to space or something
by Sires
Thu Jan 18, 2018 14:00
 
Forum: Servers
Topic: [Server] Regulus: A Mars Server
Replies: 201
Views: 13250

Re: [Solved, I guess] Is it possible to use nodeboxes in ent

The solved I guess because I found it myself, I wrote your solution in the Edit2, but I think it's too hacky, but anyways work Sorry, I didn't read that, guess we must have cross-posted :) I would expect a `nodebox` visual wouldn't be too hard to implement given that nodeboxes are converted to mesh...
by Sires
Fri Jan 05, 2018 19:01
 
Forum: Modding Discussion
Topic: [Solved] Is it possible to use nodeboxes in entities
Replies: 14
Views: 673

Re: [Solved, I guess] Is it possible to use nodeboxes in ent

And dats my question. It is possible in a round-about kinda way. First you need to register a regular node for your nodebox then create an entity with the `wielditem` visual type and use the item name-string in the `textures` table. example: minetest.register_entity("your_mod_name:nodebox_enti...
by Sires
Thu Jan 04, 2018 01:35
 
Forum: Modding Discussion
Topic: [Solved] Is it possible to use nodeboxes in entities
Replies: 14
Views: 673

Re: Hello, is it possible to use nodeboxes asmodels for enti

Ok...

Edit: But anyways this still uses the api, look first post to see more details of my question :P
Second edit: solved -_-
by Sires
Wed Jan 03, 2018 18:41
 
Forum: Modding Discussion
Topic: [Solved] Is it possible to use nodeboxes in entities
Replies: 14
Views: 673

Re: Hello, is it possible to use nodeboxes asmodels for enti

But yeah, basicly I just want to be able to use nodeboxes like in this mod
by Sires
Wed Jan 03, 2018 17:55
 
Forum: Modding Discussion
Topic: [Solved] Is it possible to use nodeboxes in entities
Replies: 14
Views: 673

Re: Hello, is it possible to use nodeboxes asmodels for enti

Can you make me a "sample" code plz? so I can understand
by Sires
Wed Jan 03, 2018 17:54
 
Forum: Modding Discussion
Topic: [Solved] Is it possible to use nodeboxes in entities
Replies: 14
Views: 673

Re: Hello, is it possible to use nodeboxes asmodels for enti

I read this code but it's too confusing, I didn't get it
by Sires
Wed Jan 03, 2018 17:54
 
Forum: Modding Discussion
Topic: [Solved] Is it possible to use nodeboxes in entities
Replies: 14
Views: 673

Re: [Mod] Storage Interface [storage_interface]

I dun care I'll keep developing it and publish it
by Sires
Wed Jan 03, 2018 17:08
 
Forum: WIP Mods
Topic: [Mod] Storage Interface [storage_interface]
Replies: 37
Views: 4224

Re: [Mod] Storage Interface [storage_interface]

I was developing the same idea ;-; Rip Sires' mod
by Sires
Wed Jan 03, 2018 17:07
 
Forum: WIP Mods
Topic: [Mod] Storage Interface [storage_interface]
Replies: 37
Views: 4224
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