Search found 267 matches

by dawgdoc
Thu Oct 11, 2018 06:29
Forum: Servers
Topic: delete thread
Replies: 31
Views: 2811

Re: [SERVER] Extreme Survival Minetest [ESM5]

How do you place water so that you can make farm fields? It keeps telling me to not place water above 0 using a bucket. Since this isn't Denmark, farms are going to be above 0. IF you are on his server, you need assistance from an admin/mod. If you are referring to a singleplayer world, I think you...
by dawgdoc
Wed Sep 12, 2018 01:14
Forum: Game Releases
Topic: [Game] Tutorial [3.1.0]
Replies: 267
Views: 88539

Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

Hi! My minetest version is minetest- , tutorial version is 1.8.2 My problem, I read this text in this tutorial: "you can jump slightly higher while holding sneak key". But isn't true. Is it a bug in the game or in the tutorial? Thanks. Neither, it was true in older versions...
by dawgdoc
Wed Sep 05, 2018 06:25
Forum: Mod Releases
Topic: [Mod] Basic Announce System [announce]
Replies: 11
Views: 1775

Re: [Mod] Basic Announce System [announce]

Isja Krass wrote:i wat to doawnload this Mod. but the can´t be found on GITHUB.
See if this will fit you need:
by dawgdoc
Tue Sep 04, 2018 05:41
Forum: Modding Discussion
Topic: Development tools (for both Minetest and mods)
Replies: 30
Views: 8956

Re: Development tools (for both Minetest and mods)

Ruggila wrote:
rubenwardy wrote:The best editor is obviously Atom.
No, Emacs :-)
Every right thinking person knows Vim is the best. ;-p
by dawgdoc
Tue Sep 04, 2018 03:08
Forum: WIP Games
Topic: [Game] Hades Revisited [0.9.0]
Replies: 84
Views: 17088

Re: [Game] Hades Revisited [0.2.2]

Quiark wrote:Oh and any idea why my potatoes, tomatos don't grow past the first stage? It's been at least five in-game days.
Have they grown by now? The only time mine haven't grown is when they are too far from water or they are shaded by trees.
by dawgdoc
Mon Aug 20, 2018 03:20
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 531488

Re: [Mod] Technic [0.4.16-dev] [technic]

Lokrates wrote:I have a few problems with some recipes

- The Grinder-Recipes for the tree group are displayed in the unified inventory but they do not work.
Does anyone else have this problem?
The only tree I have been able to grind is the Jungle Tree.
by dawgdoc
Thu Aug 16, 2018 22:15
Forum: Maps
Topic: Earth by Lentebriesje - for MT
Replies: 48
Views: 7431

Re: Earth by Lentebriesje - for MT

Someone knows where is Mariana trench? :) The Mariana Trench or Marianas Trench,[1] located in the western Pacific Ocean approximately 200 kilometres (124 mi) east of the Mariana Islands, is the deepest point in the world's oceans. It is a crescent-shaped trough in the Earth's crust averaging about...
by dawgdoc
Tue Aug 07, 2018 04:49
Forum: News
Topic: [0.4.16] Removal of NyanCats: how to preserve them in worlds
Replies: 42
Views: 18427

Re: Removal of Nyan Cats: how to preserve them in worlds

A L T wrote:Can pgpup be added to game
Give the moognu mod a try.
by dawgdoc
Tue Aug 07, 2018 04:43
Forum: Game Discussion
Topic: Game design: resources, Q&A, opinions
Replies: 7
Views: 903

Re: Game design: resources, Q&A, opinions

I've heard of a mod that increase the strength of the mobs as you get further from the spawning point. That could work, assuming that the rewards are increased as well (in Mob Redo it seems possible to manipulate that way both the mobs' stats and the amount of items they drop; if you use Doom's dmo...
by dawgdoc
Sun Aug 05, 2018 02:42
Forum: WIP Mods
Topic: [Mod] BuyPrivs[0.1][buyprivs]
Replies: 9
Views: 849

Re: [Mod] BuyPrivs[0.1][buyprivs]

If you are accepting PayPal, could you also accept Venmo to the CTF store?
I mean, we are friends, right?
by dawgdoc
Sat Aug 04, 2018 03:03
Forum: Problems
Topic: i need 0.4.16
Replies: 5
Views: 488

Re: i need 0.4.16

What OS are you running?
by dawgdoc
Thu Aug 02, 2018 01:26
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20170620][unifieddyes]
Replies: 143
Views: 67304

Re: [Mod] Unified Dyes [20170620][unifieddyes]

Can you please give some hint, ---- this tells that until 256 pixel ? This mod now supports a full 256-color palette (see first post for details). I have also temporarily dropped support for that "unicolor"/"excolor" groups stuff, since nothing used it that I'm aware of. but how...
by dawgdoc
Thu Jul 19, 2018 10:05
Forum: Servers
Topic: [Server] HOMETOWN
Replies: 4573
Views: 357453

Re: [Server] HOMETOWN

On my last visit to the server I was in the small chamber at the head of my mine where all of my protected chests were located when I logged out. I logged into the server tonight, the first time since before the crash. :-{ I found myself buried in stone with there being no evidence of having ever be...
by dawgdoc
Fri Jun 29, 2018 06:44
Forum: Problems
Topic: [Solved] [forum] I can no longer view unread posts
Replies: 6
Views: 444

Re: [forum] I can no longer view unread posts

Hybrid Dog wrote: I'm using firefox 60.0.2+build1-0ubuntu0.18.04.1.
Thanks, I didn't know I'm the only one who experienced the style change…
With the chromium browser it doesn't look broken.
Not seeing your issue with Firefox 60.0.2+linuxmint1+sylvia, and I bet they are similar.
by dawgdoc
Sun Jun 24, 2018 01:41
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 84639

Re: Minetest 0.5.0 is on the road

Note we have now changed to the 'major.minor.patch' version scheme so the next MT will be 5.0.0. Current MT is 5.0.0-dev. What?? You mean no more correcting those who say MT 4.17.1? Oh, I see we still can ;-p And I gue...
by dawgdoc
Mon Jun 18, 2018 21:55
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 110
Views: 20058

Re: [Modpack] TechPack [techpack]

joe7575 wrote:V1.07 is on GitHub which has a completely revised and improved algorithm for tube placement.
It allows pipes to be laid in the tightest of spaces, thus allowing compact machines such as this sorting system:
This is a great addition. Thank you.
by dawgdoc
Fri Jun 15, 2018 05:40
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 49
Views: 10183

Re: [Mod] MicroExpansion [0.2] [microexpansion]

when i try to to start the mod it tells me this: Failed to load and run script from C:\Users\genew\Downloads\minetest-0.4.16-win64\bin\..\mods\ mircoexpandsion \init.lua| skip skip its the same thing..| init.lua:18: attempt to concatenate local 'modpath' (a nil value) stack traceback:| skip skip sa...
by dawgdoc
Tue Jun 12, 2018 05:53
Forum: News
Topic: Minetest (Bugfix release)
Replies: 65
Views: 29295

Re: Minetest (Bugfix release)

Punk wrote: PPA version is correct now?

Snap still use 0.4.16 version.
The PPA is still at 0.4.17 with a date of 2018-06-04. It has yet to be updated to otherwise.
by dawgdoc
Mon Jun 04, 2018 02:12
Forum: General Discussion
Topic: On which desktop OS do you play MT?
Replies: 7
Views: 790

Re: On which desktop OS do you play MT?


but I do play MT on my laptop running Linux. :-p
by dawgdoc
Thu May 24, 2018 02:23
Forum: Modding Discussion
Topic: A call to modders: Please use tin where possible.
Replies: 11
Views: 743

Re: A call to modders: Please use tin where possible.

Tin could be used to make pewter objects. Pewter could be an allow of tin and silver, or tin, copper and silver.
by dawgdoc
Sat May 05, 2018 20:11
Forum: Game Releases
Topic: [GAME] Extreme Survival Minetest -redo
Replies: 85
Views: 33055

Re: [GAME] Extreme Survival Minetest [ESM4]

@maikerumine I saw this discussion in the mobs-redo thread: Is there a way to avoid mobs/npcs entering the "attack" state if the target isn't in their line of sight? I'm testing some npcs/mobs and I've noticed that they look even for mobs that they couldn't normally see, for example a mons...
by dawgdoc
Mon Apr 30, 2018 03:42
Forum: Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 164
Views: 110813

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

I tried the script and got these errors, pliz help!: fatal: destination path 'minetest' already exists and is not an empty directory. fatal: destination path 'minetest_game' already exists and is not an empty directory. Insufficient gcc version, found 4.8.4. Version 4.9 or higher is required. I thi...
by dawgdoc
Thu Apr 19, 2018 22:12
Forum: Problems
Topic: how do I compile backport? [SOLVED]
Replies: 7
Views: 490

Re: how do I compile backport?

Though I compiled I have never learned to use git to update the files. I run minetest from cd /username/minetest/bin/ ./minetest or I can click "minetest" from that directory. there's a ".git" dir in "minetest_game" and i tried the recommended commands there and variou...
by dawgdoc
Thu Apr 19, 2018 04:42
Forum: Problems
Topic: how do I compile backport? [SOLVED]
Replies: 7
Views: 490

Re: how do I compile backport?

I get the error honey@booboo:~/minetest$ git checkout backport-0.4 error: pathspec 'backport-0.4' did not match any file(s) known to git. I tried stable yet it says that i have current version though it is a year old 4.15 dev. honey@booboo:~/minetest/games$ git checkout stable-0.4 Already on 'stabl...