Search found 311 matches

Return to advanced search

Re: Problems with client-side translation and unified_invent

Thanks Dirk, the client-side translation seems to me not yet thought to end...
by joe7575
Sat Sep 28, 2019 22:36
 
Forum: Modding Discussion
Topic: Problems with client-side translation and unified_inventory
Replies: 3
Views: 102

Problems with client-side translation and unified_inventory

I am completely confused:
How shall the node search function in unified_inventory work, if we have client-side translation and the player does not know the real node names?
by joe7575
Sat Sep 28, 2019 14:34
 
Forum: Modding Discussion
Topic: Problems with client-side translation and unified_inventory
Replies: 3
Views: 102

Re: Translation toolchain

Here my new script to generate and maintain the template and the translation files.
Tested with Python 2.7 and 3 under Linux, should work for Windows, too.
Unfortunately, its Python but that's still my favorite language...

Bug reports, hints, and improvements are welcome.
by joe7575
Thu Sep 26, 2019 21:01
 
Forum: Modding Discussion
Topic: Translation toolchain
Replies: 3
Views: 145

Unnecessary line breaks in colored formspec strings

The colored line has unnecessary line breaks. minetest.register_on_joinplayer(function(player) minetest.after(2, function(name) minetest.show_formspec(name, "test:formspec", "size[6,4]".. "textarea[0.5,1;6,3;;".. "This is a grey text line.\n".. "\027(c@#F...
by joe7575
Sat Sep 21, 2019 11:02
 
Forum: Modding Discussion
Topic: Unnecessary line breaks in colored formspec strings
Replies: 0
Views: 116

Are there any tools & hints for ingame documentation?

I'd like to make the documentation for my mods ingame and not somewhere in the internet as before. I already know the help mod from Wuzzy and minetest.translate. But the translation and maintenance of large text blocks is pretty awkward without having further tools. For 0.4.x I used the tool Poedit....
by joe7575
Tue Sep 17, 2019 21:30
 
Forum: Modding Discussion
Topic: Are there any tools & hints for ingame documentation?
Replies: 1
Views: 94

Re: [Mod] Minecart [minecart]

Sorry, my post was not precise enough. It is not only the access to the inventory. You have to handle the following in addition: * the name of the inventory list has to be known * some nodes have several lists like furnaces, which you have to distinguish * some nodes do not even have a real inventor...
by joe7575
Wed Aug 14, 2019 14:18
 
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 9
Views: 803

Re: [Mod] Minecart [minecart]

Signs_bot is a little too futuristic to be put on my server, that's why I thought that a block of loading, unloading could be cool. loading, unloading needs some kind of chest or container node on the other side. Due to the lack of a standard API for container nodes, this could become complex and t...
by joe7575
Tue Aug 13, 2019 20:14
 
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 9
Views: 803

Re: [Mod] Minecart [minecart]

R-One wrote:You have to put a power rails all how many blocks?

I don't know but I guess 5 to 8 blocks between two power rails, and 1 to 2 blocks on slopes. You have to test it. But it is identical to the standard carts mod, because the rails and the cart logic are the same.
by joe7575
Tue Aug 13, 2019 18:21
 
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 9
Views: 803

Re: [Mod] Minecart [minecart]

it would be cool to be able to detect the passage of a cart (mesecon rail detector?) That's not so easy. The main feature of Minecart is the handling of carts in unloaded areas. A mesecon detector rail does not work in unloaded areas. To keep all areas loaded by means of forceloading items seems no...
by joe7575
Tue Aug 13, 2019 10:18
 
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 9
Views: 803

Re: [Modpack] TechPack [techpack]

A few questions about the quarry: 1) If I use a screwdriver to make the quarry face up, will I be able to auto-mine thru a wall? 2) Is there a way to change the parameters of the quarry? Like make it start several blocks above the quarry or change the area from 5x5 to 11x20? No, unfortunately not. ...
by joe7575
Sun Aug 11, 2019 09:46
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

Midnight Sapphire wrote:Help i just updated to version 2.0.2 the industrial lights seem to be broken they crashed my server

Sorry, I forgot the content database update. Can you download the latest version of GitHub?
I'll probably update the Content DB this evening.
by joe7575
Wed Jul 17, 2019 10:34
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

Midnight Sapphire wrote:How can i disable the machine defect feature?


Did you try it, as described in the readme?
https://github.com/joe7575/techpack/blo ... /README.md
by joe7575
Mon Jul 01, 2019 10:21
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

Please take a look into the file "debug.txt". It will give you/us more information.
But don't ask me where you will find it for Windows...
by joe7575
Thu Jun 20, 2019 07:51
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

Have you installed the mod "basic_materials"?
https://content.minetest.net/packages/V ... materials/
by joe7575
Wed Jun 19, 2019 22:13
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

The question was: Have you installed the mod "tubelib2"? TechPack is dependent on tubelib2.
You will find it here: https://content.minetest.net/packages/joe7575/tubelib2/
or on GitHub: https://github.com/joe7575/tubelib2
by joe7575
Wed Jun 19, 2019 15:07
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

Have you checked the dependencies?
I guess, tubelib2 is missing.
by joe7575
Wed Jun 19, 2019 04:55
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Mod] Minecart [minecart]

A mechanism to unload the cart is added:
1. Sneak+click the cart to get the items back
2. Dig the empty cart with a second sneak+Click (as usual).
by joe7575
Wed May 22, 2019 10:50
 
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 9
Views: 803

[Mod] Signs Bot [signs_bot]

A robot controlled by signs. https://forum.minetest.net/download/file.php?id=18567 The bot can only be controlled by signs that are placed in its path. After starting, the bot runs in the default direction until it encounters a sign. There, the commands on the sign are processed. Signs are availabl...
by joe7575
Sun May 12, 2019 19:17
 
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 2
Views: 437

[Mod] Minecart [minecart]

A minecart running through unloaded areas for Minetest v5.0+ https://forum.minetest.net/download/file.php?id=18566 Minecart is based on carts. The minecart can "run" through unloaded areas. This is done by means of stored routes. If the area is unloaded the cart will simply follow the pre...
by joe7575
Sun May 12, 2019 19:08
 
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 9
Views: 803

Re: Content database for in-menu installer - add your things

Whats wrong with the Content DB? I can't update any of my mods!

Edit: It works as expexcted, if you do not try to enter the URL to your repository.
Is this documented somewhere?
by joe7575
Tue Mar 05, 2019 21:55
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 115
Views: 23718

Re: [Modpack] TechPack [techpack]

Hi Micu
Thanks, your PR is confirmed.
And yes, I will make the code size configurable.
by joe7575
Sun Mar 03, 2019 21:26
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

I don't know how to have the version number of mods. There is not standard way. For TechPack you have to check the file "releasenotes.md". Currently it is v2.02.04 ...So, I don't understand why I can't put in the Fermenter yellow and red jungle leaves, or other leaves from moretrees. This...
by joe7575
Sat Mar 02, 2019 09:23
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] TechPack [techpack]

Thanks Germain, Which version do you currently use? - the Fermenter should accept all leaves of the group "leaves", thus also leaves from aother mods. But I will test it. - Wood will already be processed by the grinder, but not from moretrees so far - Dirt/soil is a good idea. I am current...
by joe7575
Wed Feb 27, 2019 11:31
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13512

Re: [Modpack] MicuPack [micupack]

Great work as always, Micu.
Your mod pack is active on my server.
by joe7575
Sun Feb 10, 2019 19:37
 
Forum: Mod Releases
Topic: [Modpack] MicuPack [micupack]
Replies: 16
Views: 2943

Re: Server Hardware und OS

Bei mir ist es folgendes geworden: - DeskMini 110 Barebone - 4 GByte RAM - Celeron G3900 CPU - Kingsize SSD mit 120 GB Ist allerdings ziemlich genau ein Jahr her und hat damals zusammen 240€ gekostet. Ich habe Ubuntu Server darauf laufen. Ich habe noch eine Festplatte aus einem alten Notebook für di...
by joe7575
Sun Feb 10, 2019 12:39
 
Forum: Deutsch
Topic: Server Hardware und OS
Replies: 29
Views: 1620
Next

Return to advanced search