Search found 445 matches

by joe7575
Thu Jul 09, 2020 10:43
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

Yes, for the power grid I have to distinguish between category I and II generators. All devices, which are able to take and deliver power are category II, like the thermal storage, accus and fuel cell/electrolyzer combinations. Only generators of category I can charge devices of category II. Otherwi...
by joe7575
Wed Jul 08, 2020 18:42
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 10
Views: 863

Re: [Mod] Signs Bot [signs_bot]

I fixed the flower issue. Update on GitHub

Instead of your own sign, you can also use the flower sign. Place it in front of the flower field.
+Image
by joe7575
Wed Jul 08, 2020 10:22
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 10
Views: 863

Re: [Mod] Signs Bot [signs_bot]

The Signs Bot has the same Ethereal problem with the flowers as Techage. It can't work, I have to fix that first... Just realized bots needed to be charged. I've tried out signs_bot before but don't recall them needing some form of fuel/power to run/start them. I guess you need to charge them (conne...
by joe7575
Tue Jul 07, 2020 09:42
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

racal wrote:
Tue Jul 07, 2020 09:25
[...the flowers ... occasionally will disappear(?) on their own.
This seems to be also a Ethereal "feature", in MTG the flowers never disappear.
by joe7575
Mon Jul 06, 2020 18:30
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

I found the grow-light issue. Ethereal was the cause.
Try the update from https://github.com/joe7575/techage
by joe7575
Sat Jul 04, 2020 15:05
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

Do you really have flowers?

When I search for flowers in the inventory, I get this:
Image
by joe7575
Sat Jul 04, 2020 15:02
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 3
Views: 173

Re: [Mod] TA4 Jetpack [ta4_jetpack]

racal wrote:
Sat Jul 04, 2020 07:46
The jetpack let's you move/walk fast on ground and under water. Is this intentional?
On ground, yes. Under water, I don't know, I haven't decided yet.
Perhaps I will make a special under water jet/scooter...
by joe7575
Fri Jul 03, 2020 12:40
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

racal wrote:
Fri Jul 03, 2020 08:44
[No server crash since the update, but still no flowers. :(
Try the update from https://github.com/joe7575/techage
racal wrote:
Fri Jul 03, 2020 08:44
The rest of the mods from 3d_armor modpack are optional, right? Meaning, can we use them, or not?
Yes
by joe7575
Thu Jul 02, 2020 20:26
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 44
Views: 6551

Re: [Mod] Tower Crane [2.2] [towercrane]

I have no idea what's going wrong.
The mod by itself runs stable and works as expected on my server.
It has to be related to the other mods.
You should repeat the test and deactivate all other mods...
by joe7575
Thu Jul 02, 2020 19:50
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

Bit of confused in obtaining lye. Somehow I was not able to obtain lye using this configuration but had to invert the positions of the silo and tank (output side) to obtain it. Manual improved 2020-07-02 15:18:55: ERROR[Main]: mod "ta4_jetpack" has unsatisfied dependencies: "3d_armor" I removed 3d_...
by joe7575
Tue Jun 30, 2020 12:41
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 44
Views: 6551

Re: [Mod] Tower Crane [2.2] [towercrane]

Hm...
Can you please repeat the steps:
1. player 1 places the crane
2. player 1 starts and uses the crane
3. player 1 stops the crane
4. player 1 removes the crane
And after each step check your privs (command /privs)
You should have the fly privs only after step 2
by joe7575
Tue Jun 30, 2020 11:59
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

Due to the lack of resource handling of the Minetest API, it is impossible to guarantee compatibility and interoperability with all of these mods.

I'll see what I can do...
by joe7575
Tue Jun 30, 2020 11:50
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 44
Views: 6551

Re: [Mod] Tower Crane [2.2] [towercrane]

Sorry, "tool" was the wrong wording here. I meant "tools" like the node replacement tool from https://github.com/Sokomine/replacer, WorldEdit or other similar mods.
by joe7575
Mon Jun 29, 2020 18:19
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 49
Views: 2219

Re: [Mod] Minecart [minecart]

Update v1.07 on ContentDB and GitHub with important bugfixes and improvements underneath.
by joe7575
Mon Jun 29, 2020 18:09
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 3
Views: 173

[Mod] TA4 Jetpack [ta4_jetpack]

A Jetpack for techage with hydrogen as fuel and TA4 recipe https://forum.minetest.net/download/file.php?id=22202 The Jetpack is inspired by the jetpack from spirit689 (https://github.com/spirit689/jetpack) and by the historical game Lunar Lander. Available with Techage Modpack and on GitHub Instruc...
by joe7575
Mon Jun 29, 2020 17:54
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

The Techage Modpack 2020-06-29 is available on ContentDB and GitHub autobahn, towercrane, ta4_jetpack, 3d_armor, and stamina now use a common player physics lockout mechanism the new mod ta4_jetpack added mod stamina added (adapted to the player physics lockout mechanism) mod 3d_armor added (needed ...
by joe7575
Sun Jun 28, 2020 18:49
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 11
Views: 708

Re: [Server] Tech Age Survival [DE]

But you have to enter /exam and pass the test and then you will have interact privs
by joe7575
Sun Jun 28, 2020 15:53
Forum: Deutsch
Topic: [Server] Tech Age Survival [DE]
Replies: 11
Views: 708

Re: [Server] Tech Age Survival [DE]

Help! I can't interact or shout, and I don't understand the language. could you install some kind of translator or option for english? I have added the English translations for the beginner exam and the server rules. It will be active with the next reboot tomorrow morning (2:00 AM UTC). You are wel...
by joe7575
Sun Jun 28, 2020 12:47
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

racal wrote:
Sun Jun 28, 2020 10:54
Can't seem to find the spray gun(?) on the crafting guide.
The airbrush tool is part of the mod Unified Dyes
by joe7575
Sat Jun 27, 2020 20:34
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

It is running on a raspberry pi 4 running ubuntu server 64bit. I don't know if it uses smaller data types but i'd be surprised as it is still 64bit. I checked the code. I used the Lua function math.random() which uses the C function rand() , and this C function is obviously different on different s...
by joe7575
Sat Jun 27, 2020 18:46
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

I never had any issues with the value for Baborium. Nevertheless, such large values make little sense. I will add a range check for upper and lower limits similar to your bugfix. But I would like to understand, why you had the issue. From your video I saw, that you are running the Minetest server on...
by joe7575
Sat Jun 27, 2020 16:12
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

Excellent: A found bug is a fixed bug :) But why is the probability larger than 2147483647? What kind of ores from other mods are you using? Typical values are: 2020-06-27 10:47:09: INFO[Server]: [techage] default:iron_lump 16 2020-06-27 10:47:09: INFO[Server]: [techage] moreores:mithril_lump 1430 ...
by joe7575
Sat Jun 27, 2020 12:43
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

Yes, of course
by joe7575
Sat Jun 27, 2020 10:56
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

Anyway, can we use cart detectors to address this issue, i.e. position the cart detectors on positions where the carts usually stops? Can these detectors work with chest and tank carts? Yes, the cart detectors works also for chest and tank carts. You can program the cart detector with its own numbe...
by joe7575
Sat Jun 27, 2020 10:51
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2580

Re: [Mod] Tech Age [techage]

racal wrote:
Sat Jun 27, 2020 08:56
Server crashed...
See update v1.07 on GitHub