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Re: [Mod] Tubelib SmartLine [smartline]

Could you please do me a huge favor? On all of your posts (probably under dependencies list) could you please put a link to the forums post for tube lib itself as well as any other dependencies. I am interested in your mod but it has proven to be the biggest scavenger hunt I have encountered so far...
by joe7575
Sat Mar 10, 2018 22:45
 
Forum: WIP Mods
Topic: [Mod] Tubelib SmartLine [smartline]
Replies: 4
Views: 843

[Modpack] TechPack [techpack]

TechPack TechPack, a Mining, Crafting, & Farming Modpack for Minetest. https://github.com/joe7575/techpack/blob/master/screenshot.png?raw=true TechPack consists of the following Mods: ⋅  [tubelib] , a mod for item exchange via lumber tubes and wireless message communication between no...
by joe7575
Sat Mar 10, 2018 22:30
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 14361

Is there way to combine several mods at GitHub..

...to one Modpack without giving up all repositories?

By means of "external" attributes or something similar?
by joe7575
Sat Mar 10, 2018 19:18
 
Forum: Modding Discussion
Topic: Is there way to combine several mods at GitHub..
Replies: 3
Views: 142

Re: [Server] Joes Miniwelt

Ich habe jetzt das Default Passord gesetzt, so dass keine neuen Spieler mehr zugelassen werden. Dies war leider notwendig, da: ⋅  der Server im Ranking irgendwie hochgerutscht war, so dass sich ständig neue Spieler eingeloggt haben (nur um festzustellen, dass es nicht ihr Sever ist, da all...
by joe7575
Sat Mar 10, 2018 13:10
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 5302

Re: [Server] Joes Miniwelt

Interessant wäre natürlich noch dr Technic mod aber das würde vielleicht die „kleineren“ Spieler überfordern Du meinst wohl "kleinere Server überfordern"? Dazu kommt: ⋅  Technic erfordert Pipeworks, Tubelib wird da sicher noch nicht unterstützt ⋅  Ich habe etwas gegen ...
by joe7575
Thu Mar 08, 2018 19:49
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 5302

Re: [Discussion] Mods performance improvements

But that means, you can't measure the improvement from ABM to timer routines by means of the profiling mod. Are there any plans to provide a profiling feature in the Minetest engine which is able to cover the complete LUA code? Or is there a profiling API which can be used from e.g. node timers? (I ...
by joe7575
Mon Mar 05, 2018 20:47
 
Forum: Modding Discussion
Topic: [Discussion] Mods performance improvements
Replies: 21
Views: 1555

Re: [Server] Joes Miniwelt

Skin Shop https://forum.minetest.net/download/file.php?mode=view&id=14284&sid=029952598a060d7566aac5b08d3d74b3 Fachwerkhäuser https://forum.minetest.net/download/file.php?mode=view&id=14285&sid=029952598a060d7566aac5b08d3d74b3 Technik Ausstellung https://forum.minetest.net/download/...
by joe7575
Sun Mar 04, 2018 19:42
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 5302

Re: [Server] Joes Miniwelt

Hier ein paar Bilder vom Spawn Bereich. Hyperloop Station https://forum.minetest.net/download/file.php?mode=view&id=14281&sid=029952598a060d7566aac5b08d3d74b3 Hotel am Spawn https://forum.minetest.net/download/file.php?mode=view&id=14282&sid=029952598a060d7566aac5b08d3d74b3 Börse htt...
by joe7575
Sun Mar 04, 2018 19:38
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 5302

Re: API

It was no design objective, to make Tubelib compatible to Pipeworks. Tubelib and Pipeworks are somehow competitive modes and you have the freedom so select the one you like. But you are right, there is no core API for item exchange between nodes and the question "which side of the node is input...
by joe7575
Sun Mar 04, 2018 11:08
 
Forum: General Discussion
Topic: API
Replies: 6
Views: 347

Re: [Discussion] Mods performance improvements

I have achieved HUGE performance improvements by replacing ABM with LBM and timers in my Mods, this i my main re-factoring approach at the moment (spawners, farming_addons - melons, pumpkins). Could it be that timers are not covered by the measurement at all? I have some mods using only timers and ...
by joe7575
Sun Mar 04, 2018 10:52
 
Forum: Modding Discussion
Topic: [Discussion] Mods performance improvements
Replies: 21
Views: 1555

Re: API

And you could use Tubelib with its extensions. It includes a harvester for tree and crop farms.
by joe7575
Mon Feb 26, 2018 18:48
 
Forum: General Discussion
Topic: API
Replies: 6
Views: 347

Re: [Server] Joes Miniwelt

Update: Der Raspberry PI 3 wurde von einem Intel Celeron abgelöst. Die Rechenleistung war zuletzt nur noch für 5/6 Spieler ausreichend. Woran das genau lag, dass der Rechner "immer langsamer" wurde, ist mir nicht klar. Da der Server damit oft voll belegt war und ich ständig hören musste, d...
by joe7575
Sun Feb 25, 2018 10:36
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 5302

Re: scrollbar[] formspec and formspec updates

I have no answer, but the same problem in my formspecs.
But I am not sure it's a bug. It is more the way how events in formspecs are handled.
by joe7575
Fri Feb 16, 2018 20:48
 
Forum: Modding Discussion
Topic: scrollbar[] formspec and formspec updates
Replies: 2
Views: 248

Re: Mesecons & Pipeworks vs. Basic_machines & hoppers

Does hoppers and/or pipeworks have the ability to share "data" lines? Source 1----\ /----Dest 1 Source 2-----|----------|-----Dest 2 Source 3----/ \----Dest 3 Where Source 1 transports items to Dest 1, Source 2 to Dest 2, etc. I don't know, but TechPack (Tubelib) has the ability to share ...
by joe7575
Wed Feb 14, 2018 18:44
 
Forum: General Discussion
Topic: Mesecons & Pipeworks vs. Basic_machines & hoppers
Replies: 6
Views: 477

Re: [Mod] Tubelib SmartLine [smartline]

Update:

The SmartLine Controller now has got a state view, showing all rules and the states of conditions and actions.

Image
by joe7575
Sun Feb 11, 2018 20:35
 
Forum: WIP Mods
Topic: [Mod] Tubelib SmartLine [smartline]
Replies: 4
Views: 843

Re: [Mod] Gravel Sieve [gravelsieve]

I added Pipeworks support to my version at GitHub. It works as expected. Thanks to FiftySix.
by joe7575
Fri Feb 09, 2018 20:23
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8295

[Mod] Tubelib SmartLine [smartline]

This mod is now part of the Modpack TechPack This third tubelib extension provides small and smart sensors, actors and controllers. http://126673.webhosting40.1blu.de/minetest/smartline_screenshot.png The most important and "smart" node of SmartLine is the SmartLine Controller, a 'compute...
by joe7575
Tue Feb 06, 2018 21:15
 
Forum: WIP Mods
Topic: [Mod] Tubelib SmartLine [smartline]
Replies: 4
Views: 843

Re: [Mod] Gravel Sieve [gravelsieve]

FiftySix wrote:I made a version of this mod which is compatible with pipeworks!
you can download it here: https://www.dropbox.com/sh/43jqao80u2cf6bl/AADoO60llYII-5Sw5P0vgFhBa?dl=0


Cool,
I will add it to my file, but pipeworks should then be optional.
by joe7575
Tue Jan 16, 2018 18:34
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8295

Re: [Mod] Digilines [digilines]

Blocks in this case are real blocks (16x16x16 nodes).
You have to teleport to 10320,0,-9760.
I had similar errors on my server. In my case it was a problem with Pedestals. After replacing them, it was ok.
by joe7575
Fri Jan 05, 2018 18:49
 
Forum: Mod Releases
Topic: [Mod] Digilines [digilines]
Replies: 73
Views: 44838

Re: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]

Some updates: ⋅  Harvester simplified, no copter any more. ⋅  Harvester now supports Framing Redo mod ⋅  Funnel node added (sucks up all dropped items) http://126673.webhosting40.1blu.de/minetest/tubelib_addons1.png The items from left to right: Autocrafter, Harvester, ...
by joe7575
Fri Jan 05, 2018 10:23
 
Forum: WIP Mods
Topic: [Mod] Tubelib Mining, Farming, Crafting[tubelib_addons1]
Replies: 8
Views: 1431

Re: [Mod] Gravel Sieve [gravelsieve]

My new idea is to check input against output (drop) of registered ores. Only if this is different, which should be the case for real ores, then it will be added to the gravelsieve probability list. The output of such list is: [gravelsieve] minerdream:calcium_lump 288 [gravelsieve] minerdream:saltpet...
by joe7575
Wed Jan 03, 2018 11:01
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8295

Re: [Mod] Gravel Sieve [gravelsieve]

That's not a major problem for me, but maybe for a server, sure. well if anybody wants to include this in a skyfactory type modpack(like the one I'm working on) then this is a problem as it means their main source of ores only gets them granite 99% of the time So then a negative list with unwanted ...
by joe7575
Tue Jan 02, 2018 22:01
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8295

Re: [Mod] Gravel Sieve [gravelsieve]

Gravelsieve changed from internal item list to registered ores.
v1.07 in on GitHub, give it a try.
by joe7575
Tue Jan 02, 2018 14:15
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8295

Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

Chem871 wrote:If I add an ore-containing mod to the optional dependency, will it produce the ores depending on the rarity, or is it a specific item list?

It's a specific item list. Which mod do you want to add?
by joe7575
Mon Jan 01, 2018 20:46
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8295

Re: [Mod] Gravel Sieve [1.06 [gravelsieve]

RSLRedstonier wrote:... "Wow the animations are JUST like Minecraft, awesome!"

Thanks

Chem871 wrote:Is the gravelsieve hopper-compatible?

Yes, the current version V1.06 supports hopper.
But together with the tubelib nodes Quarry and Grinder [tubelib + tubelib_addons1] it's even more useful.
by joe7575
Mon Jan 01, 2018 16:43
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8295
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