Search found 344 matches

Return to advanced search

Re: [Mod] Gravel Sieve [gravelsieve]

An other proposal: Maybe the "auto" and "manual" modes could be combined if you add a fuel consumption for auto-mode? but the manual way does work without fuel too? What about a punching block which keeps the sieve running, instead of the "auto" mode? Would also be nic...
by joe7575
Fri Jun 16, 2017 18:43
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8299

Re: [Mod] Gravel Sieve [gravelsieve]

Great output :-) The recipes are still on a testing level. I wanted to see if it works. If course it needs some more balancing. Currently the probability to get something from one gravel block is: - iron lump: 1/15 - copper lump: 1/15 - gold lump: 1/25 - mese crystal 1/50 - diamond 1/50 The second t...
by joe7575
Fri Jun 16, 2017 18:32
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8299

Re: [Mod] Gravel Sieve [gravelsieve]

Could you add sand and dust into the mod or no? Are you Minecraft fan? :-) As far as I know, there is no dust in Minetest... And I don't like the idea to use sand instead of gravel. Sand should be there where it is, otherwise you change the appearance of the earth surface too much. And I like the s...
by joe7575
Fri Jun 16, 2017 12:21
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8299

Re: [Mod] Gravel Sieve [gravelsieve]

Thanks to Linuxdirk and Sokomine. I have added two screen shots and the file settingtypes.txt. @Linuxdirk: It is even simpler than explained. You only have to add the following line to your LUA file (in this case for a boolean variable): <config-variable> = minetest.settings:get(<modname>_<variable>...
by joe7575
Thu Jun 15, 2017 22:48
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8299

Re: Ein paar Infos zum Yggdrasil-Server

Server offline?
Edit: Hat sich erledigt, geht wieder.
by joe7575
Thu Jun 15, 2017 11:02
 
Forum: Deutsch
Topic: Ein paar Infos zum Yggdrasil-Server
Replies: 16
Views: 2810

Re: [Mod] Gravel Sieve [gravelsieve]

Could you make it so it's animated so you get the particles and it slowly sieves down as you're hitting the gravel? Thanks GamingAssociation39. I added a "manually mode" where you have to punch the sieve to get results. This mode can be activated in the file "config.lua". But in...
by joe7575
Thu Jun 15, 2017 11:01
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8299

[Mod] Gravel Sieve [gravelsieve]

This mod is now part of the Modpack TechPack A Mod for those who do not want to spend half of their lives underground... Inspired from a Minecr**t Video on YT. This mod simplifies the extraction of ores by the fact that ores can be obtained simply by sieving gravel. http://pix.toile-libre.org/uploa...
by joe7575
Wed Jun 14, 2017 20:53
 
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 8299

Re: [Mod] Tower Crane [0.05] [towercrane]

Thanks Nathan,
that's exactly the reason why I made this mod. I hate the dirt scaffolding with the risk to get "boned".
by joe7575
Sun Jun 11, 2017 22:46
 
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 34
Views: 5593

Re: [Mod] Tower Crane [0.05] [towercrane]

V0.05 is on GitHub

- Resizing bug fixed
- Area protection for the crane itself and the construction area added (if area mod is available)
by joe7575
Sat Jun 10, 2017 19:09
 
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 34
Views: 5593

Re: [Mod] Tower Crane [0.03] [towercrane]

joe7575 wrote:Yes, you are right. I will add a config parameter for the maximum rope length.


Done.
by joe7575
Thu Jun 08, 2017 18:53
 
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 34
Views: 5593

Re: [Mod] Tower Crane [0.03] [towercrane]

texmex wrote:
joe7575 wrote:- possible downward hook movement (crane can now be placed on a tower to reach more height)

Please make it optional as it easily can turn into an overpowered mine climbing tool.


Yes, you are right. I will add a config parameter for the maximum rope length.
by joe7575
Thu Jun 08, 2017 10:25
 
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 34
Views: 5593

Re: [Mod] Tower Crane [0.03] [towercrane]

Thanks for your feedback everybody. I fixed the two bugs: - stuck in the hook - check for free space And I added the following features: - crane sound - config file for maximum crane dimensions - a "low hanging fruits" recipe steel block, steel block, steel block, steel block, —, —, steel ...
by joe7575
Wed Jun 07, 2017 20:56
 
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 34
Views: 5593

Re: [Mod] Tower Crane [0.02] [towercrane]

Thanks everybody for the feedback. I am very interested in your opinion. @texmax: Thanks for your hints - the humming sound is a very good idea, I will look what I can find - the string will be difficult, especially because the crane itself is not moving around like the hook - bug 1 is fixed => v0.0...
by joe7575
Tue Jun 06, 2017 19:16
 
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 34
Views: 5593

[Mod] Tower Crane [2.2] [towercrane]

In order to simplify the construction of buildings, the crane forms a working area in which the player gets fly privs. The crane can be completely assembled by setting only the base block. The size of the crane (which is the construction area) can be configured. http://pix.toile-libre.org/upload/ori...
by joe7575
Mon Jun 05, 2017 18:54
 
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 34
Views: 5593

Re: Tower Crane: Mein erster Mod :) Feedback erwünscht

Danke für euer Feedback, freut mich.
Dann werde ich jetzt den Code bei Github hochladen...
by joe7575
Mon Jun 05, 2017 17:41
 
Forum: Deutsch
Topic: Tower Crane: Mein erster Mod :) Feedback erwünscht
Replies: 15
Views: 1073

Re: Tower Crane: Mein erster Mod :) Feedback erwünscht

Hier noch die Anleitung: 1) Place the crane base. The crane arm will later be build in the same direction yoi are currently looking 2) Right-click the crane base node and set the crane dimensions in height and width (between 8 and 24). The crane will be build according to the settings. 3) Right-clic...
by joe7575
Sun Jun 04, 2017 14:26
 
Forum: Deutsch
Topic: Tower Crane: Mein erster Mod :) Feedback erwünscht
Replies: 15
Views: 1073

Tower Crane: Mein erster Mod :) Feedback erwünscht

Hallo Ich möchte hier mal meinen ersten Mod in einer kleinen Runde vorstellen, um eurer Feeback einzuholen, bevor ich diesen ggf. über github veröffentliche. Der "Tower Crane" Mod soll dem Spieler ohne Fly privs das Bauen erleichert, dadurch dass der Spieler sich unter dem Kran frei bewege...
by joe7575
Sun Jun 04, 2017 14:10
 
Forum: Deutsch
Topic: Tower Crane: Mein erster Mod :) Feedback erwünscht
Replies: 15
Views: 1073

Re: [Mod] Pipeworks [20131128] [pipeworks]

After some try, I got it: The following line: digiline_send("filter3", "default:dirt 2") forces the Injector-Filter to emit 2 Dirt Nodes. "filter3" is the channel name of the Injector-Filter. Helpful was playing around with the Digiline Detecting Pneumatic Tube: The fol...
by joe7575
Tue Apr 25, 2017 17:28
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 670
Views: 219262

Re: [Mod] Pipeworks [20131128] [pipeworks]

I can't find any info how the Digiline Filter-Injector should be used. Are there any help somewhere?

Thanks in advance.
Joe
by joe7575
Mon Apr 24, 2017 20:44
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 670
Views: 219262
Previous

Return to advanced search