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Re: Daily Worlds Backups Script

# backup the directory using tar and gzip tar czf $dest/$archive_file $dir_to_backup gzip is no good idea. If your 'map.sqlite' is larger than 2 GB, gzip fails (as on my server) I only use "tar -cf ..."" Is Bzip a better option? I have that available even though I don't think the map...
by joe7575
Mon Dec 31, 2018 17:02
 
Forum: Servers
Topic: Daily Worlds Backups Script
Replies: 39
Views: 1287

Re: Daily Worlds Backups Script

Code: Select all
# backup the directory using tar and gzip
tar czf $dest/$archive_file $dir_to_backup


gzip is no good idea. If your 'map.sqlite' is larger than 2 GB, gzip fails (as on my server)
I only use "tar -cf ...""
by joe7575
Sun Dec 30, 2018 22:19
 
Forum: Servers
Topic: Daily Worlds Backups Script
Replies: 39
Views: 1287

Re: [Modpack] TechPack [techpack]

TechPack v2 is ready for testing https://forum.minetest.net/download/file.php?id=17803 The main new features are: ⋅ Almost all machines break after a certain amount of time (switch into the state 'defect') and have to be repaired (configurable). ⋅ A Repair Kit is available to re...
by joe7575
Sat Dec 29, 2018 23:25
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13094

Re: [Mod] Hyperloop [hyperloop]

Hyperloop uses "minetest.get_mod_storage()" to store the station data from time to time. The error occurs in the core function "ModMetadata::save()": bool w_ok = fs::safeWriteToFile( root_path + DIR_DELIM + m_mod_name, fastWriteJson(json)); if (w_ok) { m_modified = false; } else ...
by joe7575
Fri Dec 28, 2018 13:22
 
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 53
Views: 7799

Re: Post your screenshots!

Merry Christmas from the Christmas Island !!!

Image
by joe7575
Sun Dec 23, 2018 23:32
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9099
Views: 1048077

Re: [Server] Joes Miniwelt

Frohe Weihnacht und ein Gruß von der Weihnachtsinsel !!!

Image
by joe7575
Sun Dec 23, 2018 21:06
 
Forum: Deutsch
Topic: [Server] Joes Miniwelt
Replies: 66
Views: 4757

Re: Post your screenshots!

Greetings from my server.

Image

More to come the next days...
by joe7575
Sat Dec 22, 2018 10:34
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9099
Views: 1048077

Re: [Mod] Hyperloop [hyperloop]

v2 is available on GitHub What is different: ⋅  some textures changed ⋅  the Elevator Shafts can now be used as ladder/climbing shafts ⋅  the Crowbar is public available, but cracking a tube line need 'hyperloop' privs ⋅  the Station Book is improved and simp...
by joe7575
Fri Dec 21, 2018 13:20
 
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 53
Views: 7799

Re: [Mod] Minetest-Tubelib [tubelib]

What if you added a machine that grinds ore lumps into dust, and it needed biofuel to operate? Sorry, I am currently already involved in several developments and improvements of my mods, I have no time to open another site. Maybe you could ask micu (https://forum.minetest.net/viewtopic.php?f=9&...
by joe7575
Tue Dec 11, 2018 18:45
 
Forum: WIP Mods
Topic: [Mod] Tubelib [tubelib]
Replies: 48
Views: 4604

Re: Efficient graph based networks (electronics and transpor

Sorry, I was not precise enough. To build a vector based on placed tube nodes, you need information from the mod itself. Otherwise you algorithm coming from the left (green nodes) would probably go onto the blue field instead of the red. https://forum.minetest.net/download/file.php?id=17584
by joe7575
Sun Dec 09, 2018 16:41
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 1119

Re: Efficient graph based networks (electronics and transpor

However, to get the full benefit of them, it would probably be better if such algorithms were implemented in the engine. There might even be some C/C++ libraries we can use for that. I don't believe that you can implement that fully in C/C++. To follow parallel lines at least you have to use a LUA ...
by joe7575
Sun Dec 09, 2018 14:58
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 1119

Re: [Modpack] TechPack [techpack]

Coming soon: Machines break and need to be repaired! https://forum.minetest.net/download/file.php?id=17804 Machines will break after a while and need a repair kit to work normally again. This should help to keep the industrial plants smaller, the player more busy and the hole game more sophisticate...
by joe7575
Mon Dec 03, 2018 19:22
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13094

Re: [Modpack] TechPack [techpack]

Hi Joe7575! I've created another pull request on Github. I put short description in commit message, this small change affects how Fermenter picks up plant leaves for processing. Instead of trying to get 2 at once (which apparently is done from the same stack only), it takes them one by one. 'for' l...
by joe7575
Sat Dec 01, 2018 13:43
 
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 96
Views: 13094

Re: [Modpack] MicuPack [0.8]

Very cool, +10
I will test it immediately.
by joe7575
Tue Nov 27, 2018 20:55
 
Forum: Mod Releases
Topic: [Modpack] MicuPack [micupack]
Replies: 16
Views: 2807

Re: Fragen zu Server

Ich versuchs mal:

zu 1) Nein, nur bei deinem Router/Fritzbox
zu 2) keine Ahnung
zu 3) keine Ahnung
zu 4) Den Port nicht zu öffnen ist sicherer, aber welche Alternative gibt es?
zu 5) Wurde doch schon in einem anderen Thread beantwortet.
by joe7575
Tue Nov 27, 2018 20:52
 
Forum: Deutsch
Topic: Fragen zu Server
Replies: 8
Views: 484

Re: Efficient graph based networks (electronics and transpor

What you just described is known as a linked list where each node in the chain stores a link to the previous and the next node. Yes, but this double linked list is only used for the construction phase, when adding/removing nodes by players. While in operational phase (technique mods moving items/po...
by joe7575
Thu Nov 22, 2018 17:54
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 1119

Re: Efficient graph based networks (electronics and transpor

One thing I thought of was to have the player specify the interconnections by placing nodes and then when the connection was complete the logical connection was abstracted out into something like you outlined above. The actual wire / connection nodes would never do the actual "connection"...
by joe7575
Wed Nov 21, 2018 18:42
 
Forum: Modding Discussion
Topic: Efficient graph based networks (electronics and transport)
Replies: 26
Views: 1119

Re: Kassenschalter

Mit TechPack gehts natürlich auch: Ein Funnel sammelt die Items auf, ein Pusher gibt sie weiter an einen Distributor, der die Items sortiert und weiter an ein Lager geben kann. Ein nachgeschalteter Detector sendet ein Signal an die Tür oder einen Controller zur weiteren Verarbeitung. Nur mit dem &qu...
by joe7575
Wed Nov 21, 2018 18:20
 
Forum: Deutsch
Topic: Kassenschalter
Replies: 6
Views: 355

Re: [Server] Adventskalender 2018

Also ich war gestern drauf, ohne Probleme. Am Server kann es eigentlich nicht liegen.
by joe7575
Wed Nov 21, 2018 18:15
 
Forum: Deutsch
Topic: [Server] Adventskalender 2018
Replies: 16
Views: 795

Re: Hello everyone!

Servus
by joe7575
Tue Nov 13, 2018 15:33
 
Forum: General Discussion
Topic: Hello everyone!
Replies: 15
Views: 591

Re: Post your screenshots!

32 bit Ore generator with cobble recovery:
Image

Timbered house:
Image
by joe7575
Tue Nov 06, 2018 17:51
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9099
Views: 1048077

Re: [Mod] Hyperloop [hyperloop]

That would be cool. Star Trek had turbo lifts which traveled the length and height of the ship and in a space based world that would be cool. I probably promised that too recklessly, but I will see what I can do. Also giving that horizontal and vertical tubes could connect would be nice. I always t...
by joe7575
Sun Nov 04, 2018 16:58
 
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 53
Views: 7799

Re: Real libraries are missing

Thanks Pyrollo for your prompt response. I hope it will become a constructive topic which leads to some agreements/solutions for the future. First of all, if you publish a stand alone library (mod without nodes), nobody will take care of it. It will be used only if you provide a good bunch of mods w...
by joe7575
Sun Nov 04, 2018 16:32
 
Forum: Modding Discussion
Topic: Real libraries are missing
Replies: 2
Views: 190

Real libraries are missing

Is there no need for real libraries? With "real libraries" I mean mods without own nodes, but with a well documented and stable API, so that they can be used by other mods. For example: I could've used a display lib twice already (TechPack and Hyperloop). Several technic mods have there ow...
by joe7575
Sun Nov 04, 2018 11:24
 
Forum: Modding Discussion
Topic: Real libraries are missing
Replies: 2
Views: 190

Re: [Mod] Hyperloop [hyperloop]

Okay my experiment of using horizontal elevators failed. I was thinking the junction boxes work on 6 points (top/bottom) not 4. You can't combine elevator shafts with junction nodes. This will not work. And yes its true, elevators currently work in vertical direction only. Do you want to have eleva...
by joe7575
Sun Nov 04, 2018 10:13
 
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 53
Views: 7799
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